Python速成班外星人入侵外星人小组到达屏幕边缘没有回头反应

时间:2019-10-30 15:41:41

标签: python pygame

我正在Python速成课程cpt13中从事外来入侵项目。当我设置外星人舰队移动时,出现了一些错误,例如,舰队仅向一个方向移动直到从屏幕上消失,{{{ 1}}中的def check_edges中。在我问这个问题之前,我试图找出很多次,都失败了。请帮我,谢谢!!!!

游戏

class Alien

游戏功能


import pygame

from settings import  Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group

def run_game():
    pygame.init() #初始化pygame
    ai_settings = Settings() #初始化设置参数
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) #屏幕尺寸
    pygame.display.set_caption('Alian Invasion')
    bg_color = (230,230,230)  # 背景颜色
    ship = Ship(ai_settings,screen) #初始化飞船,参数顺序不能反
    bullets = Group() #初始化子弹编组
    aliens = Group()#初始化外星人编组
    gf.create_fleet(ai_settings,screen,ship,aliens)
    while True:

import pygame

from settings import  Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group

def run_game():
    pygame.init() #初始化pygame
    ai_settings = Settings() #初始化设置参数
    screen = pygame.display.set_mode((ai_settings.screen_width,ai_settings.screen_height)) #屏幕尺寸
    pygame.display.set_caption('Alian Invasion')
    bg_color = (230,230,230)  # 背景颜色
    ship = Ship(ai_settings,screen) #初始化飞船,参数顺序不能反
    bullets = Group() #初始化子弹编组
    aliens = Group()#初始化外星人编组
    gf.create_fleet(ai_settings,screen,ship,aliens)
    while True:
        #监视鼠标和键盘事件
        gf.check_events(ai_settings,screen,ship,bullets)
        ship.update()
        gf.update_bullets(bullets)
        gf.update_aliens(aliens)
        gf.update_screen(ai_settings, screen, ship, aliens,bullets)

run_game()
        gf.check_events(ai_settings,screen,ship,bullets)
        ship.update()
        gf.update_bullets(bullets)
        gf.update_aliens(aliens)
        gf.update_screen(ai_settings, screen, ship, aliens,bullets)

run_game()

外星人


import sys
import pygame
from bullet import Bullet
from alien import Alien

def check_keydown_events(event,ai_settings,screen,ship,bullets):
    """响应键盘"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = True
    elif event.key == pygame.K_LEFT:
        ship.moving_left = True
    elif event.key == pygame.K_SPACE:
        fire_bullet(ai_settings,screen,ship,bullets)
    elif event.key == pygame.K_q:
        sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
    """未达到上限,创建1个新的子弹"""
    # 创建一个子弹,加入编组bullets中
    if len(bullets) < ai_settings.bullets_allowed:
        new_bullet = Bullet(ai_settings, screen, ship)
        bullets.add(new_bullet)
def check_keyup_events(event,ship):
    """松开键盘"""
    if event.key == pygame.K_RIGHT:
        ship.moving_right = False
    elif event.key == pygame.K_LEFT:
        ship.moving_left = False



def check_events(ai_settings,screen,ship,bullets):
    """响应键盘和鼠标"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            check_keydown_events(event,ai_settings,screen,ship,bullets)
        elif event.type == pygame.KEYUP:
            check_keyup_events(event,ship)

def update_screen(ai_settings,screen,ship,aliens,bullets):
    """更新屏幕新的图像,并切换新的屏幕"""
    # 每次循环重绘屏幕
    screen.fill(ai_settings.bg_color)
    # 在飞船和外星人后面绘制所有子弹
    for bullet in bullets.sprites():
        bullet.draw_bullet()

    ship.blitme()
    aliens.draw(screen)
    # 绘制屏幕最近可见
    pygame.display.flip()

def update_bullets(bullets):
    bullets.update()
    # 删除子弹
    for bullet in bullets.copy():
        if bullet.rect.bottom <= 0:
            bullets.remove(bullet)



def create_fleet(ai_settings,screen,ship,aliens):
    #创建一个外星人,并计算一行容纳多少个外星人
    alien =Alien(ai_settings,screen)
    number_alien_x = get_number_alien_x(ai_settings,alien.rect.width)
    number_rows = get_number_rows(ai_settings,ship.rect.height,alien.rect.height)
    #创建外星人群
    for row_number in range(number_rows):
        for alien_number in range( number_alien_x):
            create_alien(ai_settings,screen,aliens,alien_number,row_number)

def get_number_alien_x(ai_settings,alien_width):
    """计算一行可以容纳多少外星人"""
    available_space_x = ai_settings.screen_width - 2 * alien_width
    number_aliens_x = int(available_space_x / (2 * alien_width))
    return   number_aliens_x

def get_number_rows(ai_settings,ship_height,alien_height):
    """计算屏幕可以容纳多少行外星人"""
    available_space_y = (ai_settings.screen_height -
                         ( 3 *alien_height) - ship_height)
    number_rows = int(available_space_y / (2 * alien_height))
    return number_rows

def create_alien(ai_settings,screen,aliens,alien_number,row_number):
    """创建一个外星人并放入其行"""
    alien = Alien(ai_settings, screen)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_number
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
    aliens.add(alien)

def check_fleet_edges(ai_settings,aliens):
    """检测外星人达到边缘时的动作"""
    for alien in aliens.sprites():
        if alien.check_edges:
            change_fleet_direction(ai_settings,aliens)
            break

def change_fleet_direction(ai_settings,aliens):
    """降外星人群下移,并改变方向"""
    for alien in aliens.sprites():
        alien.rect.y += ai_settings.fleet_drop_speed
    ai_settings.fleet_direction *= -1

def update_aliens(aliens):
   """更新外星人群中所有外星人的位置"""
   #check_fleet_edges(ai_settings,aliens)
   aliens.update()

设置

import pygame
from pygame.sprite import Sprite

class Alien(Sprite):
    """表示单个外星人的类"""
    def __init__(self,ai_settings,screen):
        """初始化外星人参数,注意参数签名顺序!!!"""
        super(Alien,self).__init__()
        self.ai_settings = ai_settings
        self.screen = screen

        #加载外星人图像
        self.image = pygame.image.load('alien.bmp')
        self.rect = self.image.get_rect()

        #每个外星人从屏幕左上方附近
        self.rect.x =  self.rect.width
        self.rect.y = self.rect. height

        #储存每个外星人的准确位置
        self.x = float(self.rect.x)
    def blitme(self):
        """指定位置绘制外星人"""
        self.screen.blit(self.image,self.rect)
    def update(self):
        """外星人群移动"""
        self.x += ( self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction )
        self.rect.x = self.x

    def check_edges(self):
        """Return True if alien is at edge of screen."""
        screen_rect = self.screen.get_rect()
        if self.rect.right >= screen_rect.right:

            return True
        elif self.rect.left <= 0:

            return True

0 个答案:

没有答案