我试图为pygame创建两个矩形。但是,“它说Builtins.TypeError:需要一个整数(必须输入元组)”这是我的代码。
import pygame
# User-defined functions
def main():
# initialize all pygame modules (some need initialization)
pygame.init()
# create a pygame display window
pygame.display.set_mode((500, 400))
# set the title of the display window
pygame.display.set_caption('A template for graphical games with two moving Balls')
# get the display surface
w_surface = pygame.display.get_surface()
# create a game object
game = Game(w_surface)
# start the main game loop by calling the play method on the game object
pygame.draw.rect(w_surface,pygame.Color('yellow'),[400,200],(80,30))
pygame.draw.rect(w_surface,pygame.Color('yellow'),[100,200],(80,30))
game.play()
# quit pygame and clean up the pygame window
pygame.quit()
# User-defined classes
class Game:
# An object in this class represents a complete game.
def __init__(self, surface):
# Initialize a Game.
# - self is the Game to initialize
# - surface is the display window surface object
# === objects that are part of every game that we will discuss
self.surface = surface
self.bg_color = pygame.Color('black')
self.FPS = 60
self.game_Clock = pygame.time.Clock()
self.close_clicked = False
self.continue_game = True
# === game specific objects
self.small_Ball = Ball('red', 30, [50, 50], [1, 2], self.surface)
#self.big_Ball = Ball('blue', 40, [200, 100], [2, 1], self.surface)
self.max_frames = 150
self.frame_counter = 0
def play(self):
# Play the game until the player presses the close box.
# - self is the Game that should be continued or not.
while not self.close_clicked: # until player clicks close box
# play frame
self.handle_events()
self.draw()
#pygame.draw.rect(surface,pygame.Color('yellow'),[400,200],[80,30])
#pygame.draw.rect(surface,pygame.Color('yellow'),[100,200],[80,30])
if self.continue_game:
self.update()
self.decide_continue()
self.game_Clock.tick(self.FPS) # run at most with FPS Frames Per Second
def handle_events(self):
# Handle each user event by changing the game state appropriately.
# - self is the Game whose events will be handled
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
self.close_clicked = True
def draw(self):
# Draw all game objects.
# - self is the Game to draw
self.surface.fill(self.bg_color) # clear the display surface first
self.small_Ball.draw()
#self.big_Ball.draw()
pygame.display.update() # make the updated surface appear on the display
def update(self):
# Update the game objects.
# - self is the Game to update
self.small_Ball.move()
#self.big_Ball.move()
#self.frame_counter = self.frame_counter + 1
def decide_continue(self):
# Check and remember if the game should continue
# - self is the Game to check
if self.frame_counter > self.max_frames:
self.continue_game = False
class Ball:
# An object in this class represents a Ball that moves
def __init__(self, Ball_color, Ball_radius, Ball_center, Ball_velocity, surface):
# Initialize a Ball.
# - self is the Ball to initialize
# - color is the pygame.Color of the Ball
# - center is a list containing the x and y int
# coords of the center of the Ball
# - radius is the int pixel radius of the Ball
# - velocity is a list containing the x and y components
# - surface is the window's pygame.Surface object
self.color = pygame.Color(Ball_color)
self.radius = Ball_radius
self.center = Ball_center
self.velocity = Ball_velocity
self.surface = surface
def move(self):
# Change the location of the Ball by adding the corresponding
# speed values to the x and y coordinate of its center
# - self is the Ball
size=self.surface.get_size()#size is a tuple(width,height)
for index in range(0,2):#Gives you a sequence of integers in the range
self.center[index]=self.center[index]+self.velocity[index]
if self.center[index]<self.radius or self.center[index]+self.radius>size[index]:
self.velocity[index]=-self.velocity[index]
def draw(self):
# Draw the Ball on the surface
# - self is the Ball
pygame.draw.circle(self.surface, self.color, self.center, self.radius)
main()
如果我单独运行它,则效果很好。这是我第一个pygame测试程序的一部分。
r_colour=pygame.Color('Green')
r_top_left_corner=[400,10]
r_width_height=[80,30]
r2_colour=pygame.Color('white')
r2_top_left_corner=[400,200]
r2_width_height=[5,100]
rectangle2=pygame.Rect(r2_top_left_corner,r2_width_height)
rectangle=pygame.Rect(r_top_left_corner,r_width_height)
pygame.draw.rect(w_surface,r_colour,rectangle)
pygame.draw.rect(w_surface,r2_colour, rectangle2
我尝试使用与第一个测试程序相同的方法创建两个矩形,但失败了。谁能告诉我为什么?
答案 0 :(得分:1)
必须将矩形编码为一个参数。您尝试传递位置参数和宽度和高度参数:
pygame.draw.rect(w_surface,pygame.Color('yellow'),[400,200],(80,30)) pygame.draw.rect(w_surface,pygame.Color('yellow'),[100,200],(80,30))
这就是导致错误的原因。
pygame.draw.rect
的第三个参数必须是pygame.Rect
对象
pygame.draw.rect(w_surface, pygame.Color('yellow'), pygame.Rect(400,200,80,30))
pygame.draw.rect(w_surface, pygame.Color('yellow'), pygame.Rect(100,200,80,30))
甚至有可能在x和y位置分别传递宽度和高度为4的元组:
pygame.draw.rect(w_surface, pygame.Color('yellow'), (400,200,80,30))
pygame.draw.rect(w_surface, pygame.Color('yellow'), (100,200,80,30))
或
pygame.draw.rect(w_surface, pygame.Color('yellow'), ((400,200), (80,30)))
pygame.draw.rect(w_surface, pygame.Color('yellow'), ((100,200), (80,30)))