我想在js画布上显示风车。现在,我在多维数据集上显示一条绿线。我在绕线的中点旋转线时遇到问题。另外,我不希望我的立方体移动。 Save()似乎不起作用?我不知道我在做什么错。我尝试在线查找答案,但它们似乎无效或我听不懂。我画布中的元素以某种方式消失了。
var x = 600;
function init()
{
window.requestAnimationFrame(draw);
}
function draw()
{
var ctx = document.getElementById('canvas').getContext('2d');
ctx.clearRect(0, 0, 600, 600);
// sciana przednia
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.strokeRect(x/2,x/2,x/4,x/4);
//sciana gorna
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.moveTo(x/2,x/2);
ctx.lineTo(x-x/3,x/4+x/6);
ctx.lineTo(x-x/8,x/4+x/6);
ctx.lineTo(x/2+x/4,x/2);
ctx.closePath();
ctx.stroke();
//sciana prawa
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.moveTo(x/2+x/4,x/2+x/4);
ctx.lineTo(x-x/8,x/2+x/7);
ctx.lineTo(x-x/8,x/4+x/6);
ctx.stroke();
ctx.closePath();
//raczka
ctx.beginPath();
ctx.lineWidth = 5;
ctx.strokeStyle = "#808080";
ctx.moveTo(x/2+x/5,x/2-x/5);
ctx.lineTo(x/2+x/5,x/2-x/8+50);
ctx.stroke();
ctx.closePath();
ctx.save();
//smiglo
ctx.beginPath();
ctx.translate(x/2, x/2);
ctx.rotate( (Math.PI / 180) * 25);
ctx.translate(-x/2, -x/2);
ctx.fillStyle = "#00cc00";
ctx.fillRect(x/2+x/5-100,x/2-x/5,200,10);
ctx.closePath();
ctx.restore();
window.requestAnimationFrame(draw);
}
init();
var canvas = document.getElementById('canvas')
var ctx = canvas.getContext('2d');
var x = 600;
function init() {
window.requestAnimationFrame(draw);
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
// sciana przednia
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.strokeRect(x / 2, x / 2, x / 4, x / 4);
//sciana gorna
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.moveTo(x / 2, x / 2);
ctx.lineTo(x - x / 3, x / 4 + x / 6);
ctx.lineTo(x - x / 8, x / 4 + x / 6);
ctx.lineTo(x / 2 + x / 4, x / 2);
ctx.closePath();
ctx.stroke();
//sciana prawa
ctx.beginPath();
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.moveTo(x / 2 + x / 4, x / 2 + x / 4);
ctx.lineTo(x - x / 8, x / 2 + x / 7);
ctx.lineTo(x - x / 8, x / 4 + x / 6);
ctx.stroke();
ctx.closePath();
//raczka
ctx.beginPath();
ctx.lineWidth = 5;
ctx.strokeStyle = "#808080";
ctx.moveTo(x / 2 + x / 5, x / 2 - x / 5);
ctx.lineTo(x / 2 + x / 5, x / 2 - x / 8 + 50);
ctx.stroke();
ctx.closePath();
ctx.save();
//smiglo
ctx.beginPath();
ctx.translate(x / 2, x / 2);
ctx.rotate((Math.PI / 180) * 25);
ctx.translate(-x / 2, -x / 2);
ctx.fillStyle = "#00cc00";
ctx.fillRect(x / 2 + x / 5 - 100, x / 2 - x / 5, 200, 10);
ctx.closePath();
ctx.restore();
window.requestAnimationFrame(draw);
}
init();
<canvas id="canvas" width=600 height=600></canvas>
编辑:我现在了解如何围绕特定点旋转。我仍然不知道如何只旋转线条而不旋转整个东西。
答案 0 :(得分:1)
谈到旋转,我认为您做得很好:示例中的绿线旋转了25度。您只需要旋转其中间点。
但是,这样做,我认为最好在代码中进行其他更改:绘制多维数据集的部分很难处理,每当您要编辑代码时,这部分都会引起问题。我建议将其隔离在drawCube()
函数中,并使用适当的(x,y)
坐标。
据我说,它应该像这样:
function draw() {
angle += 5;
ctx.save();
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(Math.PI / 180 * angle);
ctx.translate(-canvas.width / 2, -canvas.height / 2);
// It rotates
drawLine();
ctx.restore();
// It doesn't rotate
drawCube();
}
然后,您的代码将起作用。您要做的就是使线绕其中间点旋转,但是您说过知道如何做。
祝你好运!
编辑:我添加了一个带有示例的代码段,并添加了一个类似您的多维数据集的代码,可能会有所帮助。
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var btnExample = document.getElementById('btnExample');
var btnCube = document.getElementById('btnCube');
var angle = 0;
var fps = 1000 / 60;
var propellerWidth = 100;
var propellerHeight = 10;
var towerWidth = 2;
var towerHeight = 100;
var mode = {
CUBE: 'CUBE',
EXAMPLE: 'EXAMPLE'
}
var currentMode = mode.EXAMPLE;
btnExample.onclick = function() {
currentMode = mode.EXAMPLE;
}
btnCube.onclick = function() {
currentMode = mode.CUBE;
}
setInterval(function() {
angle += 3;
draw(canvas, ctx, (canvas.width - propellerWidth) / 2, (canvas.height - propellerWidth) / 2, angle);
}, fps);
function draw(canvas, ctx, cx, cy, angle) {
var towerX = cx + propellerWidth / 2 - towerWidth / 2;
var towerY = cy + propellerWidth / 2;
var propellerX = (canvas.width - propellerWidth) / 2;
var propellerY = (canvas.height - propellerHeight) / 2;
ctx.save();
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Draw other things that don't rotate
if (currentMode === mode.EXAMPLE) {
drawHelp(canvas, ctx);
}
ctx.translate(canvas.width / 2, canvas.height / 2);
ctx.rotate(Math.PI / 180 * angle);
ctx.translate(-canvas.width / 2, -canvas.height / 2);
// Draw things that rotate
drawPropeller(ctx, propellerX, propellerY, propellerWidth, propellerHeight);
ctx.restore();
// Draw other things that don't rotate
if (currentMode === mode.EXAMPLE) {
drawTower(ctx, towerX, towerY, towerWidth, towerHeight);
} else if (currentMode === mode.CUBE) {
drawCube(ctx, towerX, towerY, 30);
}
}
function drawPropeller(ctx, propellerX, propellerY, propellerWidth, propellerHeight) {
ctx.fillStyle = 'black';
ctx.fillRect(propellerX, propellerY, propellerWidth, propellerHeight);
}
function drawTower(ctx, towerX, towerY, towerWidth, towerHeight) {
ctx.fillStyle = 'red';
ctx.fillRect(towerX, towerY, towerWidth, towerHeight);
}
function drawCube(ctx, x, y, size) {
ctx.strokeStyle = 'black';
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x, y + size);
ctx.closePath();
ctx.stroke();
var x1 = x - size + (size / 4) + (size / 16);
var y1 = y + (size * 1.25);
var x2 = x1 + (size / 3);
var y2 = y1 - (size * 2 / 3);
var x3 = x2 + size;
var y3 = y2;
var x4 = x3 - (size / 3);
var y4 = y1;
var x5 = x4;
var y5 = y4 + size;
var x6 = x3;
var y6 = y3 + size;
ctx.strokeRect(x1, y1, size, size);
ctx.beginPath();
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x2, y2);
ctx.lineTo(x3, y3);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x3, y3);
ctx.lineTo(x4, y4);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x3, y3);
ctx.lineTo(x6, y6);
ctx.closePath();
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x5, y5);
ctx.lineTo(x6, y6);
ctx.closePath();
ctx.stroke();
}
function drawHelp(canvas, ctx) {
ctx.globalAlpha = 0.2;
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(canvas.width, canvas.height);
ctx.moveTo(canvas.width, 0);
ctx.lineTo(0, canvas.height);
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.arc(canvas.width / 2, canvas.height / 2, propellerWidth / 2, 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
ctx.beginPath();
ctx.arc(canvas.width / 2, canvas.height / 2, propellerWidth / 2, 0, 2 * Math.PI);
ctx.stroke();
ctx.closePath();
ctx.globalAlpha = 1;
}
canvas {
border: 1px solid black;
}
<canvas id="canvas" width=200 height=200></canvas>
<br>
<button id="btnExample">Example</button>
<button id="btnCube">Cube</button>