试图构建一个时间选择器,该时间选择器应该可以动画化输入的变化。我以为可以通过在CSS中添加和删除动画类来做到这一点。问题是,它只能在第一次使用。
我尝试设置一个开始的时间间隔,该时间间隔在一定时间后删除了该类,略高于动画持续时间,但是每次单击以及第三次或第四次单击都减少了动画的动画时间,它不再具有动画效果。
然后我只是选择检查该类是否存在以开始,将其删除以开始,然后添加它。确保每次都从头开始。但是现在它只是第一次动画。
HTML:
<div id="wrapper">
<div id="uphour"></div>
<div id="upminute"></div>
<div id="upampm"></div>
<div class="animated">
<div id="hour" data-hour="1">2</div>
</div>
<div class="animated">
<div id="minute" data-minute="1">50</div>
</div>
<div class="animated">
<div id="ampm" data-minute="AM">AM</div>
</div>
<div id="downhour"></div>
<div id="downminute"></div>
<div id="downampm"></div>
</div>
(此处的数据属性当前未使用)
SCSS:
$finger: 2cm;
$smallfinger: .3cm;
#wrapper {
display: grid;
grid-template-columns: $finger $finger $finger;
grid-template-rows: $finger $finger $finger;
grid-column-gap: $smallfinger;
grid-row-gap: $smallfinger;
position:absolute;
width: 100vw;
background: #FF00FF;
height: calc( (#{$finger} * 3) + (#{$smallfinger} * 4) );
box-sizing: border-box;
bottom:$finger;
left:0;
padding:0;
margin:0;
align-content: center;
justify-content: center;
}
#uphour,
#upminute,
#upampm,
#downhour,
#downminute,
#downampm {
display: flex;
background: rgba(255,0,0,.4);
width: $finger;
height: $finger;
margin-left: 1vw;
margin-right: 1vw;
border: 1px solid black;
}
.animated {
display: flex;
width: $finger;
height: $finger;
margin-left: 1vw;
margin-right: 1vw;
border: 1px solid black;
overflow:hidden;
}
#minute, #hour, #ampm {
display: flex;
/*background: rgba(255,0,0,.4); for testing of animation only*/
width: $finger;
height: $finger;
border: 0;
position: relative;
align-items: center;
justify-content: center;
font-size: .8cm;
}
.animateStart {
-webkit-animation-name: downandout; /* Safari 4.0 - 8.0 */
animation-name: downandout;
-webkit-animation-duration: 250ms; /* Safari 4.0 - 8.0 */
animation-duration: 250ms;
/*-webkit-animation-iteration-count: infinite;
animation-iteration-count: infinite;*/
transition-timing-function: cubic-bezier(1,0,0,1);
}
/* Safari 4.0 - 8.0 */
@-webkit-keyframes downandout {
0% {top: 0; left: 0;}
10% {top: 100%; left:0;}
50% {top: 100%; left: 100%;}
90% {top: -100%; left:100%;}
}
/* Standard syntax */
@keyframes downandout {
0% {top: 0; left: 0;}
40% {top: 100%; left:0;}
42% {top: 100%; left: calc(#{$finger} * 2);}
48% {top: -110%; left: calc(#{$finger} * 2);}
50% {top: -110%; left:0;}
100% {top: 0; left:0;}
}
Javascript:
var uphourEl = document.getElementById("uphour");
var downhourEl = document.getElementById("downhour");
var upminuteEl = document.getElementById("upminute");
var downminuteEl = document.getElementById("downminute");
var upampmEl = document.getElementById("upampm");
var downampmEl = document.getElementById("downampm");
uphourEl.addEventListener("click", increaseHour);
downhourEl.addEventListener("click", decreaseHour);
upminuteEl.addEventListener("click", increaseMinute);
downminuteEl.addEventListener("click", decreaseMinute);
upampmEl.addEventListener("click", swapAMPM);
downampmEl.addEventListener("click", swapAMPM);
var hourEl = document.getElementById("hour");
var minuteEl = document.getElementById("minute");
var ampmEl = document.getElementById("ampm");
function increaseHour() {
let value = hourEl.innerHTML;
if (value > 11) {
value = 1
} else {
value++;
}
hourEl.innerHTML = value;
console.log(value);
}
function decreaseHour() {
let value = hourEl.innerHTML;
if (value < 2) {
value = 12
} else {
value--;
}
hourEl.innerHTML = value;
console.log(value);
}
function increaseMinute() {
let value = minuteEl.innerHTML;
if (value > 58) {
value = 0
} else {
value++;
}
minuteEl.innerHTML = value;
console.log(value);
}
function decreaseMinute() {
let value = minuteEl.innerHTML;
if (value < 1) {
value = 59
} else {
value--;
}
minuteEl.innerHTML = value;
console.log(value);
}
function swapAMPM() {
let value = ampmEl.innerHTML;
if (ampmEl.hasAttribute("class")) {
ampmEl.removeAttribute("class");
}
ampmEl.setAttribute("class", "animateStart");
if (value === "AM") {
value = "PM";
ampmEl.innerHTML = value;
console.log("Changed from AM");
} else {
value = "AM";
ampmEl.innerHTML = value;
console.log("Changed from PM");
}
}
..这是swapAMPM函数(在Javascript末尾),我目前无法正常运行。
关于我为什么会遇到这种行为的任何建议?我缺少一些最佳实践吗?
答案 0 :(得分:2)
我想这就是在香草中做的方式
gugateider是对的,您需要一个setTimout,有AnimationEvent API,但尚未完全支持。
下面是一种简化的方法:
不需要事件列表器或收集ID
<div class="wrapper">
<div id="hour" class="unit">
<div class="plus button" onClick="pressedButton(event);">+</div>
<div class="value"><div>10</div></div>
<div class="minus button" onClick="pressedButton(event);">-</div>
</div>
<div id="minute" class="unit">
<div class="plus button" onClick="pressedButton(event);">+</div>
<div class="value"><div>36</div></div>
<div class="minus button" onClick="pressedButton(event);">-</div>
</div>
<div id="meridiem" class="unit">
<div class="plus button" onClick="pressedButton(event);">+</div>
<div class="value"><div>AM</div></div>
<div class="minus button" onClick="pressedButton(event);">-</div>
</div>
</div>
.wrapper {
display: flex;
flex-flow: row no-wrap;
justify-content: space-between;
align-items: center;
width: 200px;
height: 200px;
margin: 100px auto;
background: red;
padding: 20px;
}
.unit {
display: flex;
flex-flow: column;
justify-content: space-between;
align-items: space-between;
height: 100%;
position: relative;
}
.button {
border: 2px solid black;
height: 50px;
width: 50px;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
background: grey;
&:hover {
opacity: 0.8;
}
}
.value {
border: 2px solid black;
height: 50px;
width: 50px;
font-family: sans-serif;
font-size: 20px;
display: flex;
justify-content: center;
align-items: center;
background: lightgrey;
overflow: hidden;
}
.animate {
top: 0;
position: relative;
overflow: hidden;
animation-name: downandout;
animation-duration: 1s;
animation-iteration-count: 1;
transition-timing-function: ease-in-out;
&--reverse {
animation-direction: reverse;
}
}
@keyframes downandout {
0% {top: 0}
50% {top: 50px}
51% {top: -50px}
100% {top: 0}
}
debounce = function(func, wait, immediate) {
var timeout;
return function() {
var context = this,
args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
}
pressedButton = function($event) {
$event.preventDefault();
// debouncedFn to stop multiple clicks to the same button
var debouncedFn = debounce(function() {
// All the taxing stuff you do
const target = $event.target;
const elm = target.parentNode.children[1];
let direction;
// clone the element to restart the animation
const newone = elm.cloneNode(true);
// add the first animate
newone.children[0].classList.add("animate");
// What button was pressed
if (target.classList.contains("minus")) {
direction = "down";
} else {
direction = "up";
}
// direction of animation
if (direction === "down") {
newone.children[0].classList.add("animate--reverse");
} else {
newone.children[0].classList.remove("animate--reverse");
}
// add the new element to the DOM
elm.parentNode.replaceChild(newone, elm);
// change value after half of the animation has completed
setTimeout(function() {
switch (target.parentNode.id) {
case "hour":
case "minute":
if (direction === "down") {
newone.children[0].innerText--;
} else {
newone.children[0].innerText++;
}
break;
case "meridiem":
if (newone.children[0].innerText === "PM") {
newone.children[0].innerText = "AM";
} else {
newone.children[0].innerText = "PM";
}
}
}, 100);
}, 250);
// Call my function
debouncedFn();
};
答案 1 :(得分:1)
我知道setTimeout并不是在其中使用的最佳选择,但是由于您已经完成了很多工作,因此可以尝试使用以下代码替换swapAMPM函数:
function swapAMPM() {
let value = ampmEl.innerHTML;
if (ampmEl.hasAttribute("class")) {
ampmEl.removeAttribute("class");
}
setTimeout( () => {
ampmEl.setAttribute("class", "animateStart");
if (value === "AM") {
value = "PM";
ampmEl.innerHTML = value;
console.log("Changed from AM");
} else {
value = "AM";
ampmEl.innerHTML = value;
console.log("Changed from PM");
}
}, 150);
}
答案 2 :(得分:1)
您可以使用动画迭代事件侦听器来检测动画何时结束,并正确删除类。为此,动画迭代必须设置为无限。在更改中,我还利用了元素的classList
属性来从元素中添加/删除类。
注意:没有至少1次迭代,动画迭代事件将永远不会触发,因此代码将无法正常工作!
编辑:浏览器对classList
的支持才刚刚起步,因此,如果您需要支持较旧的浏览器,则可以改用其他解决方案,或者添加classList polyfill < / p>
首先,我们需要一个函数来检测浏览器支持哪个动画迭代事件:
function whichAnimationEvent(){
var el = document.createElement("fakeelement");
var animations = {
"animation" : "animationiteration",
"OAnimation" : "oAnimationIteration",
"MozAnimation" : "animationiteration",
"WebkitAnimation": "webkitAnimationIteration"
};
for (let t in animations){
if (el.style[t] !== undefined){
return animations[t];
}
}
}
下一步,我们需要为该事件添加一个事件侦听器,并且在迭代触发时,我们从元素的classList
中删除该类,如下所示:
ampmEl.addEventListener(whichAnimationEvent(),function(){
console.log('ampmEl event listener fired')
ampmEl.classList.remove('animateStart');
});
接下来,我们将swapAMPM
函数更改为使用元素add
的{{1}}方法在执行交换之前添加类,以便对其进行动画处理。 / strong>
classList
最后,我们需要更新css以使其具有function swapAMPM() {
let value = ampmEl.innerHTML;
ampmEl.classList.add('animateStart');
if (value === "AM") {
value = "PM";
ampmEl.innerHTML = value;
console.log("Changed from AM");
} else {
value = "AM";
ampmEl.innerHTML = value;
console.log("Changed from PM");
}
}
动画迭代,以便触发事件。
infinite
完整的示例
答案 3 :(得分:0)
在swapAMPM
中的函数if statement
中,您尝试删除一个没有太大意义的属性,因为您立即将其重新设置。
if (ampmEl.hasAttribute("class")) {
ampmEl.removeAttribute("class");
}
ampmEl.setAttribute("class", "animateStart")
一种快速解决方法是设置超时,以便在动画制作完成后立即删除该类:
function swapAMPM() {
let value = ampmEl.innerHTML;
ampmEl.classList.add("animateStart");
setTimeout(() => {
ampmEl.classList.remove("animateStart")
}, 260)
if (value === "AM") {
value = "PM";
ampmEl.innerHTML = value;
console.log("Changed from AM");
} else {
value = "AM";
ampmEl.innerHTML = value;
console.log("Changed from PM");
}
}