我有一个拥有者类GetCOREInterface()->GetActiveViewExp().GetViewCamera()
和一个H
的类unique_ptr
的实例(A
是H
的所有者)。类A
定义了一个嵌套类A
,并且对B
的实例具有unique_ptr
(B
是A
的所有者)。反过来,B
的{{1}}实例应该更新其A
的各个方面,因此B
拥有指向拥有它的A
的原始指针。
我的问题是,当更新A的成员时,B无法准确返回它们。创建B并创建指向其拥有的A的指针时,其指针超出范围。
当不存在Holder类时(即A未被任何人拥有,但仍由其B实例指向),我可以使其工作。
考虑以下代码:
B
预期结果是:
A
但实际结果是:
#include <iostream>
#include <vector>
#include <memory>
// define class A
class A{
public:
A(int x, int y);
// define class B within A
class B {
public:
B(A& a, int y);
private:
int b_y;
A* b_a;
public:
void update_B(){
std::cout << "Updating y of B belonging to A with x value " << b_a->a_x << std::endl;
b_y += 1;
}
}; // end of class B
private:
int a_x;
std::unique_ptr<B> a_b;
public:
void update_A(){
std::cout << "Updating A...";
a_x += 1;
std::cout << " A's x is now " << a_x << std::endl;
a_b->update_B();
}
}; // end of class A
// define class H
class H{
public:
H(int x, int y);
private:
std::unique_ptr<A> h_a;
public:
void update_h(){
h_a->update_A();
}
}; // end of class H
// define class A's constructor
A::A(int x, int y) {
std::cout << "...creating instance of A... " << std::endl;
a_x = x;
a_b = std::make_unique<B> (B(*this, y)); // assign the unique ptr to B
std::cout << "...A's x is set to " << x << std::endl;
}
// define class B's constructor
A::B::B(A& a, int y) {
std::cout << ":- Creating instance of B within A..." << std::endl;
b_a = &a; // assign B's pointer to the A instance that called it
b_y = y;
std::cout << ":- ...B's y is set to " << b_y << std::endl;
std::cout << ":- ...B belongs to an A with value " << b_a->a_x << std::endl;
}
// define class H's constructor
H::H(int x, int y){
std::cout << "Creating instance of H" << std::endl;
h_a = std::make_unique<A> (A(x, y)); // assign the unique ptr to A
}
// main function
int main()
{
// create instance of H
H h(2, 10);
// update the H function, which calls update_A and update_y
h.update_h();
return 0;
}
似乎B并未跟踪它最初指向的A实例。
我可以通过将Creating instance of H
...creating instance of A...
:- Creating instance of B within A...
:- ...B's y is set to 10
:- ...B belongs to an A with value 2
...A's x is set to 2
Updating A... A's x is now 3
Updating y of B belonging to A with x value 3
显式传递给Creating instance of H
...creating instance of A...
:- Creating instance of B within A...
:- ...B's y is set to 10
:- ...B belongs to an A with value 2
...A's x is set to 2
Updating A... A's x is now 3
Updating y of B belonging to A with x value <some massive number>
的{{1}}函数(如*this
)来使代码正常工作,但我不明白上面的原因为何?工作。
非常感谢您提供的任何见识。
答案 0 :(得分:1)
您被A
的隐式move构造函数所困扰。问题是这一行:
h_a = std::make_unique<A> (A(x, y));
这会根据给定参数A
构造指向A(x, y)
的唯一指针。 IOW,您正在从A
的一个已经构建的实例构造一个A
。第二个实例是从第一个实例开始移动构造的,因此将接管第一个实例的B
实例,该实例现在有一个指向其拥有实例的错误指针。
如果您修改代码以在对它们进行处理时打印A
和B
的身份,则可以看到此信息:
Creating instance of H
...creating instance of A (0x7ffecd5a6d40)...
:- Creating instance of B (0x7ffecd5a6cf0) within A (0x7ffecd5a6d40)...
:- ...B's y is set to 10
:- ...B belongs to an A with value 2
...A's x is set to 2
Updating A (0x19852a0)... A's x is now 3
Updating y of B (0x1985280) belonging to A (0x7ffecd5a6d40) with x value -849711776
如果我将您的代码更改为:
h_a = std::make_unique<A>(x, y);
...然后按预期工作:
Creating instance of H
...creating instance of A (0x877280)...
:- Creating instance of B (0x7ffe479156c0) within A (0x877280)...
:- ...B's y is set to 10
:- ...B belongs to an A with value 2
...A's x is set to 2
Updating A (0x877280)... A's x is now 3
Updating y of B (0x8772a0) belonging to A (0x877280) with x value 3
但是,这不是完整的解决方案。您真正需要做的是为A
提供一个move构造函数,以更新B
的拥有实例以具有正确的指针,或者至少显式删除move构造函数,这样您就不会意外滥用课程。