我正在尝试使用Pygame 1.9.4在Python 3.6.5中制作棒球主题游戏。我可以显示欢迎屏幕,但是除非退出程序,否则无法使用runGame()
函数(使用while True:
循环)来显示字段和记分板。游戏远未完成,但我决定在实施游戏机制之前先解决此问题。
我将pygame.display.update()
放在我能想到的任何地方。在我用Python 2编写的较早的无限循环游戏中,我已经获得了pygame的实时更新。
import pygame, sys
from pygame.locals import *
FPS=15
#Main function
def main():
global FPSCLOCK,DISPLAYSURF,BASICFONT
pygame.init()
FPSCLOCK=pygame.time.Clock()
DISPLAYSURF=pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
BASICFONT=pygame.font.Font('freesansbold.ttf',18)
pygame.display.set_caption('Baseball')
showStartScreen()
while True:
runGame()
showGameOverScreen()
#Shows welcome menu
def showStartScreen():
titleFont=pygame.font.Font('freesansbold.ttf',100)
titleSurf=titleFont.render('BASEBALL',True,WHITE,GREEN)
titleRect=titleSurf.get_rect()
titleRect.center=(WINDOWWIDTH/2,WINDOWHEIGHT/2)
DISPLAYSURF.fill(BROWN)
DISPLAYSURF.blit(titleSurf, titleRect)
pygame.display.update()
while True:
if checkForKeyPress():
pygame.event.get()
return
#Main loop for game
def runGame():
balls=0
strikes=0
outs=0
drawField()
pygame.display.flip()
while True:
drawScoreboard(balls, strikes, outs)
pygame.display.update()
if __name__=='__main__':
main()
当我按一个键开始游戏时,pygame仅显示欢迎屏幕。当我强制退出程序时,pygame自动更新以显示该字段和记分板。
答案 0 :(得分:1)
这几乎可以工作了。
但是,某些循环条件无法正确调用事物。因为您不包括checkForKeyPress()
和其他功能,所以我不得不发明它们-也许这些有问题吗?当用户想要关闭窗口时,代码需要对每个pygame.QUIT
事件进行特殊处理。用户不想等到该程序关闭时!
有时候退出没有得到处理,我认为这是您看到报告的显示更新行为的原因。
runGame()
也需要处理用户输入,尤其是此出口。
import pygame, sys, time
from pygame.locals import *
WINDOWWIDTH,WINDOWHEIGHT = 800,800
WHITE=(255,255,255)
GREEN=(0,200,0)
BROWN=(164,113,24)
FPS=15
def checkForKeyPress():
while ( True ):
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
pygame.event.post( event ) # re-post the quit event to handle later
return False
# Any keyboard press, or mouse-click
elif ( event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN ):
return True
def drawField():
global FPSCLOCK,DISPLAYSURF,BASICFONT
DISPLAYSURF.fill(GREEN)
def drawScoreboard(balls, strikes, outs):
pass
def showGameOverScreen():
pass
#Main function
def main():
global FPSCLOCK,DISPLAYSURF,BASICFONT
pygame.init()
FPSCLOCK=pygame.time.Clock()
DISPLAYSURF=pygame.display.set_mode((WINDOWWIDTH,WINDOWHEIGHT))
BASICFONT=pygame.font.Font('freesansbold.ttf',18)
pygame.display.set_caption('Baseball')
showStartScreen()
while True:
if ( runGame() == False ):
break
showGameOverScreen()
pygame.quit()
#Shows welcome menu
def showStartScreen():
titleFont=pygame.font.Font('freesansbold.ttf',100)
titleSurf=titleFont.render('BASEBALL',True,WHITE,GREEN)
titleRect=titleSurf.get_rect()
titleRect.center=(WINDOWWIDTH/2,WINDOWHEIGHT/2)
DISPLAYSURF.fill(BROWN)
DISPLAYSURF.blit(titleSurf, titleRect)
pygame.display.update()
checkForKeyPress()
print("showStartScreen() returns")
#Main loop for game
def runGame():
global FPSCLOCK,DISPLAYSURF,BASICFONT
balls=0
strikes=0
outs=0
print("runGame() starts")
while True:
drawField()
drawScoreboard(balls, strikes, outs)
# Handle user-input
for event in pygame.event.get():
if ( event.type == pygame.QUIT ):
return False # user wants to exit the program
# Movement keys
keys = pygame.key.get_pressed()
if ( keys[pygame.K_UP] ):
print("up")
elif ( keys[pygame.K_DOWN] ):
print("down")
# elif ( ...
pygame.display.flip()
pygame.display.update()
# Clamp FPS
FPSCLOCK.tick_busy_loop(60)
return True # Game Over, but not exiting program
if __name__=='__main__':
main()