您好,我正在研究一款在棋盘风格SKtilemap上进行的小游戏。当生成敌人时,我希望它们仅出现在亮片上(以及仅出现在地图的上半部分,而不出现在玩家角色上)。为此,我使用while循环进行迭代,以尝试检查随机选择的行和列下的tileGroup种类。不幸的是,我收到一条错误消息:
表达式类型'(Int,Int)-> SKTileGroup?'没有更多上下文就变得模棱两可
当我尝试将tileGroup检查移至其他功能时,我没有收到此错误,但是打印的tileGroup看起来像这样:SKTileGroup:0x600003ce3b10>而不是tileGroup名称。
谢谢!
func setupEnemies() {
// sizes enemy
enemy = SKSpriteNode(imageNamed: "enemy")
let height = enemy.size.height
let scaleFactor = grid.tileSize.height / height
enemy.setScale(scaleFactor)
let numberOfRows = UInt32(grid.numberOfRows)
let numberofCols = UInt32(grid.numberOfColumns)
// initializes enemy position
var randomRow = Int(arc4random_uniform(numberOfRows))
var randomCol = Int(arc4random_uniform(numberofCols))
// checks to make sure enemy position is in the top half of the board, is not located on the player character, and is only on light tiles.
while randomRow < (numberOfRows / 2) || (randomRow == grid.tileRowIndex(fromPosition: knight.position) && randomCol == grid.tileColumnIndex(fromPosition: knight.position)) || (grid.tileGroup(atColumn: randomCol, row: randomRow) == "dirtDark Tile") {
randomRow = Int(arc4random_uniform(numberOfRows))
randomCol = Int(arc4random_uniform(numberofCols))
}
// add enemy to board.
enemy.position = grid.centerOfTile(atColumn: randomCol, row: randomRow)
addChild(enemy)
}
答案 0 :(得分:0)
我自己弄清楚了。非常简单的解决方案,只需要像下面这样请求图块的名称即可:
grid.tileGroup(atColumn: randomCol, row: randomRow)?.name == "DirDark Tile"