我到目前为止已经可以移动,缩放和旋转所有对象,但是多个对象都在一起移动。我希望他们分开。我想我必须将objectatIndex更改为1,但它只会崩溃。
我使用了以下代码:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
NSArray *allTouches = [touches allObjects];
UITouch* t;
if([[event allTouches] count]==1){
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView])) {
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
}
}else{
t=[[[event allTouches] allObjects] objectAtIndex:0];
touch1=[t locationInView:nil];
t=[[[event allTouches] allObjects] objectAtIndex:1];
touch2=[t locationInView:nil];
}
}
-(double)distance:(CGPoint)point1 toPoint:(CGPoint)point2
{
double deltaX, deltaY;
deltaX = point1.x - point2.x;
deltaY = point1.y - point2.y;
return sqrt(deltaX * deltaX + deltaY * deltaY);
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
CGPoint currentTouch1;
CGPoint currentTouch2;
NSArray *allTouches = [touches allObjects];
UITouch* t;
float scale,rotation;
if([[event allTouches] count]==1){
t=[[[event allTouches] allObjects] objectAtIndex:0];
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView]))
{
touch2=[t locationInView:nil];
Birdie.center=CGPointMake(Birdie.center.x+touch2.x-touch1.x,Birdie.center.y+touch2.y-touch1.y);
imageViewauto.center=CGPointMake(imageViewauto.center.x+touch2.x-touch1.x,imageViewauto.center.y+touch2.y-touch1.y);
touch1=touch2;
}
}
else if([[event allTouches] count]==2)
{
t=[[[event allTouches] allObjects] objectAtIndex:0];
currentTouch1=[t locationInView:nil];
t=[[[event allTouches] allObjects] objectAtIndex:1];
currentTouch2=[t locationInView:nil];
double distance1 = [self distance:currentTouch1 toPoint:currentTouch2];
double distance2 = [self distance:touch1 toPoint:touch2];
if (distance2 == 0)
{
//handle the case where distance is zero
}
else {
scale =distance1 / distance2;}
rotation=atan2(currentTouch2.y-currentTouch1.y, currentTouch2.x-currentTouch1.x)-atan2(touch2.y-touch1.y,touch2.x-touch1.x);
if(isnan(scale)){
scale=1.0f;
}
NSLog(@"rotation %f",rotation);
NSLog(@"scale %f",scale);
if (CGRectContainsPoint([Birdie frame], [[allTouches objectAtIndex:0] locationInView:theimageView]) && CGRectContainsPoint([imageViewauto frame], [[allTouches objectAtIndex:0] locationInView:theimageView]))
{
Birdie.transform=CGAffineTransformScale(Birdie.transform, scale,scale);
Birdie.transform=CGAffineTransformRotate(Birdie.transform, rotation);
imageViewauto.transform=CGAffineTransformScale(imageViewauto.transform, scale,scale);
imageViewauto.transform=CGAffineTransformRotate(imageViewauto.transform, rotation);
}
else // In case of scaling or rotating the background imageView
{
imageView.transform=CGAffineTransformScale(imageView.transform, scale,scale);
imageView.transform=CGAffineTransformRotate(imageView.transform, rotation);
}
touch1=currentTouch1;
touch2=currentTouch2;
}
}
答案 0 :(得分:1)
首先,处理拖动,缩放和旋转的简单方法是使用GestureRecognizers,如下图所示:
UIPinchGestureRecognizer *pinchRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(scale:)];
[pinchRecognizer setDelegate:self];
[self.view addGestureRecognizer:pinchRecognizer];
UIRotationGestureRecognizer *rotationRecognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(rotate:)];
[rotationRecognizer setDelegate:self];
[self.view addGestureRecognizer:rotationRecognizer];
UIPanGestureRecognizer *panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(move:)];
[panRecognizer setMinimumNumberOfTouches:1];
[panRecognizer setMaximumNumberOfTouches:1];
[panRecognizer setDelegate:self];
[self.view addGestureRecognizer:panRecognizer];
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapped:)];
[tapRecognizer setNumberOfTapsRequired:1];
[tapRecognizer setDelegate:self];
[self.view addGestureRecognizer:tapRecognizer];
要处理多个UIImageViews,您可以使用触摸点的位置,您可以使用波纹管功能来执行此操作:
- (CGPoint)locationInView:(UIView*)view;
- (CGPoint)locationOfTouch:(NSUInteger)touchIndex inView:(UIView*)view;
根据触摸的数量,您可以使用第一个或第二个函数,然后查看触摸的点是否在所考虑的UIImageView的框架内,例如,对于缩放,您可以按照以下显示的内容执行:
-(void)scale:(id)sender {
UIView * pinchView = [(UIPinchGestureRecognizer*)sender view];
CGPoint first_point = [sender locationOfTouch:0 inView:pinchView];
CGPoint second_point = [sender locationOfTouch:1 inView:pinchView];
if (CGRectContainsPoint(my_image_view.frame, first_point) && CGRectContainsPoint(my_image_view.frame, second_point)) {
[self.view bringSubviewToFront:pinchView];
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
lastScale = 1.0;
return;
}
CGFloat scale = 1.0 - (lastScale - [(UIPinchGestureRecognizer*)sender scale]);
CGAffineTransform currentTransform = my_image_view.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[my_image_view setTransform:newTransform];
lastScale = [(UIPinchGestureRecognizer*)sender scale];}}
答案 1 :(得分:0)
其工作
-(void)scale:(id)sender {
if([(UIPinchGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
_lastScale = 1.0;
}
CGFloat scale = 1.0 - (_lastScale - [(UIPinchGestureRecognizer*)sender scale]);
CGAffineTransform currentTransform = self.transform;
CGAffineTransform newTransform = CGAffineTransformScale(currentTransform, scale, scale);
[self setTransform:newTransform];
_lastScale = [(UIPinchGestureRecognizer*)sender scale];
[self showOverlayWithFrame:self.frame];
}
-(void)rotate:(id)sender {
if([(UIRotationGestureRecognizer*)sender state] == UIGestureRecognizerStateEnded) {
_lastRotation = 0.0;
return;
}
CGFloat rotation = 0.0 - (_lastRotation - [(UIRotationGestureRecognizer*)sender rotation]);
CGAffineTransform currentTransform = self.transform;
CGAffineTransform newTransform = CGAffineTransformRotate(currentTransform,rotation);
[self setTransform:newTransform];
_lastRotation = [(UIRotationGestureRecognizer*)sender rotation];
[self showOverlayWithFrame:self.frame];
}
-(void)move:(id)sender {
CGPoint translatedPoint = [(UIPanGestureRecognizer*)sender translationInView:self];
if([(UIPanGestureRecognizer*)sender state] == UIGestureRecognizerStateBegan) {
_firstX = [self center].x;
_firstY = [self center].y;
}
translatedPoint = CGPointMake(_firstX+translatedPoint.x, _firstY+translatedPoint.y);
[self setCenter:translatedPoint];
[self showOverlayWithFrame:self.frame];
NSLog(@"after move x= %f y=%f " , _firstX,_firstY);
}