我正在尝试关注Riemer's DirectX with C++ tutorial。
我做了一些更改,例如此处我已将InitializeDevice()
函数放在一个单独的文件中(tdirect.cpp
/ tdirect.h
)。
当我按F5进行编译和运行时,程序运行正常。但是当我更改某个值(例如0xff00ffff
到0xff0000ff
- 青色到蓝色)而没有选择“重建”选项时,我在控制台中收到错误流这阻止我编译程序。你可以想象这很烦人。就好像它正在编译tdirect.cpp
两次。
以下是tdirect.cpp
,tdirect.h
的源代码,main.cpp
的相关部分(tdirect.h
仅 包含main.cpp
,而basicvertex.h
仅包含在tdirect.cpp
)
tdirect.cpp
:
#include "tdirect.h"
#include "basicvertex.h"
IDirect3D9 *pD3D;
D3DPRESENT_PARAMETERS D3DParams;
LPDIRECT3DDEVICE9 InitializeDevice(HWND Wnd)
{
pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (pD3D == NULL)
{
MessageBox(Wnd, "DirectX is not installed.", "No DirectX!", MB_OK);
return NULL;
}
ZeroMemory(&D3DParams, sizeof(D3DPRESENT_PARAMETERS));
D3DParams.Windowed = TRUE;
D3DParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
D3DParams.BackBufferFormat = D3DFMT_UNKNOWN;
LPDIRECT3DDEVICE9 pDevice;
if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, Wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &D3DParams, &pDevice)))
{
if (FAILED(pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_REF, Wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &D3DParams, &pDevice)))
{
MessageBox(Wnd, "Failed to create reference device.", "No software device!", MB_OK);
}
else {
MessageBox(Wnd, "Falling back to software mode.", "No hardware device!", MB_OK);
}
}
return pDevice;
}
LPDIRECT3DVERTEXBUFFER9 vBuffer;
void Init(LPDIRECT3DDEVICE9 pDevice)
{
BASICVERTEX Vertices[3];
Vertices[0].x = 150;
Vertices[0].y = 100;
Vertices[0].weight = 1;
Vertices[0].colour = 0xffff0000;
Vertices[1].x = 350;
Vertices[1].y = 100;
Vertices[1].weight = 1;
Vertices[1].colour = 0xff00ff00;
Vertices[2].x = 250;
Vertices[2].y = 300;
Vertices[2].weight = 1;
Vertices[2].colour = 0xff00ffff;
if (FAILED(pDevice->CreateVertexBuffer(sizeof(BASICVERTEX)*3, 0, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &vBuffer, NULL)))
{
MessageBox(NULL, "Failed to create vertex buffer", "Fail", MB_OK);
}
else {
void* pVertices;
if (FAILED(vBuffer->Lock(0, sizeof(BASICVERTEX)*3, (void**)&pVertices, 0)))
{
MessageBox(NULL, "Failed to lock vertex buffer", "Fail", MB_OK);
}
else {
memcpy(pVertices, Vertices, sizeof(BASICVERTEX)*3);
vBuffer->Unlock();
}
}
}
void DrawScene(LPDIRECT3DDEVICE9 pDevice)
{
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0,0,0), 1.0f, 0);
pDevice->BeginScene();
pDevice->SetStreamSource(0, vBuffer, 0, sizeof(BASICVERTEX));
pDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1);
pDevice->EndScene();
pDevice->Present(NULL, NULL, NULL, NULL);
}
tdirect.h
:
#pragma once
#include <Windows.h>
main.cpp
包括:
#include <Windows.h>
#include "dxheader.h"
#include "tdirect.cpp"
编译器错误:
1>Debug\tdirect.obj : warning LNK4042: object specified more than once; extras ignored
1>main.obj : error LNK2005: "struct IDirect3DDevice9 * __cdecl InitializeDevice(struct HWND__ *)" (?InitializeDevice@@YAPAUIDirect3DDevice9@@PAUHWND__@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "void __cdecl Init(struct IDirect3DDevice9 *)" (?Init@@YAXPAUIDirect3DDevice9@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "void __cdecl DrawScene(struct IDirect3DDevice9 *)" (?DrawScene@@YAXPAUIDirect3DDevice9@@@Z) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct IDirect3DVertexBuffer9 * vBuffer" (?vBuffer@@3PAUIDirect3DVertexBuffer9@@A) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct _D3DPRESENT_PARAMETERS_ D3DParams" (?D3DParams@@3U_D3DPRESENT_PARAMETERS_@@A) already defined in tdirect.obj
1>main.obj : error LNK2005: "struct IDirect3D9 * pD3D" (?pD3D@@3PAUIDirect3D9@@A) already defined in tdirect.obj
1>C:\Users\me\Documents\Visual Studio 2010\Projects\DirectX\Debug\DXStuff.exe : fatal error LNK1169: one or more multiply defined symbols found
提前致谢:)
答案 0 :(得分:4)
您正在从main.cpp中包含一个实现文件,因此它会再次添加这些函数。你不能这样做:
#include "tdirect.cpp"
相反,您需要使用函数原型创建一个头文件,以便您可以引用它们......
您是否在“tdirect.h”中定义了这些(这是main.cpp应该包含的内容)?
LPDIRECT3DDEVICE9 InitializeDevice(HWND Wnd);
等...