我有两个小部件,它们是容器中的兄弟姐妹。一个小部件是自定义DropdownButton
,另一个是自定义IconButton
:
父小部件:
static int _currentValue = 0;
Widget build(BuildContext context) {
return Row(
children: <Widget>[
Expanded(
child: GCWDropDownButton(
onChanged: (value) {
setState(() {
_currentValue = value;
});
}
),
),
GCWIconButton(
iconData: Icons.add,
onPressed: () {
print(_currentValue);
setState(() {
_currentValue++;
// <------------- how to set value to Dropdown Button
});
},
),
],
);
}
下拉小部件:
class GCWDropDownButton extends StatefulWidget {
final Function onChanged;
const GCWDropDownButton({Key key, this.onChanged}) : super(key: key);
@override
_GCWDropDownButtonState createState() => _GCWDropDownButtonState();
}
class _GCWDropDownButtonState extends State<GCWDropDownButton> {
int _dropdownValue = 1;
@override
Widget build(BuildContext context) {
return Container(
child: DropdownButton(
value:_dropdownValue,
icon: Icon(Icons.arrow_downward),
onChanged: (newValue) {
setState(() {
_dropdownValue = newValue;
widget.onChanged(newValue);
});
},
items: ...
),
);
}
}
我想将DropdownButton
的值更改为在按下IconButton
之后增加。如果它是TextField
,我会使用Controller
。
但是如何通过Dropdown实现呢?
答案 0 :(得分:1)
您尝试将相同的值存储在2种不同的状态中:在父状态中,在子状态中。在您的情况下,最好在父母的状态下执行此操作,然后将当前值传递给孩子。
int _currentIndex;
@override
Widget build(BuildContext context) {
...
child: Row(
children: <Widget>[
Expanded(
child: GCWDropDownButton(
currentIndex: _currentIndex,
onChanged: (index) {
setState(() {
_currentIndex = index;
});
},
),
),
GCWIconButton(
iconData: Icons.add,
onPressed: () {
setState(() {
if (_currentIndex == null) {
_currentIndex = 0;
} else {
_currentIndex++;
}
});
},
),
],
)
...
class GCWDropDownButton extends StatefulWidget {
final Function onChanged;
final int currentIndex;
const GCWDropDownButton({Key key, this.onChanged, this.currentIndex}) : super(key: key);
@override
_GCWDropDownButtonState createState() => _GCWDropDownButtonState();
}
class _GCWDropDownButtonState extends State<GCWDropDownButton> {
@override
Widget build(BuildContext context) {
final values = ['one', 'two', 'three'];
final currentValue = widget.currentIndex == null
? null
: values[min(values.length - 1, widget.currentIndex)]; // Not going out of range
return Container(
child: DropdownButton(
value: currentValue,
icon: Icon(Icons.arrow_downward),
onChanged: (newValue) {
setState(() {
widget.onChanged(values.indexOf(newValue));
});
},
items: values.map((v) =>
DropdownMenuItem(
child: Text(v.toString()),
value: v,
key: Key(v.toString())
)
).toList()
),
);
}
}
或者最好将DropdownButton和GCWIconButton放在一个有状态的小部件中,这样两个小部件共享相同的状态:
class _HomePageState extends State<HomePage> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: SafeArea(
child: GCWDropDownButton()
),
);
}
}
class GCWDropDownButton extends StatefulWidget {
@override
_GCWDropDownButtonState createState() => _GCWDropDownButtonState();
}
class _GCWDropDownButtonState extends State<GCWDropDownButton> {
int _currentIndex;
final values = ['one', 'two', 'three'];
@override
Widget build(BuildContext context) {
final currentValue = _currentIndex == null ? null : values[_currentIndex];
return Row(
children: <Widget>[
Expanded(
child:Container(
child: DropdownButton(
value: currentValue,
icon: Icon(Icons.arrow_downward),
onChanged: (newValue) {
setState(() {
_currentIndex = values.indexOf(newValue);
});
},
items: values.map((v) =>
DropdownMenuItem(
child: Text(v.toString()),
value: v,
key: Key(v.toString())
)
).toList()
),
),
),
IconButton(
icon: Icon(Icons.add),
onPressed: () {
setState(() {
if (_currentIndex == null) {
_currentIndex = 0;
} else
// Not going out of range
if (_currentIndex != values.length - 1) {
_currentIndex++;
}
});
},
),
],
);
}
}