fabric.js:如何为图像创建边框?

时间:2019-08-13 15:06:20

标签: javascript angular fabricjs

我目前正在尝试使用fabric.js将多个图像添加到多个边界框。但是没有成功。

我已经尝试过this

但使用较新版本的fabric和lodash。此示例中的代码已过时。但是结果正是我所需要的。

我希望能够将图像“分配”到rect对象,并能够在rect内移动该图像而不会在rect外显示。

var img01URL = 'https://www.google.com/images/srpr/logo4w.png';
var img02URL = 'http://fabricjs.com/lib/pug.jpg';

var canvas = new fabric.Canvas('c');

// Note the use of the `originX` and `originY` properties, which we set
// to 'left' and 'top', respectively. This makes the math in the `clipTo`
// functions a little bit more straight-forward.
var clipRect1 = new fabric.Rect({
    originX: 'left',
    originY: 'top',
    left: 180,
    top: 10,
    width: 200,
    height: 200,
    fill: '#DDD', /* use transparent for no fill */
    strokeWidth: 0,
    selectable: false
});
// We give these `Rect` objects a name property so the `clipTo` functions can
// find the one by which they want to be clipped.
clipRect1.set({
    clipFor: 'pug'
});
canvas.add(clipRect1);

var clipRect2 = new fabric.Rect({
    originX: 'left',
    originY: 'top',
    left: 10,
    top: 10,
    width: 150,
    height: 150,
    fill: '#DDD', /* use transparent for no fill */
    strokeWidth: 0,
    selectable: false
});
// We give these `Rect` objects a name property so the `clipTo` functions can
// find the one by which they want to be clipped.
clipRect2.set({
    clipFor: 'logo'
});
canvas.add(clipRect2);

function findByClipName(name) {
    return _(canvas.getObjects()).where({
            clipFor: name
        }).first()
}

// Since the `angle` property of the Image object is stored 
// in degrees, we'll use this to convert it to radians.
function degToRad(degrees) {
    return degrees * (Math.PI / 180);
}

var clipByName = function (ctx) {
    this.setCoords();
    var clipRect = findByClipName(this.clipName);
    var scaleXTo1 = (1 / this.scaleX);
    var scaleYTo1 = (1 / this.scaleY);
    ctx.save();
    
    var ctxLeft = -( this.width / 2 ) + clipRect.strokeWidth;
		var ctxTop = -( this.height / 2 ) + clipRect.strokeWidth;
		var ctxWidth = clipRect.width - clipRect.strokeWidth;
		var ctxHeight = clipRect.height - clipRect.strokeWidth;

    ctx.translate( ctxLeft, ctxTop );
    
    ctx.rotate(degToRad(this.angle * -1));
    ctx.scale(scaleXTo1, scaleYTo1);
    ctx.beginPath();
    ctx.rect(
        clipRect.left - this.oCoords.tl.x,
        clipRect.top - this.oCoords.tl.y,
        clipRect.width,
        clipRect.height
    );
    ctx.closePath();
    ctx.restore();
}

var pugImg = new Image();
pugImg.onload = function (img) {    
    var pug = new fabric.Image(pugImg, {
        angle: 45,
        width: 500,
        height: 500,
        left: 230,
        top: 50,
        scaleX: 0.3,
        scaleY: 0.3,
        clipName: 'pug',
        clipTo: function(ctx) { 
            return _.bind(clipByName, pug)(ctx) 
        }
    });
    canvas.add(pug);
};
pugImg.src = img02URL;

var logoImg = new Image();
logoImg.onload = function (img) {    
    var logo = new fabric.Image(logoImg, {
        angle: 0,
        width: 550,
        height: 190,
        left: 50,
        top: 50,
        scaleX: 0.25,
        scaleY: 0.25,
        clipName: 'logo',
        clipTo: function(ctx) { 
            return _.bind(clipByName, logo)(ctx) 
        }
    });
    canvas.add(logo);
};
logoImg.src = img01URL;
#c {
    border:0px solid #ccc;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.4.8/fabric.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/lodash.js/1.2.1/lodash.min.js"></script>
<canvas id="c" width="400" height="400"></canvas>

0 个答案:

没有答案