我正在构建一个基本的聊天程序(CS50s网络编程中的Flack)。
我有一本字典,其中将通道和消息存储为键值对。
消息在列表中,因此一对键值看起来像:
{"channelExample" : ["msg1", "msg2"]}
。
我还有一个名为 currentRoom 的变量,用于跟踪用户正在发送消息的当前房间/通道。
当用户提交消息时,我正在尝试通过执行以下操作来更新该频道中的消息( emit 已导入,并且我已经确认 currentRoom 和输入的消息是字符串值):
@socketio.on("submit message")
def submitMessage(message):
channels[currentRoom].append(message)
emit("display message", message)
但是我为channels[currentRoom].append(message)
被抛出“ 线程异常... ”错误,我不确定为什么。
我在Flask中的完整代码:
import os
from flask import Flask, session, render_template, url_for, request, flash, redirect, jsonify
from flask_socketio import SocketIO, send, emit, join_room, leave_room
app = Flask(__name__)
app.config["SECRET_KEY"] = os.getenv("SECRET_KEY")
socketio = SocketIO(app)
currentRoom = None
channels = {}
@app.route("/")
def index():
return render_template("welcome.html", channels=channels)
@socketio.on("new channel")
def newChannel(channelName):
# Store new channel to keep track of it
channels.update( {channelName : []} )
@socketio.on("retrieve channels")
def retrieveChannels():
channelNames = []
for channel in channels:
channelNames.append(channel)
emit("providing channels", channelNames)
@socketio.on("retrieve messages")
def loadMessages(channelName):
currentRoom = channelName
channelMessages = channels[currentRoom]
emit("load messages", channelMessages)
@socketio.on("submit message")
def submitMessage(message):
channels[currentRoom].append(message)
emit("display message", message)
Javascript:
document.addEventListener('DOMContentLoaded', () => {
// Connect to websocket
var socket = io.connect(location.protocol + '//' + document.domain + ':' + location.port);
// When connected,
socket.on('connect', () => {
var nameInput = document.querySelector("#usernameInput");
var welcomeMessage = document.querySelector("#welcomeMessage");
var createChannel = document.querySelector("#createChannel");
var newChannelForm = document.querySelector("#newChannelForm");
var newMessageForm = document.querySelector("#newMessageForm");
function userExists() {
// Check if user has come here before
if (localStorage.getItem("username")) {
// Display a welcome message
welcomeMessage.innerHTML = `Welcome back ${localStorage.getItem("username")}!`;
nameInput.style.display = "none";
return true;
}
else {
return false;
}
};
function createChannelBtn(name) {
// Create new channel & style it
let newChannel = document.createElement("button");
newChannel.id = name;
newChannel.innerHTML = name;
newChannel.className = "btn btn-block btn-outline-dark";
newChannel.style.display = "block";
// Attach to current list
document.querySelector("#channels").appendChild(newChannel);
// When someone clicks the channel
newChannel.onclick = () => {
newChannel.classList.toggle("active");
socket.emit("retrieve messages", newChannel.id);
console.log("Retrieving messages!!!");
socket.on("load messages", channelMessages => {
console.log("loading messages!");
for (let i = 0; i < channelMessages.length; i++) {
createMessage(channelMessages[i]);
}
});
};
};
function createMessage(messageContent) {
let message = document.createElement("h6");
message.innerHTML = messageContent;
document.querySelector("#messageWindow").appendChild(message);
console.log("Currently creating message!");
};
function loadChannels() {
socket.emit("retrieve channels")
socket.on("providing channels", channelNames => {
for (let i = 0; i < channelNames.length; i++) {
createChannelBtn(channelNames[i]);
}
});
};
// Make sure the new channel form is not displayed until "Create channel" button is clicked
newChannelForm.style.display = "none";
// Check if user exists already in local storage
userExists();
loadChannels();
// If someone submits a username...
nameInput.addEventListener("click", () => {
// if that username exists, do nothing
if (userExists()) {
}
// else remember the username
else {
localStorage.setItem("username", document.querySelector("#user").value);
}
});
// When someone wants to create a channel
createChannel.addEventListener("click", () => {
// Show form
newChannelForm.style.display = "block";
// When user inputs new channel name...
newChannelForm.onsubmit = () => {
// Retrieve their input
var newChannelName = document.querySelector("#newChannel").value;
// Create a new channel
createChannelBtn(newChannelName);
// Notify server to store new channel
socket.emit("new channel", newChannelName);
// Clear input field
document.querySelector("#newChannel").innerHTML = "";
return false;
};
});
newMessageForm.onsubmit = () => {
let message = document.querySelector("#newMessage").value;
console.log("You have entered " + message);
socket.emit("submit message", message);
console.log("Submitted message!");
socket.on("display message", message => {
createMessage(message);
console.log("Displaying message!!");
});
return false;
};
});
// DOM Ending Bracket
});
答案 0 :(得分:0)
下次,发布完整的追溯以及所有必要的文件,因为它将使调试代码更加容易。您说您已验证currentRoom
是一个字符串值,但可能仅在从浏览器接收到时才验证。您无需在submitMessage()
函数中进行检查,然后尝试使用None
访问频道列表,如回溯所示,如下所示:
Exception in thread Thread-13:
Traceback (most recent call last):
File "C:\Users\Michael\AppData\Local\Programs\Python\Python37-32\lib\threading.py", line 917, in _bootstrap_inner
self.run()
File "C:\Users\Michael\AppData\Local\Programs\Python\Python37-32\lib\threading.py", line 865, in run
self._target(*self._args, **self._kwargs)
File "c:\Users\Michael\Desktop\sandbox\sandbox\lib\site-packages\socketio\server.py", line 640, in _handle_event_internal
r = server._trigger_event(data[0], namespace, sid, *data[1:])
File "c:\Users\Michael\Desktop\sandbox\sandbox\lib\site-packages\socketio\server.py", line 669, in _trigger_event
return self.handlers[namespace][event](*args)
File "c:\Users\Michael\Desktop\sandbox\sandbox\lib\site-packages\flask_socketio\__init__.py", line 280, in _handler
*args)
File "c:\Users\Michael\Desktop\sandbox\sandbox\lib\site-packages\flask_socketio\__init__.py", line 694, in _handle_event
ret = handler(*args)
File "c:\Users\Michael\Desktop\sandbox\sandbox.py", line 47, in submitMessage
channels[currentRoom].append(message)
KeyError: None
这应该提醒您,您主要关心的是KeyError
,这是因为您要将None
传递给channels
字典,这意味着currentRoom
必须为空。
那为什么会发生呢?问题出在第34行:
32 @socketio.on("retrieve messages")
33 def loadMessages(channelName):
34 currentRoom = channelName # <--- Issue here
35
36 channelMessages = channels[currentRoom]
37
38 emit("load messages", channelMessages)
Python变量紧跟LEGB rule,这意味着在解析变量名称时,解释器将首先检查 L ocal范围,然后是 E 闭合范围,然后是 G 范围,最后是 B 内置范围。但是,当您在某个范围内分配变量时,Python会在该范围内创建该变量。
因此,您现在已经创建了一个名为currentRoom
的新变量,它是与顶部定义的currentRoom
分开的 变量,并且仅在loadMessages()
功能!因此,当您在函数中进行赋值时,如何让Python知道您正在引用该全局变量?
您使用global
关键字:
@socketio.on("retrieve messages")
def loadMessages(channelName):
global currentRoom # <--- This tells Python that `currentRoom` is a global variable
currentRoom = channelName # Assign to the global variable
channelMessages = channels[currentRoom]
emit("load messages", channelMessages)
现在,当我们调用submitMessage()
时,currentRoom
现在具有实际的文本值,而不仅仅是None
,并且函数成功执行而没有任何错误。