我受制于受admob奖励的广告,我无法确定如何使活动正常进行。问题是我的问答游戏会在每个问题上重新加载场景,即使我阻止广告被销毁,事件也不会触发。广告展示完美。我已经尝试了多种方法,但是我必须在某个地方犯一个错误...有人有想法吗?
非常感谢!
using System;
using System.Collections;
using UnityEngine;
using GoogleMobileAds.Api;
public class RewardedScriptRow : MonoBehaviour
{
private RewardBasedVideoAd rewardBasedVideo;
public AudioClip GiftSound;
// Use this for initialization
void Start()
{
RequestInterstitial();
Debug.Log("Load at start");
}
public void LaunchAd() //Called from another script
{
StartCoroutine("Load");
}
private void RequestInterstitial()
{
string adUnitId = "";
#if UNITY_ANDROID
adUnitId = "ca-app-pub-00000/00000000";
#elif UNITY_IOS
adUnitId = "ca-app-pub-0000000000000";
#else
adUnitId = "unexpected_platform";
#endif
// Get singleton reward based video ad reference.
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the interstitial with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
}
IEnumerator Load()
{
while (!rewardBasedVideo.IsLoaded())
yield return new WaitForEndOfFrame();
yield return new WaitForSeconds(0.0f);
rewardBasedVideo.Show();
yield break;
}
//EVENT
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
RequestInterstitial();
}
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
RequestInterstitial();
}
}
编辑1:
using System;
using System.Collections;
using UnityEngine;
using GoogleMobileAds.Api;
public class RewardedScriptRow : MonoBehaviour
{
private RewardBasedVideoAd rewardBasedVideo;
public AudioClip GiftSound;
public static RewardedScriptRow Instance;
// Use this for initialization
void Start()
{
Instance = this;
DontDestroyOnLoad(this);
RequestRewardBasedVideo();
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
}
//Called after 10 questions
public void LaunchAd()
{
StartCoroutine("Load");
}
private void RequestRewardBasedVideo()
{
string adUnitId = "";
#if UNITY_ANDROID
adUnitId = "ca-app-pub-0000000/0000000000";
#elif UNITY_IOS
adUnitId = "ca-app-pub-00000/00000000";
#else
adUnitId = "unexpected_platform";
#endif
// Get singleton reward based video ad reference.
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the interstitial with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
}
//EVENT
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
RequestRewardBasedVideo();
}
public void HandleRewardBasedVideoClosed(object sender, EventArgs args)
{
GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
RequestRewardBasedVideo();
}
IEnumerator Load()
{
while (!rewardBasedVideo.IsLoaded())
yield return new WaitForEndOfFrame();
yield return new WaitForSeconds(0.0f);
rewardBasedVideo.Show();
yield break;
}
}
这是游戏如何与场景结合使用:
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
答案 0 :(得分:0)
首先:
在您的事件中调用RequestInterstial
方法似乎非常不明智/不合逻辑。因为这样做,您将为已订阅的同一事件创建多个订阅!这会导致非常不希望的/不想要的行为以及导致Stackoverflow exceptions
我不清楚在事件触发时,您为什么还要拨打RequestInterstial
。在我看来,您希望在显示第一个视频后加载一个新视频。重构您的方法,以免添加订阅事件。
将订阅事件和初始化代码移动到Start或Awake方法。
此外,您不是在请求间隙视频,而是在请求奖励视频。我建议重命名以使代码保持逻辑。
Public static RewardedScriptRow Instance;
void Start()
{
Instance = this;
DontDestroyOnLoad(this);
RequestRewardBasedVideo();
// Get singleton reward based video ad reference.
this.rewardBasedVideo = RewardBasedVideoAd.Instance;
rewardBasedVideo.OnAdFailedToLoad += HandleRewardBasedVideoClosed;
rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;
}
private void RequestRewardBasedVideo()
{
#if UNITY_ANDROID
string appId = "ca-app-pub-3940256099942544~3347511713";
#elif UNITY_IPHONE
string appId = "ca-app-pub-3940256099942544~1458002511";
#else
string appId = "unexpected_platform";
#endif
// Create an empty ad request.
AdRequest request = new AdRequest.Builder().Build();
// Load the rewarded video ad with the request.
this.rewardBasedVideo.LoadAd(request, adUnitId);
}
public void HandleRewardBasedVideoRewarded(object sender, Reward args)
{
GetComponent<AudioSource>().PlayOneShot(GiftSound, 1.0F);
RequestRewardBasedVideo();
}
除此之外,它应该可以工作。如果仍然无法获得理想的结果,请尝试在调试时设置断点和/或在预订的方法中使用Debug.Log()
来查看发生的情况。
编辑:此外,如果是由于重新加载场景而发生的,则可以尝试添加DontDestroyOnLoad(this);
以防止“ AdObject”被破坏。我建议在您的第一个场景中创建此脚本,并将其从所有其他场景中删除(以防止重复)。
您甚至可以应用singleton pattern,以便可以轻松地从其他类中访问脚本。
示例:
StartCoroutine(RewardedScriptRow.Instance.LaunchAd());