错误LNK2005已定义 - 运行后构建时编译器错误

时间:2011-05-04 21:33:41

标签: c++ linker-errors lnk2005

我正在尝试关注Riemer's DirectX with C++ tutorial

我做了一些更改,例如此处我已将InitializeDevice()函数放在一个单独的文件中(tdirect.cpp / tdirect.h)。

当我按F5进行编译和运行时,程序运行正常。但是当我更改某个值(例如0xff00ffff0xff0000ff - 青色到蓝色)而没有选择“重建”选项时,我在控制台中收到错误流这阻止我编译程序。你可以想象这很烦人。就好像它正在编译tdirect.cpp两次。

以下是tdirect.cpptdirect.h的源代码,main.cpp的相关部分(tdirect.h 包含main.cpp,而basicvertex.h仅包含在tdirect.cpp

tdirect.cpp

#include "tdirect.h"
#include "basicvertex.h"

IDirect3D9 *pD3D;
D3DPRESENT_PARAMETERS D3DParams; 

LPDIRECT3DDEVICE9 InitializeDevice(HWND Wnd)
{
    pD3D = Direct3DCreate9(D3D_SDK_VERSION);
    if (pD3D == NULL)
    {
        MessageBox(Wnd, "DirectX is not installed.", "No DirectX!", MB_OK);
        return NULL;
    }

    ZeroMemory(&D3DParams, sizeof(D3DPRESENT_PARAMETERS));

    D3DParams.Windowed = TRUE;
    D3DParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
    D3DParams.BackBufferFormat = D3DFMT_UNKNOWN;

    LPDIRECT3DDEVICE9 pDevice;
    if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &D3DParams, &pDevice)))
    {
        if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, Wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &D3DParams, &pDevice)))
        {
            MessageBox(Wnd, "Failed to create reference device.", "No software device!", MB_OK);
        }
        else {
            MessageBox(Wnd, "Falling back to software mode.", "No hardware device!", MB_OK);
        }
    }

    return pDevice;
}

LPDIRECT3DVERTEXBUFFER9 vBuffer;
void Init(LPDIRECT3DDEVICE9 pDevice)
{
    BASICVERTEX Vertices[3];
    Vertices[0].x = 150;
    Vertices[0].y = 100;
    Vertices[0].weight = 1;
    Vertices[0].colour = 0xffff0000;

    Vertices[1].x = 350;
    Vertices[1].y = 100;
    Vertices[1].weight = 1;
    Vertices[1].colour = 0xff00ff00;

    Vertices[2].x = 250;
    Vertices[2].y = 300;
    Vertices[2].weight = 1;
    Vertices[2].colour = 0xff00ffff;

    if (FAILED(pDevice->CreateVertexBuffer(sizeof(BASICVERTEX)*3, 0, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &vBuffer, NULL)))
    {
        MessageBox(NULL, "Failed to create vertex buffer", "Fail", MB_OK);
    }
    else {
        void* pVertices;
        if (FAILED(vBuffer->Lock(0, sizeof(BASICVERTEX)*3, (void**)&pVertices, 0)))
        {
            MessageBox(NULL, "Failed to lock vertex buffer", "Fail", MB_OK);
        }
        else {
            memcpy(pVertices, Vertices, sizeof(BASICVERTEX)*3);
            vBuffer->Unlock();
        }
    }
}

void DrawScene(LPDIRECT3DDEVICE9 pDevice)
{
    pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
    pDevice->BeginScene();

    pDevice->SetStreamSource(0, vBuffer, 0, sizeof(BASICVERTEX));
    pDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
    pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);

    pDevice->EndScene();
    pDevice->Present(NULL, NULL, NULL, NULL);
}

tdirect.h

#pragma once
#include <Windows.h>

main.cpp包括

#include <Windows.h>

#include "dxheader.h"
#include "tdirect.cpp"

编译器错误:

1>Debug\tdirect.obj : warning LNK4042: object specified more than once; extras ignored
1>main.obj : error LNK2005: "struct IDirect3DDevice9 * __cdecl InitializeDevice(struct HWND__ *)" (?InitializeDevice@@YAPAUIDirect3DDevice9@@PAUHWND__@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "void __cdecl Init(struct IDirect3DDevice9 *)" (?Init@@YAXPAUIDirect3DDevice9@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "void __cdecl DrawScene(struct IDirect3DDevice9 *)" (?DrawScene@@YAXPAUIDirect3DDevice9@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct IDirect3DVertexBuffer9 * vBuffer" (?vBuffer@@3PAUIDirect3DVertexBuffer9@@A) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct _D3DPRESENT_PARAMETERS_ D3DParams" (?D3DParams@@3U_D3DPRESENT_PARAMETERS_@@A) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct IDirect3D9 * pD3D" (?pD3D@@3PAUIDirect3D9@@A) already defined in tdirect.obj
1>C:\Users\me\Documents\Visual Studio 2010\Projects\DirectX\Debug\DXStuff.exe : fatal error LNK1169: one or more multiply defined symbols found

提前致谢:)

1 个答案:

答案 0 :(得分:4)

您正在从main.cpp中包含一个实现文件,因此它会再次添加这些函数。你不能这样做:

 #include "tdirect.cpp"

相反,您需要使用函数原型创建一个头文件,以便您可以引用它们......

您是否在“tdirect.h”中定义了这些(这是main.cpp应该包含的内容)?

LPDIRECT3DDEVICE9 InitializeDevice(HWND Wnd);

等...