我正在pygame中开发一款名为“ Memory”的游戏。我正在尝试使表面上的图像模糊不清。我想获得8张成对成对的图像,但每次运行随机排列。但是,它在4 * 4网格中显示16个相同的图像,而不是2组的8个不同的图像。我不知道应该在哪里更改以解决此问题。有人请帮帮我!非常感谢。
import pygame
import random
import time
screen = pygame.display.set_mode((525, 435))
def main():
pygame.init()
pygame.display.set_mode((535, 435))
pygame.display.set_caption('Memory')
w_surface = pygame.display.get_surface()
game = Game(w_surface)
game.play()
pygame.quit()
class Game:
def __init__(self, surface):
self.surface = surface
self.bg_color = pygame.Color('black')
self.FPS = 10
self.game_Clock = pygame.time.Clock()
self.close_clicked = False
self.continue_game = True
Tile.set_surface(self.surface)
self.grid_size = 4
self.grid = [ [] ]
image1 = './images/1.jpg'
image2 = './images/2.jpg'
image3 = './images/3.jpg'
image4 = './images/4.jpg'
image5 = './images/5.jpg'
image6 = './images/6.jpg'
image7 = './images/7.jpg'
image8 = './images/8.jpg'
self.images = [
image1, image1,
image2, image2,
image3, image3,
image4, image4,
image5, image5,
image6, image6,
image7, image7,
image8, image8
]
self.shuffle = [i for i in range(len(self.images))]
random.shuffle(self.shuffle)
self.create_grid(self.grid_size)
def create_grid(self, grid_size):
for row_num in range(grid_size):
new_row = self.create_row(row_num, grid_size)
self.grid.append(new_row)
def create_row(self, row_num, size):
tile_height = self.surface.get_height() // size
tile_width = self.surface.get_width() // (size+1)
one_row = [ ]
for col_num in range(size):
y = row_num * tile_height + 5
x = col_num * tile_width + 5
for i in range (self.grid_size):
one_tile = Tile(x, y, tile_width, tile_height, self.images[i], self.surface)
i += 1
one_row.append(one_tile)
return one_row
def play(self):
while not self.close_clicked:
self.handle_events()
self.draw()
if self.continue_game:
self.update()
self.decide_continue()
self.game_Clock.tick(self.FPS)
def handle_events(self):
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.close_clicked = True
def draw(self):
self.surface.fill(self.bg_color)
for row in self.grid:
for tile in row:
tile.draw()
pygame.display.update()
def update(self):
pass
def decide_continue(self):
pass
class Tile:
def __init__(self, pos_x, pos_y, tile_numx, tile_numy, imagelist, surface):
self.pos_x = pos_x
self.pos_y = pos_y
self.numx = tile_numx
self.numy = tile_numy
self.imagelist = imagelist
self.surface = surface
@classmethod
def set_surface(cls, surface):
cls.surface = surface
def draw(self):
x = 0
y = 0
screen.blit(pygame.image.load(self.imagelist),(self.pos_x,self.pos_y))
main()
答案 0 :(得分:2)
市长的问题是,经过改组的图像包含在self.shuffle
中,而不是self.images
中:
one_tile = Tile(x, y, tile_width, tile_height, self.images[i], self.surface)
one_tile = Tile(x, y, tile_width, tile_height, self.shuffle[i], self.surface)
可以通过i = col_num*size + row_num
计算图像的索引:
class Game:
# [...]
def create_grid(self, grid_size):
for row_num in range(grid_size):
new_row = self.create_row(row_num, grid_size)
self.grid.append(new_row)
def create_row(self, row_num, size):
tile_height = self.surface.get_height() // size
tile_width = self.surface.get_width() // (size+1)
one_row = [ ]
for col_num in range(size):
x, y = col_num * tile_width + 5, row_num * tile_height + 5
i = col_num*size + row_num
one_tile = Tile(x, y, tile_width, tile_height, self.shuffle[i], self.surface)
one_row.append(one_tile)
return one_row
注意self.grid = [ [] ]
是一个包含1个元素的列表,这是另一个列表。它必须是self.grid = []
。
行
screen.blit(pygame.image.load(self.imagelist),(self.pos_x,self.pos_y))
每次图像blit
到窗口表面时,都会导致图像从文件加载。这将对性能产生影响。
预载图像:
class Game:
def __init__(self, surface):
self.surface = surface
self.bg_color = pygame.Color('black')
self.FPS = 10
self.game_Clock = pygame.time.Clock()
self.close_clicked = False
self.continue_game = True
Tile.set_surface(self.surface)
self.grid_size = 4
self.grid = []
imgnames = ['./images/' + str(i) + '.jpg' for i in range(1,9)]
self.images = [pygame.image.load(name) for name in imgnames]
self.shuffle = self.images + self.images
random.shuffle(self.shuffle)
self.create_grid(self.grid_size)
blit
到窗口的阶梯曲面:
class Tile:
def __init__(self, pos_x, pos_y, tile_numx, tile_numy, image, surface):
self.pos_x = pos_x
self.pos_y = pos_y
self.numx = tile_numx
self.numy = tile_numy
self.image = image
self.surface = surface
@classmethod
def set_surface(cls, surface):
cls.surface = surface
def draw(self):
self.surface.blit(self.image,(self.pos_x,self.pos_y))