我正在尝试使用withAnimation
为文本中的值更改设置动画,但是它似乎不起作用。我遇到了类似的问题,但是answer并未将文本值设置为动画。
我正在尝试在纯SwiftUI中重新创建此行为 (UIKit Example):
我已经尝试过这段代码,但是它没有使文本更改动起来:
struct TextAnimationView: View {
@State private var textValue = "0"
var body: some View {
VStack (spacing: 50) {
Text(textValue)
.font(.largeTitle)
.frame(width: 200, height: 200)
.transition(.opacity)
Button("Next") {
withAnimation (.easeInOut(duration: 1)) {
self.textValue = "\(Int.random(in: 1...100))"
}
}
}
}
}
我对SwiftUI的经验很少,还有另一种方法可以实现这一目标吗?
预先感谢:)
答案 0 :(得分:29)
所以事实证明这真的很简单
Text(textValue)
.font(.largeTitle)
.frame(width: 200, height: 200)
.transition(.opacity)
.id("MyTitleComponent" + textValue)
请注意最后还有一个附加的id
。 SwiftUI使用它来决定在重绘时是否正在处理相同的视图。如果id不同,则假定已删除上一个视图,并且已添加了该视图。因为它正在添加新视图,所以将按预期应用指定的过渡。
注意:这个ID在整个视图树中很可能是唯一的,因此您可能需要注意为其命名空间(因此在示例中为MyTitleComponent
前缀)。
答案 1 :(得分:1)
我找不到一种淡化文本值动画的方法。设置Text
的动画属性时,在设置动画时会看到三个点(...)。
到目前为止,我已经找到一种可以改变不透明度的方法:
@State private var textValue: Int = 1
@State private var opacity: Double = 1
var body: some View {
VStack (spacing: 50) {
Text("\(textValue)")
.font(.largeTitle)
.frame(width: 200, height: 200)
.opacity(opacity)
Button("Next") {
withAnimation(.easeInOut(duration: 0.5), {
self.opacity = 0
})
self.textValue += 1
withAnimation(.easeInOut(duration: 1), {
self.opacity = 1
})
}
}
}
当您更改它时,它会淡出并淡入文本。
答案 2 :(得分:1)
这是使用标准过渡的方法。字体大小,框架,动画持续时间可以根据您的需要进行配置。演示仅包含重要的方法。
public class Foo {
interface Bar {
}
void doesNotCompile() {
Optional.<Bar>of(new Bar() {
}).orElse(new Bar() {
});
}
void doesNotCompile2() {
final Bar bar = new Bar() {
};
Optional.<Bar>of(new Bar() {
}).orElse(bar);
}
void compiles1() {
final Bar bar = new Bar() {
};
Optional.of(bar).orElse(new Bar() {
});
}
}
答案 3 :(得分:0)
以下是使用AnimatableModifier
的方法。它只会淡入新值。如果您也想淡出旧值,则自定义修饰符并不难。另外,由于您的显示值为数字,因此您可以对其进行一些较小的修改就可以将其本身用作控制变量。
这种方法不仅可以用于淡入淡出,还可以用于其他类型的动画,以响应视图值的更改。您可以将其他参数传递给修饰符。您也可以完全忽略content
中传递的body
,并创建并返回一个全新的视图。在这种情况下,Overlay
,EmptyView
等也很方便。
import SwiftUI
struct FadeModifier: AnimatableModifier {
// To trigger the animation as well as to hold its final state
private let control: Bool
// SwiftUI gradually varies it from old value to the new value
var animatableData: Double = 0.0
// Re-created every time the control argument changes
init(control: Bool) {
// Set control to the new value
self.control = control
// Set animatableData to the new value. But SwiftUI again directly
// and gradually varies it from 0 to 1 or 1 to 0, while the body
// is being called to animate. Following line serves the purpose of
// associating the extenal control argument with the animatableData.
self.animatableData = control ? 1.0 : 0.0
}
// Called after each gradual change in animatableData to allow the
// modifier to animate
func body(content: Content) -> some View {
// content is the view on which .modifier is applied
content
// Map each "0 to 1" and "1 to 0" change to a "0 to 1" change
.opacity(control ? animatableData : 1.0 - animatableData)
// This modifier is animating the opacity by gradually setting
// incremental values. We don't want the system also to
// implicitly animate it each time we set it. It will also cancel
// out other implicit animations now present on the content.
.animation(nil)
}
}
struct ExampleView: View {
// Dummy control to trigger animation
@State var control: Bool = false
// Actual display value
@State var message: String = "Hi" {
didSet {
// Toggle the control to trigger a new fade animation
control.toggle()
}
}
var body: some View {
VStack {
Spacer()
Text(message)
.font(.largeTitle)
// Toggling the control causes the re-creation of FadeModifier()
// It is followed by a system managed gradual change in the
// animatableData from old value of control to new value. With
// each change in animatableData, the body() of FadeModifier is
// called, thus giving the effect of animation
.modifier(FadeModifier(control: control))
// Duration of the fade animation
.animation(.easeInOut(duration: 1.0))
Spacer()
Button(action: {
self.message = self.message == "Hi" ? "Hello" : "Hi"
}) {
Text("Change Text")
}
Spacer()
}
}
}
struct ExampleView_Previews: PreviewProvider {
static var previews: some View {
ExampleView()
}
}