我一直在使用面料网页上的“缩放/平移”教程。由于某些原因,当我推入时,平移不再起作用。如果我先平移就可以了。
http://fabricjs.com/fabric-intro-part-5
我对使用Vue和Javascript非常陌生。我试过在一些地方添加渲染语句。我确定我的实现在某处是错误的。
<template>
<div class="home">
<link rel="stylesheet" href="https://bootswatch.com/4/superhero/bootstrap.min.css">
<h1> Hello </h1>
<canvas id="c"></canvas>
</div>
</template>
<script>
import { fabric } from 'fabric';
// @ is an alias to /src
// import HelloWorld from '@/components/HelloWorld.vue';
export default {
name: 'projects',
data: () => ({
canvas: null,
lastPosX: 0,
lastPosY: 0,
viewportTransform: null,
isDragging: false,
selection: false,
}),
components: {
},
computed: {
},
mounted() {
// create a rectangle object
this.canvas = new fabric.Canvas('c', { width: 800, height: 600 });
const rect = new fabric.Rect({
left: 100,
top: 100,
fill: 'red',
width: 20,
height: 20,
});
this.canvas.on('mouse:down', opt => this.mouseDown(opt));
this.canvas.on('mouse:move', opt => this.mouseMove(opt));
this.canvas.on('mouse:wheel', opt => this.mouseWheel(opt));
this.canvas.on('mouse:up', opt => this.mouseUp(opt));
this.viewportTransform = this.canvas.viewportTransform;
const bgImage = 'https://source.unsplash.com/random';
this.canvas.setBackgroundImage(bgImage, this.canvas.renderAll.bind(this.canvas), {
top: 0,
left: 0,
originX: 'left',
originY: 'top',
scaleX: 1,
scaleY: 1,
});
this.canvas.renderAll();
// "add" rectangle onto canvas
this.canvas.add(rect);
},
methods: {
mouseWheel(opt) {
const delta = opt.e.deltaY;
// const pointer = this.canvas.getPointer(opt.e);
let zoom = this.canvas.getZoom();
zoom += delta / 200;
if (zoom > 20) zoom = 20;
if (zoom < 0.01) zoom = 0.01;
this.canvas.zoomToPoint({ x: opt.e.offsetX, y: opt.e.offsetY }, zoom);
opt.e.preventDefault();
opt.e.stopPropagation();
this.lastPosX = opt.e.clientX;
this.lastPosY = opt.e.clientY;
// this.canvas.requestRenderAll();
},
mouseDown(opt) {
// const evt = opt.e;
const { e: evt } = opt;
if (evt.altKey === true) {
console.log(evt);
this.canvas.selection = false;
this.isDragging = true;
this.canvas.selection = false;
this.lastPosX = evt.clientX;
this.lastPosY = evt.clientY;
}
},
mouseMove(opt) {
if (this.isDragging) {
const { e } = opt;
// const e = opt.e;
// console.log(e.clientX, this.lastPosX);
this.viewportTransform[4] += e.clientX - this.lastPosX;
this.viewportTransform[5] += e.clientY - this.lastPosY;
this.canvas.renderAll();
this.lastPosX = e.clientX;
this.lastPosY = e.clientY;
}
},
mouseUp(opt) {
console.log(opt);
this.isDragging = false;
this.canvas.selection = true;
this.canvas.forEachObject(obj => this.makeSelectable(obj));
},
makeSelectable(obj) {
// this.canvas.selection = true;
obj.selectable = true; // eslint-disable-line no-param-reassign
obj.setCoords();
},
},
};
</script>
缩放后应该可以平移,但是我已经以某种方式破坏了它。