我正在使用Unity 2019.2.8f1,并且准备在Google Play商店中发布我的第一款游戏。不幸的是,在观看奖励的广告之后没有将奖励给予用户。每当用户观看奖励广告时,都应该获得额外的生活。
这是我的广告管理系统脚本。我正在使用虚拟ID进行测试。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Api;
using System;
public class AdManager : MonoBehaviour
{
public static AdManager instance;
private string AppId = "ca-app-pub-3940256099942544~3347511713";
private BannerView banner;
private string bannerID = "ca-app-pub-3940256099942544/6300978111";
private InterstitialAd videoAD;
private string videoID = "ca-app-pub-3940256099942544/1033173712";
private int showing, video;
private RewardBasedVideoAd rewardedAds;
private string rewardedID = "ca-app-pub-3940256099942544/5224354917";
public bool RewardTaken;
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
Debug.Log("HandleRewardBasedVideoClosed event received");
RequestRewardedAD();
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
UIManager.variable.RewardPanel.SetActive(true);
UIManager.variable.gameOver.SetActive(false);
}
private void Awake()
{
rewardedAds = RewardBasedVideoAd.Instance;
showing = PlayerPrefs.GetInt("show");
video = PlayerPrefs.GetInt("video");
MobileAds.Initialize(AppId);
RequestvideoAD();
if (instance == null)
{
instance = this;
}
else
{
Destroy(this);
}
}
private void Start()
{
RewardTaken = false;
if (video == 1)
{
ShowvideoAD();
}
if (showing == 1)
{
requestBanner();
}
RequestRewardedAD();
// Called when the user should be rewarded for watching a video.
rewardedAds.OnAdRewarded += HandleRewardBasedVideoRewarded;
// Called when the ad is closed.
rewardedAds.OnAdClosed += HandleRewardBasedVideoClosed;
}
public void requestBanner()
{
banner = new BannerView(bannerID, AdSize.Banner, AdPosition.Bottom);
AdRequest request = new AdRequest.Builder().Build();
banner.LoadAd(request);
banner.Show();
}
public void RequestvideoAD()
{
videoAD = new InterstitialAd(videoID);
AdRequest request = new AdRequest.Builder().Build();
videoAD.LoadAd(request);
}
public void ShowvideoAD()
{
if (videoAD.IsLoaded())
{
videoAD.Show();
}
else
{
Debug.Log("FullscreenADNotLoaded");
}
}
public void RequestRewardedAD()
{
AdRequest request = new AdRequest.Builder().Build();
rewardedAds.LoadAd(request,rewardedID);
}
public void ShowRewardedAD()
{
if(rewardedAds.IsLoaded())
{
rewardedAds.Show();
Debug.Log("Ads Are Working");
}
else
{
Debug.Log("Rewarded Ads not laded properly");
}
}
public void HideAD()
{
banner.Hide();
}
}
即使控制台没有显示我想在测试中显示的任何消息。经过几次尝试,我决定删除调试文本。
答案 0 :(得分:0)
您似乎将回调附加到其他广告对象,并且正在从其他对象加载广告。
尝试使用奖励广告
加载广告
list = ['Cristiano Ronaldo', 'L. Messi', 'M. Neuer', 'L. Suarez', 'De Gea', 'Z. Ibrahimovic', 'G. Bale', 'J. Boateng', 'R. Lewandowski']
for item in list:
print(item)
print(re.findall(r'(\s(.*))', item))