因此,在我之前的问题中,我收到了一个答案,该答案可以按照我想要的方式帮助定向平台。但是,有一个新问题我无法解决。如何使平台之间留有足够的空间? (按1开始游戏)
# For the program, it was necessary to import the following.
import pygame, sys, random
import pygame.locals as GAME_GLOBALS
import pygame.event as GAME_EVENTS
import pygame.time as GAME_TIME
pygame.init() # To initialise the program, we need this command. Else nothing will get started.
StartImage = pygame.image.load("Assets/Start-Screen.png")
GameOverImage = pygame.image.load("Assets/Game-Over-Screen.png")
# Window details are here
windowWidth = 1000
windowHeight = 400
surface = pygame.display.set_mode((windowWidth, windowHeight))
pygame.display.set_caption('GAME NAME HERE')
oneDown = False
gameStarted = False
gameEnded = False
gamePlatforms = []
platformSpeed = 2
platformDelay = 2000
lastPlatform = 0
gameBeganAt = 0
timer = 0
player = {
"x": 10,
"y": 200,
"height": 25,
"width": 10,
"vy": 5
}
def drawingPlayer():
pygame.draw.rect(surface, (248, 255, 6), (player["x"], player["y"], player["width"], player["height"]))
def movingPlayer():
pressedKey = pygame.key.get_pressed()
if pressedKey[pygame.K_UP]:
player["y"] -= 5
elif pressedKey[pygame.K_DOWN]:
player["y"] += 5
def creatingPlatform():
global lastPlatform, platformDelay
platformX = windowWidth
gapPosition = random.randint(0, windowWidth)
verticalPosition = random.randint(0, windowHeight)
gamePlatforms.append({"pos": [platformX, verticalPosition], "gap": gapPosition}) # creating platforms
lastPlatform = GAME_TIME.get_ticks()
if platformDelay > 800:
platformDelay -= 50
def movingPlatform():
for idx, platform in enumerate(gamePlatforms):
platform["pos"][0] -= platformSpeed
if platform["pos"][0] < -10:
gamePlatforms.pop(idx)
def drawingPlatform():
global platform
for platform in gamePlatforms:
pygame.draw.rect(surface, (214, 200, 253), (platform["pos"][0], platform["pos"][1], 20, 80))
def gameOver():
global gameStarted, gameEnded, platformSpeed
platformSpeed = 0
gameStarted = False
gameEnded = True
def quitGame():
pygame.quit()
sys.exit()
def gameStart():
global gameStarted
gameStarted = True
while True:
surface.fill((95, 199, 250))
pressedKey = pygame.key.get_pressed()
for event in GAME_EVENTS.get():
if event.type == pygame.KEYDOWN:
# Event key for space should initiate sound toggle
if event.key == pygame.K_1:
oneDown = True
gameStart()
if event.type == pygame.KEYUP:
if event.key == pygame.K_1:
oneDown = False
#KEYUP for the space bar
if event.type == GAME_GLOBALS.QUIT:
quitGame()
if gameStarted is True:
drawingPlayer()
movingPlayer()
creatingPlatform()
movingPlatform()
drawingPlatform()
elif gameEnded is True:
surface.blit(GameOverImage, (0, 0))
else:
surface.blit(StartImage, (0, 0))
pygame.display.update()
我尝试增加platformDelay
变量的值,但无济于事。我还尝试过修改creatingPlatform()
。不管我做什么,它们总是成团出现!我希望这是一款平台定期进入玩家的游戏,因此它确实可以玩,但是随着时间的流逝,平台接近的速度会增加,从而增加了游戏难度。我将如何去做呢?谢谢! :)
答案 0 :(得分:0)
我建议使用pygame.time.get_ticks()
来获取程序运行的毫秒数。注意,由于时间以毫秒为单位,因此值1000将是1秒。
将变量newPlatformTimePoint初始化为0,并定义新平台出现的时间间隔
newPlatformTimePoint = 0
newPlatformInterval = 200 # 0.2 seconds
游戏开始时获取主循环中的当前时间,并设置游戏开始时第一个平台的时间点:
timePoint = pygame.time.get_ticks()
if event.key == pygame.K_1:
oneDown = True
gameStart()
newPlatformTimePoint = timePoint + 1000 # 1 second after start
在超过该时间点时添加一个新平台,并通过将其增加newPlatformInterval
来增加设置下一个时间点的时间。在游戏过程中不能更改(加快)间隔。
if gameStarted is True:
drawingPlayer()
movingPlayer()
if timePoint > newPlatformTimePoint:
newPlatformTimePoint = timePoint + newPlatformInterval
creatingPlatform()
movingPlatform()
drawingPlatform()
主循环代码,并附有建议:
newPlatformTimePoint = 0
newPlatformInterval = 200 # 0.2 seconds
while True:
timePoint = pygame.time.get_ticks()
surface.fill((95, 199, 250))
pressedKey = pygame.key.get_pressed()
for event in GAME_EVENTS.get():
if event.type == pygame.KEYDOWN:
# Event key for space should initiate sound toggle
if event.key == pygame.K_1:
oneDown = True
gameStart()
newPlatformTimePoint = timePoint + 1000 # 1 second after start
if event.type == pygame.KEYUP:
if event.key == pygame.K_1:
oneDown = False
#KEYUP for the space bar
if event.type == GAME_GLOBALS.QUIT:
quitGame()
if gameStarted is True:
drawingPlayer()
movingPlayer()
if timePoint > newPlatformTimePoint:
newPlatformTimePoint = timePoint + newPlatformInterval
creatingPlatform()
movingPlatform()
drawingPlatform()
elif gameEnded is True:
surface.blit(GameOverImage, (0, 0))
else:
surface.blit(StartImage, (0, 0))
pygame.display.update()