我已经完成了Python Crash Course中的Alien Invasion项目。我增加了上下左右移动的能力。但是,当我向上移动并撞击外星人3次时,它只是重画了外星人,并且没有将飞船重置回游戏开始时的底部中心。我试图更新center_ship()函数,但是我没有做任何工作。这是我的代码:
def ship_hit(ai_settings, stats, sb, screen, ship, aliens, bullets):
"""Respond to ship being hit by alien."""
if stats.ships_left > 0:
#Decrement ships left
stats.ships_left -= 1
#update scoreboard
sb.prep_ships()
#Empty list of aliens and bullets
aliens.empty()
bullets.empty()
#Create a new fleet and center the ship
create_fleet(ai_settings, screen, ship, aliens)
ship.center_ship()
#Pause
sleep(0.5)
else:
stats.game_active = False
pygame.mouse.set_visible(True)
ship.center_ship()
和Ship类:
class Ship(Sprite):
def __init__(self, ai_settings, screen):
"""Initialize the ship and it's starting position"""
super(Ship, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
#Load the ship image and get its rect.
self.image = pygame.image.load('ship.bmp')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#Start each new ship at the bottom center of the screen
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
#Store a decimal value for the ship's center
self.center = float(self.rect.centerx)
self.centery = float(self.rect.centery)
self.bottom = float(self.rect.bottom)
#Movement flag
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
"""Update ship's position based on movement flag"""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top > 0:
self.centery -= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.centery += self.ai_settings.ship_speed_factor
#Update rect from self.center
self.rect.centerx = self.center
self.rect.centery = self.centery
def blitme(self):
"""Draw the ship at it's current location"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen"""
self.center = self.screen_rect.bottom
答案 0 :(得分:0)
您的center_ship()
方法看上去与book's resources的center_ship()
方法不同。
以下是您可以在pygame屏幕上定位对象的各种rect属性中的一个不错的illustration。让我们看一下这一行:
self.center = self.screen_rect.bottom
这是将ship
,self.center
的属性设置为等于屏幕底部的y值。 self.center
不是rect属性;它只是与Ship
对象关联的变量。