我创建了一个保存游戏进度的代码。在Unity中,它可以完美运行-在指定的文件夹中创建保存文件,但是当我将应用程序导入Android时,它不起作用。有什么线索吗?
这是我第一次进行保存/加载,因此可能有点麻烦。别对我太苛刻。
using System.IO;
using UnityEngine;
using System.Runtime.Serialization.Formatters.Binary;
public static class SaveSystem
{
public static void Save(Helper help)
{
BinaryFormatter formatter = new BinaryFormatter();
string path = Application.persistentDataPath + "/savefile.gut";
FileStream stream = new FileStream(path, FileMode.Create);
SaveState data = new SaveState(help);
formatter.Serialize(stream, data);
stream.Close();
}
public static SaveState Load()
{
string path = Application.persistentDataPath + "/savefile.gut";
if (File.Exists(path))
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(path, FileMode.Open);
SaveState data = formatter.Deserialize(stream) as SaveState;
stream.Close();
return data;
}
else
{
Debug.LogError("Save file not found in " + path);
return null;
}
}
}
[System.Serializable]
public class SaveState
{
public long[] points;
public int[] level;
public long[][] cost;
public long[][] costAdd;
public SaveState(Helper all)
{
points = new long[all.points.Length];
points = all.points;
level = new int[all.levelButton.Length];
cost = new long[all.clickable.Length][];
costAdd = new long[all.clickable.Length][];
for (int i = 0; i < all.clickable.Length; i++)
{
level[i] = all.clickable[i].level;
cost[i] = all.levelButton[i].cost;
costAdd[i] = all.levelButton[i].costAdd;
}
}
}
答案 0 :(得分:0)
我建议您将其另存为JSON对象,这将为您提供帮助
https://learn.unity.com/tutorial/live-session-quiz-game-2#5c7f8528edbc2a002053b637