当所有cpp文件都在一个目录中时,此makefile很好用。 创建子目录后,由于缺少子目录,因此无法创建* .o文件:
export default class Routes extends React.Component<props>{
render() {
return (
<IonRouterOutlet id="main" contextMenu="main">
<Route exact path="/Controller" render={() => (
this.props.isLoged
? <Redirect to="/Home" />
: <Controller />
)} />
<Route exact path="/Login" render={() => (
this.props.isLoged
? <Redirect to="/Controller" />
: <Login />
)} />
<Route exact path="/CreateAccount" render={() => (
this.props.isLoged
? <Redirect to="/Home" />
: <CreateAccount />
)} />
<Route exact path="/Home" render={() => (
this.props.isLoged
? <Home id={this.props.id} type={this.props.userData.type} />
: <Redirect to="/Login" />
)} />
<Route exact path="/AdminCompanies" render={() => (
this.props.isLoged
? <AdminCompanies />
: <Redirect to="/Login" />
)} />
<Route exact path="/FinancialState" render={() => (
this.props.isLoged
? <ControllerUploadFiles id={this.props.id} targetDb="financial_state" title="Estados Financieros" />
: <Redirect to="/Login" />
)} />
<Route exact path="/Rut" render={() => (
this.props.isLoged
? <ControllerUploadFiles id={this.props.id} targetDb="register_unique_tribute" title="Registro Unico Tributario" />
: <Redirect to="/Login" />
)} />
<Route exact path="/Settings" render={() => (
this.props.isLoged
? <Settings id={this.props.id} accountData={this.props.userData} />
: <Redirect to="/Login" />
)} />
{/* Ingreso de la cuenta del tipo cliente */}
<Route exact path="/LoginClient" render={() => (
this.props.isLoged
? <Redirect to="/Controller" />
: <LoginClient />
)} />
{/* RUTAS DE LOS CLIENTES */}
<Route exact path="/MyAccountans" render={() => (
this.props.isLoged
? <Redirect to="/Home" />
: <MyAccountants id={this.props.id} />
)} />
<Route path="/" render={() => <Redirect to="/Controller" />} />
</IonRouterOutlet>
);
}
}
.
├── Makefile
├── README.md
├── src
│ ├── Adventurer
│ │ └── Adventurer.cpp
│ ├── Board
│ │ ├── AdventureTile.cpp
│ │ └── Board.cpp
此代码的示例输出是:
CC := g++ # This is the main compiler
SRCDIR := src
BUILDDIR := build
TARGET := bin/forbidden-island
SRCEXT := cpp
SOURCES := $(shell find $(SRCDIR) -type f -name *.$(SRCEXT))
OBJECTS := $(patsubst $(SRCDIR)/%,$(BUILDDIR)/%,$(SOURCES:.$(SRCEXT)=.o))
CFLAGS := -g -Wall
LIB := -lsfml-graphics -lsfml-window -lsfml-system
INC := -I include
$(BUILDDIR)/%.o: $(SRCDIR)/%.$(SRCEXT)
# BUILDPATH=$($(BUILDDIR)/%.o) # missing step of creating subdirectories
# OFILE=$(basename $@)
@mkdir -p $(BUILDDIR)
@echo " $(CC) $(CFLAGS) $(INC) -c -o $@ $<"; $(CC) $(CFLAGS) $(INC) -c -o $@ $<
如何更改命令,使其仅是o文件的名称而不是完整路径。使用特殊变量$ @。
g++ -g -Wall -I include -c -o build/Board/Board.o src/Board/Board.cpp
src/Board/Board.cpp: In member function ‘AdventureTile Board::getTile(int, int)’:
src/Board/Board.cpp:13:1: warning: no return statement in function returning non-void [-Wreturn-type]
}
^
Assembler messages:
Fatal error: can't create build/Board/Board.o: No such file or directory
Makefile:23: recipe for target 'build/Board/Board.o' failed
make: *** [build/Board/Board.o] Error 1
返回了(basename $@)
,但需要登机。o
Makefile失败,因为未创建子目录。
build/Board/Board
行必须变为@mkdir -p $(BUILDDIR)
才能解决此问题。
答案 0 :(得分:0)
我真的不明白您的意思是如何更改命令,使其仅是o文件的名称 ...哪个命令?
使用配方创建不完全等于$@
值的文件是不正确的。这就是make期望您创建的内容,如果您的食谱创建了其他文件,则这些内容将无法正常工作。
无论如何,GNU支持的功能为available here。您想要的是$(notdir $@)
。但是,您甚至不需要它,因为目录($(@D)
和文件($(@F)
)都有automatic variables的变体。