我是SwiftUI和数据管理的新手。如上所述,我正在尝试使用一个按钮,该按钮将允许用户切换喜欢的项目。我正在尝试将该值写入UserDefaults。
我设法破解了一个版本,在该版本中,按钮成功写入并删除了对象,但是问题是它不会切换视图。仅当您离开视图后再次导航回该项目时,此按钮才会更新。以下是我目前拥有的代码。我希望在用户喜欢或不喜欢某个项目时在视觉上切换按钮。
import SwiftUI
struct ItemDetail: View {
var productID: Int
var productTitle: String
var itemURL: String
var productDescription: String
var productPrice: Double
var venueTitle: String
var newStatus: Bool
var diningPlan: Bool
var kidFriendly: Bool
var vegetarian: Bool
var glutenFree: Bool
var featuredProduct: Bool
var containsAlcohol: Bool
var body: some View {
GeometryReader { geometry in
VStack(alignment: .leading) {
LoadableImageView(with: self.itemURL)
.aspectRatio(contentMode: .fit)
.cornerRadius(6)
HStack(alignment: .top) {
Text(self.productTitle)
.font(.system(size: 22))
.fontWeight(.bold)
Spacer()
Text("$\(self.productPrice, specifier: "%.2f")")
.font(.system(size: 20))
.fontWeight(.bold)
.padding(.leading, 50)
}
HStack {
Text(self.productDescription)
.font(.system(size: 16))
.foregroundColor(Color("bodyText"))
.frame(width: geometry.size.width / 1.5, alignment: .leading)
.fixedSize(horizontal: false, vertical: true)
Spacer()
}.padding(.top, 5)
VStack(alignment: .leading) {
HStack(alignment: .top, spacing: 8) {
if(self.newStatus) {
Image("tag-new")
.renderingMode(.original)
}
if(self.diningPlan) {
Image("tag-ddp")
.renderingMode(.original)
}
if(self.kidFriendly) {
Image("tag-kidfriendly")
.renderingMode(.original)
}
if(self.vegetarian) {
Image("tag-vegetarian")
.renderingMode(.original)
}
if(self.glutenFree) {
Image("tag-gluten")
.renderingMode(.original)
}
if(self.featuredProduct) {
Image("tag-featured")
.renderingMode(.original)
}
if(self.containsAlcohol) {
Image("tag-alcohol")
.renderingMode(.original)
}
}.padding(.top, 5)
HStack {
Text("Located At:")
.font(.system(size: 16))
.fontWeight(.semibold)
Text(self.venueTitle)
.font(.system(size: 16))
.foregroundColor(Color("bodyText"))
Spacer()
}.padding(.top, 50)
}
Spacer()
HStack {
if UserDefaults.standard.object(forKey: self.productTitle) != nil {
Button(action: {
UserDefaults.standard.removeObject(forKey: self.productTitle)
print("Unfavorited \(self.productTitle)")
self.isFavorite = ""
print("\(self.isFavorite)")
}) {
Text("Favorite")
.padding()
}.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 50)
.foregroundColor(.white)
.background(Color.red)
.cornerRadius(8)
} else {
Button(action: {
UserDefaults.standard.set("Favorite", forKey: self.productTitle)
print("Added Favorite \(self.productTitle)")
self.isFavorite = "Favorite"
print("\(self.isFavorite)")
}) {
Text("Add to Favorites")
.fontWeight(.semibold)
.foregroundColor(.red)
.padding()
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: 50)
.overlay (
RoundedRectangle(cornerRadius: 8)
.stroke(Color.red, lineWidth: 2)
)
}
}
}.padding(.bottom)
}.padding(.all)
.navigationBarTitle(Text("Item Details"))
}
}
}
答案 0 :(得分:0)
isFavorite
应该是SwiftUI可以观察到的变化的东西。例如,可能是:
@State var isFavorite = false
或
@Binding var isFavorite: Bool
对于您而言,最好使用Combine
并构建一个包含有关该项目的所有信息的ViewModel
。然后,您应该在模型中发布更改,观察到的所有View
更改都会自动刷新。
This search result可以帮助您更多地了解Combine
和SwiftUI
。
请注意,UserDefaults不是存储此类数据的好地方