我正在尝试从OpenGL 1.5规范转换以下代码。到OpenGLES 1.1规范
(num_x and num_y are passed into the function by arguments)
::glBegin(GL_LINES);
for (int i=-num_x; i<=num_x; i++)
{
glVertex3i(i, 0, -num_y);
glVertex3i(i, 0, num_y);
}
for (int i=-num_y; i<=num_y; i++)
{
glVertex3i(-num_x, 0, i);
glVertex3i( num_x, 0, i);
}
::glEnd();
这是我相应的转换代码:(忽略我的循环效率低下,我试图让转换首先正常工作)
我正在尝试在这里构建两件事:
数组应该是什么样子的一个例子:
GLshort indices[] = {3, 0, 1, 2,
3, 3, 4, 5,
3, 6, 7, 8, };
GLfloat vertexs[] = {3.0f, 0.0f, 0.0f,
6.0f, 0.0f, -0.5f ,
0, 0, 0,
6.0f, 0.0f, 0.5f,
3.0f, 0.0f, 0.0f,
0, 0, 0,
3, 0, 0,
0, 0, 0,
0, 6, 0};
int iNumOfVerticies = (num_x + num_y)*4*3;
int iNumOfIndicies = (iNumOfVerticies/3)*4;
GLshort* verticies = new short[iNumOfVerticies];
GLshort* indicies = new short[iNumOfIndicies];
int j = 0;
for(int i=-num_x; j < iNumOfVerticies && i<=num_x; i++,j+=6)
{
verticies[j] = i;
verticies[j+1] = 0;
verticies[j+2] = -num_y;
verticies[j+3] = i;
verticies[j+4] = 0;
verticies[j+5] = num_y;
}
for(int i=-num_y; j < iNumOfVerticies && i<=num_y;i++,j+=6)
{
verticies[j] = i;
verticies[j+1] = 0;
verticies[j+2] = -num_x;
verticies[j+3] = i;
verticies[j+4] = 0;
verticies[j+5] = num_x;
}
如果要传递,我还需要构建一个数组。我从'iphone'茶壶'的例子中借用了'数组结构'。
在每一行中,我们都有标记的数量,后面跟着引用的标记。
int k = 0;
for(j = 0; j < iNumOfIndicies; j++)
{
if (j%4==0)
{
indicies[j] = 3;
}
else
{
indicies[j] = k++;
}
}
::glEnableClientState(GL_VERTEX_ARRAY);
::glVertexPointer(3 ,GL_FLOAT, 0, verticies);
for(int i = 0; i < iNumOfIndicies;i += indicies[i] + 1)
{
::glDrawElements( GL_LINES, indicies[i], GL_UNSIGNED_SHORT, &indicies[i+1] );
}
delete [] verticies;
delete [] indicies;
请将代码问题添加为评论,而不是答案
答案 0 :(得分:1)
我可以看到转换后的代码有些问题:
1.-为变量 verticies 使用错误的类型,它应该是:
GLfloat* verticies = new float[iNumOfVerticies];
2.-错误地填充 verticies ,第二个循环应该是:
for(int i=-num_y; j < iNumOfVerticies && i<=num_y;i++,j+=6)
{
verticies[j] = -num_x;
verticies[j+1] = 0;
verticies[j+2] = i;
verticies[j+3] = num_x;
verticies[j+4] = 0;
verticies[j+5] = i;
}
3.-错误填写指示,我认为你应该删除这些行:
if (j%4==0)
{
indicies[j] = 3;
}
else
4.-错误使用 glDrawElements ,用这一行代替循环:
::glDrawElements( GL_LINES, iNumOfIndicies, GL_UNSIGNED_SHORT, indicies);