我在响应文本方面遇到问题。在我的应用中,文本字体大小不同,我需要对它们进行响应以适应不同的屏幕大小(仅手机和设备方向为纵向)。我还这样向textScaleFactor: 1.0
添加了MaterialApp
:
builder: (context, widget) {
return MediaQuery(
child: widget,
data: MediaQuery.of(context).copyWith(textScaleFactor: 1.0),
);
},
但是并没有太大帮助。
我也尝试使用MediaQuery.of(context).size.width
计算字体大小,但是我认为这是危险和错误的。我希望它尽可能地接近给我的设计,但是在此步骤中我开始迷失它。
有什么解决办法吗?您如何实现的?
谢谢。
答案 0 :(得分:2)
您可以从 constraints
获取 LayoutBuilder
并将其传递给 ScreenUtil.init()
,如下面的代码所示。
return LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
return OrientationBuilder(
builder: (BuildContext context, Orientation orientation) {
ScreenUtil.init(
constraints,
designSize: orientation == Orientation.portrait
? (Platform.isAndroid || Platform.isIOS) ? Size(450.0, 870.0) :
Size(705.0, 1366.0)
: (Platform.isAndroid || Platform.isIOS) ? Size(870.0, 450.0) :
Size(1366.0, 705.0),
allowFontScaling: false,
);
return MaterialApp(
theme: ThemeData(
textTheme: Theme.of(context).textTheme.copyWith(
headline6: TextStyle(
fontSize: 24.sp,
),
),
),
home: HomeScreen(),
);
},
);
},
);
我们可以勾选 orientation == Orientation.portrait
来设置我们正在设计的屏幕的宽度和高度。要支持两个方向,只需相应地反转宽度和高度值。
您还可以检查 Platform.isAndroid || Platform.isIOS
并提供移动设备的宽度和高度。
答案 1 :(得分:1)
您可以使用此插件flutter_screenutil。 这是一个用于调整屏幕和字体大小的flutter插件。让您的UI在不同的屏幕大小上显示合理的布局!
根据系统的“字体大小”可访问性选项初始化并设置合适的大小和字体大小以进行缩放 请在使用前设置设计图稿的宽度和高度,以及设计图稿的宽度和高度(单位px)。确保将页面设置在MaterialApp的主页中(即,输入文件,只需设置一次),以确保在每次使用之前设置合适的尺寸:
//fill in the screen size of the device in the design
//default value : width : 1080px , height:1920px ,
allowFontScaling:false
ScreenUtil.instance = ScreenUtil.getInstance()..init(context);
//If the design is based on the size of the iPhone6 (iPhone6 750*1334)
ScreenUtil.instance = ScreenUtil(width: 750, height:
1334)..init(context);
//If you wang to set the font size is scaled according to the system's
"font size" assist option
ScreenUtil.instance = ScreenUtil(width: 750, height: 1334,
allowFontScaling: true)..init(context);
使用:# 适应屏幕尺寸: 传递设计草图的px大小:
适应屏幕宽度:ScreenUtil.getInstance()。setWidth(540),
适应屏幕高度:ScreenUtil.getInstance()。setHeight(200),
您还可以使用ScreenUtil()代替ScreenUtil.getInstance(),例如:ScreenUtil()。setHeight(200)
注意
高度也根据setWidth进行调整,以确保不变形(当您想要一个正方形时)
setHeight方法主要在高度上进行调整,您希望在显示相同的UIUsed时控制屏幕的高度和真实性。
//for example:
//rectangle
Container(
width: ScreenUtil.getInstance().setWidth(375),
height: ScreenUtil.getInstance().setHeight(200),
...
),
////If you want to display a square:
Container(
width: ScreenUtil.getInstance().setWidth(300),
height: ScreenUtil.getInstance().setWidth(300),
),
适配器字体:
//Incoming font size,the unit is pixel, fonts will not scale to
respect Text Size accessibility settings
//(AllowallowFontScaling when initializing ScreenUtil)
ScreenUtil.getInstance().setSp(28)
//Incoming font size,the unit is pixel,fonts will scale to respect Text
Size accessibility settings
//(If somewhere does not follow the global allowFontScaling setting)
ScreenUtil(allowFontScaling: true).setSp(28)
//for example:
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Text(
'My font size is 24px on the design draft and will not change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: ScreenUtil.getInstance().setSp(24),
)),
Text(
'My font size is 24px on the design draft and will change with the system.',
style: TextStyle(
color: Colors.black,
fontSize: ScreenUtil(allowFontScaling: true).setSp(24),
)),
],
)
其他相关API:
ScreenUtil.pixelRatio //Device pixel density
ScreenUtil.screenWidth //Device width
ScreenUtil.screenHeight //Device height
ScreenUtil.bottomBarHeight //Bottom safe zone distance, suitable for buttons with full screen
ScreenUtil.statusBarHeight //Status bar height , Notch will be higher Unit px
ScreenUtil.textScaleFactory //System font scaling factor
ScreenUtil.getInstance().scaleWidth //Ratio of actual width dp to design draft px
ScreenUtil.getInstance().scaleHeight //Ratio of actual height dp to design draft px
答案 2 :(得分:1)
class SizeConfig {
static MediaQueryData _mediaQueryData;
static double screenWidth;
static double screenHeight;
static double blockSizeHorizontal;
static double blockSizeVertical;
void init(BuildContext context) {
_mediaQueryData = MediaQuery.of(context);
screenWidth = _mediaQueryData.size.width;
screenHeight = _mediaQueryData.size.height;
blockSizeHorizontal = screenWidth / 100;
blockSizeVertical = screenHeight / 100;
}
}
SizeConfig().init(context);
在小部件构建和使用后添加
style: TextStyle(fontSize: 2 * SizeConfig.blockSizeVertical,)
,
乘以所需的数字,至少尝试一次。我已附上屏幕截图。
答案 3 :(得分:1)
尝试:您将根据不同的屏幕大小获得自适应文本大小
class AdaptiveTextSize {
const AdaptiveTextSize();
getadaptiveTextSize(BuildContext context, dynamic value) {
// 720 is medium screen height
return (value / 720) * MediaQuery.of(context).size.height;
}
}
用例:
Text("Paras Arora",style: TextStyle(fontSize:
AdaptiveTextSize().getadaptiveTextSize(context, 20)),
答案 4 :(得分:0)
您可以尝试以下方法:
final size = MediaQuery.of(context).size;
您可以对容器应用相同的概念,
Container(
width: size.width * 0.85,
...
)
答案 5 :(得分:0)
我想回答我的问题。在过去的几个月中,我一直在使用flutter_screenutil
但是正如我在评论中提到的那样,我需要在主题中添加响应字体大小,因此我自定义了flutter_screenutil软件包以在其中使用它。我认为它工作完美。我已经在几个项目中使用了该解决方案,并且没有任何麻烦。
import 'package:flutter/material.dart';
class CustomScreenUtil {
static CustomScreenUtil _instance;
static const int defaultWidth = 1080;
static const int defaultHeight = 1920;
/// Size of the phone in UI Design , px
num uiWidthPx;
num uiHeightPx;
/// allowFontScaling Specifies whether fonts should scale to respect Text Size accessibility settings. The default is false.
bool allowFontScaling;
static double _screenWidth;
static double _screenHeight;
static double _pixelRatio;
static double _statusBarHeight;
static double _bottomBarHeight;
static double _textScaleFactor;
CustomScreenUtil._();
factory CustomScreenUtil() {
return _instance;
}
static void init({num width = defaultWidth,
num height = defaultHeight,
bool allowFontScaling = false}) {
if (_instance == null) {
_instance = CustomScreenUtil._();
}
_instance.uiWidthPx = width;
_instance.uiHeightPx = height;
_instance.allowFontScaling = allowFontScaling;
_pixelRatio = WidgetsBinding.instance.window.devicePixelRatio;
_screenWidth = WidgetsBinding.instance.window.physicalSize.width;
_screenHeight = WidgetsBinding.instance.window.physicalSize.height;
_statusBarHeight = WidgetsBinding.instance.window.padding.top;
_bottomBarHeight = WidgetsBinding.instance.window.padding.bottom;
_textScaleFactor = WidgetsBinding.instance.window.textScaleFactor;
}
/// The number of font pixels for each logical pixel.
static double get textScaleFactor => _textScaleFactor;
/// The size of the media in logical pixels (e.g, the size of the screen).
static double get pixelRatio => _pixelRatio;
/// The horizontal extent of this size.
static double get screenWidthDp => _screenWidth;
///The vertical extent of this size. dp
static double get screenHeightDp => _screenHeight;
/// The vertical extent of this size. px
static double get screenWidth => _screenWidth * _pixelRatio;
/// The vertical extent of this size. px
static double get screenHeight => _screenHeight * _pixelRatio;
/// The offset from the top
static double get statusBarHeight => _statusBarHeight;
/// The offset from the bottom.
static double get bottomBarHeight => _bottomBarHeight;
/// The ratio of the actual dp to the design draft px
double get scaleWidth => _screenWidth / uiWidthPx;
double get scaleHeight => _screenHeight / uiHeightPx;
double get scaleText => scaleWidth;
/// Adapted to the device width of the UI Design.
/// Height can also be adapted according to this to ensure no deformation ,
/// if you want a square
num setWidth(num width) => width * scaleWidth;
/// Highly adaptable to the device according to UI Design
/// It is recommended to use this method to achieve a high degree of adaptation
/// when it is found that one screen in the UI design
/// does not match the current style effect, or if there is a difference in shape.
num setHeight(num height) => height * scaleHeight;
///Font size adaptation method
///@param [fontSize] The size of the font on the UI design, in px.
///@param [allowFontScaling]
num setSp(num fontSize, {bool allowFontScalingSelf}) =>
allowFontScalingSelf == null
? (allowFontScaling
? (fontSize * scaleText)
: ((fontSize * scaleText) / _textScaleFactor))
: (allowFontScalingSelf
? (fontSize * scaleText)
: ((fontSize * scaleText) / _textScaleFactor));
}
现在,屏幕工具使用的是WidgetsBinding.instance.window
中的尺寸,而不是MediaQuery
中的尺寸,现在我们可以在没有上下文的情况下使用它了:
_screenUtil = CustomScreenUtil();
ThemeData(
primaryTextTheme: TextTheme(
bodyText1: TextStyle(
fontSize: _screenUtil.setSp(12),
)
))
我不知道这是否是最好的解决方案,但我正在这样工作
答案 6 :(得分:0)
LayoutBuilder(
builder:(context,constraints){
return Text("this is responsive text",
style:TextStyle
(fontSize:constraints.maxWidth*the percentage of your text));
//("this is how to calculate // percentage of fontsize"
// e.g "fontSize/total Width*100" then for example i recived the percentage on //
// calculator"3.45" then multiply the maxWidth with 0.0345)
}
);
)