会显示随机生成的平台,但角色仍会穿过平台,就像它们不在那里一样。
我是pygame的一名新手(我只是在YouTube上观看了一堆随机教程)
这是主要脚本:
import pygame as pg
import random
from settings import *
from sprites import *
class Game:
def __init__(self):
# initialize game window, etc.
pg.init()
pg.mixer.init()
self.screen = pg.display.set_mode((width, height), pg.FULLSCREEN)
pg.display.set_caption(title)
self.clock = pg.time.Clock()
self.running = True
self.game_over = False
self.font_name = pg.font.match_font(font_name)
self.score = 0
self.orig_pos = 0
self.sequence = []
self.newPlatform = 90 + height
self.newPlatformInterval = 100
def new(self):
# starting a new game
self.score = 0
self.all_sprites = pg.sprite.Group()
self.platforms = pg.sprite.Group()
for platform in platform_list:
p = Platform(*platform)
self.all_sprites.add(p)
self.platforms.add(p)
self.player = Player(self)
self.all_sprites.add(self.player)
self.run()
def run(self):
# Game loop
while self.running:
self.clock.tick(fps)
self.events()
self.update()
self.draw()
def update(self):
# game loop update
# Plan here was to spawn platforms with specific number of gaps
# The platforms has to be aligned, and has to have enough room for the ball to fall and navigate through
# ISSUE: Platforms are hollow after the initial pre-placed platforms. Still looking into this issue
# Open for suggestions
self.player.update()
# self.platforms.update()
self.timePoint = pg.time.get_ticks()
# check if player hits a platform - only if falling!
for platform in self.platforms:
platform.rect.y -= 2
if platform.rect.top <= -30:
platform.kill()
if self.player.vel.y > 0:
hits = pg.sprite.spritecollide(self.player, self.platforms, False)
self.score += 1
if hits:
self.player.pos.y = hits[0].rect.top - 2
self.player.vel.y = 0
# if player reaches top 1/4 of the screen
"""if self.player.rect.top <= height / 4:
self.player.pos.y += abs(self.player.vel.y)"""
if self.player.rect.bottom > (height / 4) * 3:
for sprite in self.all_sprites:
sprite.rect.y -= max(self.player.vel.y, 10)
"""if sprite.rect.bottom < 10:
sprite.kill()"""
for sprite in self.platforms:
if sprite.rect.bottom < 0:
sprite.kill()
if self.player.rect.top < 0:
self.game_over = True
if len(self.platforms) < 12:
gaps = random.randint(1, 5)
gaps_1 = [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
gaps_2 = [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
gaps_3 = [0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1]
gaps_4 = [0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1]
if gaps == 1:
random.shuffle(gaps_1)
self.sequence = gaps_1
elif gaps == 2:
random.shuffle(gaps_2)
self.sequence = gaps_2
elif gaps == 3:
random.shuffle(gaps_3)
self.sequence = gaps_3
elif gaps == 4:
random.shuffle(gaps_4)
self.sequence = gaps_4
else:
random.shuffle(gaps_2)
self.sequence = gaps_2
for x in self.sequence:
if x == 1:
p = Platform(self.orig_pos, self.newPlatform, width / 12, 20)
self.platforms.add(p)
self.all_sprites.add(p)
self.platforms.update()
self.orig_pos += width / 12
else:
self.orig_pos += width / 12
# Initial plan was to spawn new platforms to keep same average number
# wide = width / 8
# p = Platform(random.randrange(0, width - wide), random.randrange(120 + height, 350 + width), wide, 20)
"""p = Platform(random.randrange(0, width / 4), 120 + height, wide, 20)
p1 = Platform(random.randrange(100 + width / 4, width), 120 + height, wide, 20)
self.platforms.add(p)
self.platforms.add(p1)
self.all_sprites.add(p)
self.all_sprites.add(p1)"""
def events(self):
# Game loop - EVENTS
for event in pg.event.get():
# check for closing window
if event.type == pg.QUIT:
self.running = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.running = False
elif event.key == pg.K_r:
self.game_over = False
self.new()
keys = pg.key.get_pressed()
if keys[pg.K_ESCAPE]:
self.running = False
if keys[pg.K_r]:
self.game_over = False
self.new()
def draw(self):
# Game loop for drawing graphics
if not self.game_over:
self.screen.fill(gray)
self.all_sprites.draw(self.screen)
self.draw_text(str(self.score), 22, white, width / 2, 50)
else:
self.screen.fill(dark_red)
self.draw_text('GAME OVER', 26, white, width / 2, height / 2 - 30)
self.draw_text('Press ESC to exit the game.', 24, white, width / 2, height / 2)
self.draw_text('Press \'r\' to restart the game.', 24, white, width / 2, height / 2 + 30)
# *after* drawing everything, flip the display
pg.display.flip()
def show_start_screen(self):
# show splash / start screen
pass
def show_go_screen(self):
# show game over / continue
pass
def draw_text(self, text, size, color, x, y):
# function for drawing the text on the screen
font = pg.font.Font(self.font_name, size)
text_surface = font.render(text, True, color)
text_rect = text_surface.get_rect()
text_rect.midtop = (x, y)
self.screen.blit(text_surface, text_rect)
g = Game()
g.show_start_screen()
while g.running:
if not g.game_over:
g.new()
g.show_go_screen()
pg.quit()
我不知道我做错了什么。
(我也欢迎您提出建议:D)
编辑:我对代码进行了一点编辑(我增加了一个限制,即如果已经显示了24个平台,则不应生成平台。但是现在这些平台不再显示。