我正在尝试通过波浪中间的圆圈来实现这种自定义波浪动画。
下面是我的自定义视图。它沿不同的方向运行,并且绘制在波浪的中间有一条线,这会导致不良的UX。
我尝试遵循一些相关的教程,但是我无法获得相同的动画。 如果要遵循任何库o代码示例,可能会对我有很大帮助。
谢谢。
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Rect;
import android.graphics.Region;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.LinearInterpolator;
import com.guille.stressmeterapp.R;
import org.jetbrains.annotations.Nullable;
public class WaveCustomView extends View {
private int mWidth = 0;
private int mHeight = 0;
private Path path;
private Paint paint;
private int waveHeight = 300;
private int waveWidth = 600;
private int originalY = 750;
private Region region;
private int dx = 0;
private Bitmap mBitmap;
private int animationDuration = 3000;
public WaveCustomView(Context context) {
super(context, null);
initUi();
}
public WaveCustomView(Context context, @Nullable AttributeSet attrs) {
super(context, attrs, 0);
initUi();
}
public WaveCustomView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
initUi();
}
private void initUi() {
paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.parseColor("#000000"));
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(15);
path = new Path();
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.circle);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int widthMode = MeasureSpec.getMode(widthMeasureSpec);
int widthSize = MeasureSpec.getSize(widthMeasureSpec);
int heightMode = MeasureSpec.getMode(heightMeasureSpec);
int heightSize = MeasureSpec.getSize(heightMeasureSpec);
int width;
int height;
if (widthMode == MeasureSpec.EXACTLY) {
width = widthSize;
} else {
int desired = (int) (getPaddingLeft() + getPaddingRight());
width = desired;
}
if (heightMode == MeasureSpec.EXACTLY) {
height = heightSize;
} else {
int desired = (int) (getPaddingTop() + getPaddingBottom());
height = desired;
}
mWidth = width;
mHeight = height;
waveWidth = mWidth / 2;
setMeasuredDimension(width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPath(path, paint);
setDrawData();
Rect bounds = region.getBounds();
if (bounds.top < originalY) {
canvas.drawBitmap(mBitmap, bounds.right - (mBitmap.getWidth() >> 1), bounds.top - (mBitmap.getHeight() >> 1), paint);
} else {
canvas.drawBitmap(mBitmap, bounds.right - (mBitmap.getWidth() >> 1), bounds.bottom - (mBitmap.getHeight() >> 1), paint);
}
}
private void setDrawData() {
path.reset();
int halfWaveWidth = waveWidth / 2;
path.moveTo(-waveWidth + dx, originalY);
for (int i = -waveWidth; i < mWidth + waveWidth; i = i + waveWidth) {
path.rQuadTo(halfWaveWidth >> 1, -waveHeight, halfWaveWidth, 0);
path.rQuadTo(halfWaveWidth >> 1, waveHeight, halfWaveWidth, 0);
}
region = new Region();
Region clip = new Region((int) (mWidth / 2 - 0.1), 0, mWidth / 2, mHeight * 2);
region.setPath(path, clip);
path.close();
}
public void startAnimate() {
ValueAnimator animator = ValueAnimator.ofFloat(0, 1);
animator.setRepeatCount(ValueAnimator.INFINITE);
animator.setInterpolator(new LinearInterpolator());
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
float factor = (float) valueAnimator.getAnimatedValue();
dx = (int) ((waveWidth) * factor);
invalidate();
}
});
animator.setDuration(animationDuration);
animator.start();
}
答案 0 :(得分:3)
您的代码看起来不错。只需从setDrawData
方法中删除此行即可。
path.close();
此行关闭路径。这意味着它将路径起点与路径末端连接起来。这就是为什么您在波浪中间看到线。 这是没有中间线的结果:
如果要更改动画的方向,只需更改dx
变量的符号。更改此:
dx = (int) ((waveWidth) * factor);
对此:
dx = - (int) (waveWidth * factor);
或者代替这个:
path.moveTo(-waveWidth + dx, originalY);
执行以下操作:
path.moveTo(-waveWidth - dx, originalY);
最终结果: