如何在Android中使用CameraX显示否定模式预览?

时间:2019-11-25 00:23:21

标签: android android-camerax

我正在学习CameraX API,CameraXBasic是办公室示例代码。

CameraXBasic 项目中的

CameraFragment.kt 显示真实的相机预览。

现在,我希望显示一个否定模式预览。如何使用CameraX API?有示例代码吗?

CameraFragment.kt

private lateinit var viewFinder: TextureView

private fun bindCameraUseCases() {
    // Get screen metrics used to setup camera for full screen resolution
    val metrics = DisplayMetrics().also { viewFinder.display.getRealMetrics(it) }
    val screenAspectRatio = Rational(metrics.widthPixels, metrics.heightPixels)
    Log.d(TAG, "Screen metrics: ${metrics.widthPixels} x ${metrics.heightPixels}")

    // Set up the view finder use case to display camera preview
    val viewFinderConfig = PreviewConfig.Builder().apply {
        setLensFacing(lensFacing)
        // We request aspect ratio but no resolution to let CameraX optimize our use cases
        setTargetAspectRatio(screenAspectRatio)
        // Set initial target rotation, we will have to call this again if rotation changes
        // during the lifecycle of this use case
        setTargetRotation(viewFinder.display.rotation)
    }.build()

    // Use the auto-fit preview builder to automatically handle size and orientation changes
    preview = AutoFitPreviewBuilder.build(viewFinderConfig, viewFinder)

 ....

 CameraX.bindToLifecycle(
            viewLifecycleOwner, preview, imageCapture, imageAnalyzer)
}

1 个答案:

答案 0 :(得分:5)

这是一个应用于SurfaceTexture的{​​{3}}(PreviewConfig没有任何此类属性)。参见android.media.effect.Effect

/**
 * Applies negative film effect on image.<br/>
 * Parameters: scale (float): the degree of film grain.
**/
public final static String EFFECT_NEGATIVE = "android.media.effect.effects.NegativeEffect";

EffectFactory.EFFECT_NEGATIVE也有解释(Kotlin和Java文档的组织方式不同)。

但是,您可能需要使用自己的SurfaceTexture,因为否则很难获得GLContext。这个例子几乎可以用了,但是texture.attachToGLContext()

private EffectContext fxContext = null;
private EffectFactory fxFactory = null;
private Effect fx = null;

protected void applyNegativeEffect(SurfaceTexture texture, int width, int height) {
    if(this.fxContext == null) {
        // texture.attachToGLContext(texture.mSurfaceTexture);
        this.fxContext = EffectContext.createWithCurrentGlContext();
    }
    if(this.fxFactory == null) {
        this.fxFactory = this.fxContext.getFactory();
    }
    if(this.fx == null) {
        this.fx = fxFactory.createEffect(EffectFactory.EFFECT_NEGATIVE);
        this.fx.setParameter("scale", 1.0f);
        // this.fx.apply(0, width, height, 0);
    }
}

但是SurfaceTexture(其中long mSurfaceTexture需要公开)显示:

/**
 * These fields are used by native code, do not access or modify.
**/
private long mSurfaceTexture;

GLSurfaceView上设置着色器可能更容易实现:

String shader = "#extension GL_OES_EGL_image_external : require\n"
    + "precision mediump float;\n"
    + "varying vec2 vTextureCoord;\n"
    + "uniform samplerExternalOES sTexture;\n"
    + "void main() {\n"
    + "  vec4 color = texture2D(sTexture, vTextureCoord);\n"
    + "  float colorR = (1.0 - color.r) / 1.0;\n"
    + "  float colorG = (1.0 - color.g) / 1.0;\n"
    + "  float colorB = (1.0 - color.b) / 1.0;\n"
    + "  gl_FragColor = vec4(colorR, colorG, colorB, color.a);\n"
    + "}\n";

还有用于OpenGL ES预览的camera2 Here

从CameraX抽象中获取GLContext是实际的问题,因为一个人需要使用自定义OpenGL预览来构建example才能应用着色器-或获取输入/输出texId

更新

androidx.camera.core读为:

  

如果您需要直接访问SurfaceTexture(例如执行OpenGL渲染),请参见Implement a preview。在这些情况下,请使用SurfaceTexturePreview传递到Preview.PreviewSurfaceProvider对象。

请参阅问题Manually create a SurfaceTextureFutures.immediateFuture(surface)不再起作用。