奖励广告事件“ HandleRewardBasedVideoRewarded”仅被调用一次

时间:2018-10-08 09:03:57

标签: c# unity3d admob rewardedvideoad

我有内部装有admob奖励广告的统一应用程序。每次用户启动应用程序时,请转到主界面并单击一个按钮,然后显示奖励广告。

广告展示后,它调用了一个事件HandleRewardBasedVideoRewarded,但问题是,该事件只能调用一次,即使我转到另一个场景也不能再次调用该事件。回到主要场景。

在我重新启动应用程序后,它将再次调用该事件。

有什么办法解决吗?

谢谢

下面是我的源代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GoogleMobileAds.Android;
using GoogleMobileAds.Common;
using GoogleMobileAds.Api;
using System;
using UnityEngine.SceneManagement;
using DG.Tweening;

public class z_reward_ads : MonoBehaviour {

    public string _rewardid = "...";
    private RewardBasedVideoAd rewardBasedVideo;
    private AdRequest rewardRequest;

    public GameObject MANAGER_SCORE;
    public GameObject BoxButton;
    public GameObject textButton;


    // Use this for initialization
    void Start () {

        this.rewardBasedVideo = RewardBasedVideoAd.Instance;
        RequestRewardedAds ();

        rewardBasedVideo.OnAdLoaded += HandleRewardBasedVideoLoaded;
        rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded;

        textButton.transform.DOPunchScale (new Vector3 (1, 1, 0), 2, 1, 0);
    }

    public void RequestRewardedAds()
    {

        // Create an empty ad request.
        rewardRequest = new AdRequest.Builder()
        .AddTestDevice("...")
        .Build();
        this.rewardBasedVideo.LoadAd(rewardRequest, _rewardid);
    }

    public void ShowRewardedAds()
    {
        if (rewardBasedVideo.IsLoaded()) {
        rewardBasedVideo.Show();
        }
    }

    //===REWARDED_VIDEO_EVENT
    public void HandleRewardBasedVideoLoaded(object sender, EventArgs args)
    {
        BoxButton.SetActive (true);

    }

    public void HandleRewardBasedVideoRewarded(object sender, Reward args)
    {
        MANAGER_SCORE.GetComponent<z_global_score> ().AddScore (10);

        Scene scene = SceneManager.GetActiveScene(); 
        SceneManager.LoadScene (scene.name);
    }

    // Update is called once per frame
    void Update () {

    }
}

0 个答案:

没有答案