用户向左或向右滚动“磁带”以选择值(显示在中间框中)。磁带具有最大值和最小值,一旦到达将显示典型的过度滚动动画(在Android上发光;在iOS上反弹)。
Hixie在Gitter上建议我可以使用GestureDetector
+ CustomPaint
,但我觉得我必须自己实现滚动逻辑,并且不会利用Flutter的投掷和过度实施。
编辑:经过进一步调查后,我改变了原来的方法,即使用Scrollable
和Viewport
等低级小部件。
我已经能够通过扩展CustomPaint
并将其宽度设置为磁带的全长来创建磁带:
_width = (_maxValue - _minValue) * _spacing;
然后我将自定义小部件放在CustomScrollView中:
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(home: new Scaffold(
appBar: new AppBar(title: new Text("Test"),),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new SliverToBoxAdapter(
child: new Tape(),
)
],
)
)));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape() : super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint;
_TapePainter() {
_tickPaint = new Paint();
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 1.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
var o1 = new Offset(0.0, 0.0);
var o2 = new Offset(0.0, rect.height);
while (o1.dx < size.width) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return true;
}
}
这实现了我想要的效果:我现在能够左右滚动磁带,并免费获得过卷效果。
问题是当前代码效率低下:整个磁带被绘制一次,滚动条只是移动缓冲的位图。这会导致非常大的“磁带”出现问题。
相反,我正在寻找的是重新绘制每个帧上的小部件,以便只需要计算和绘制可见部分。这也允许我实现其他依赖于滚动的效果,例如当他们接近中心时动态地褪色数字。
答案 0 :(得分:3)
经过相当多的调查,我设法解决了这个问题。我很确定我的解决方案不是最好的方法,但它确实有效。如果有人能评论解决方案的质量以及如何改进解决方案,我将不胜感激。
我从SliverBoxAdapter
复制代码以返回RenderSliverToBoxAdapter
的自定义版本,该版本在每个布局过程中公开可见几何体(窗口小部件实际可见的部分)。
然后我的CustomPainter
使用此信息将绘图命令限制为仅显示在可见区域内的那些命令。
请注意,以下代码旨在作为概念证明,因此很难看。我将在此处将其扩展为完整的解决方案:https://github.com/cachapa/FlutterTapeSelector
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
void main() {
runApp(new MaterialApp(
home: new Scaffold(
appBar: new AppBar(
title: new Text("Test"),
),
body: new CustomScrollView(
scrollDirection: Axis.horizontal,
slivers: <Widget>[
new CustomSliverToBoxAdapter(
child: new Tape(),
)
],
))));
}
const _width = (_maxValue - _minValue) * spacing;
const spacing = 20.0;
const _minValue = 0;
const _maxValue = 100;
class Tape extends CustomPaint {
Tape()
: super(
size: new Size(_width, 60.0),
painter: new _TapePainter(),
);
}
class _TapePainter extends CustomPainter {
Paint _tickPaint = new Paint();
_TapePainter() {
_tickPaint.color = Colors.black;
_tickPaint.strokeWidth = 2.0;
}
@override
void paint(Canvas canvas, Size size) {
var rect = Offset.zero & size;
// Extend drawing window to compensate for element sizes - avoids lines at either end "popping" into existence
var extend = _tickPaint.strokeWidth / 2.0;
// Calculate from which Tick we should start drawing
var tick = ((_visibleRect.left - extend) / spacing).ceil();
var startOffset = tick * spacing;
var o1 = new Offset(startOffset, 0.0);
var o2 = new Offset(startOffset, rect.height);
while (o1.dx < _visibleRect.right + extend) {
canvas.drawLine(o1, o2, _tickPaint);
o1 = o1.translate(spacing, 0.0);
o2 = o2.translate(spacing, 0.0);
}
}
@override
bool shouldRepaint(_TapePainter oldDelegate) {
return false;
}
}
class CustomSliverToBoxAdapter extends SingleChildRenderObjectWidget {
const CustomSliverToBoxAdapter({
Key key,
Widget child,
})
: super(key: key, child: child);
@override
CustomRenderSliverToBoxAdapter createRenderObject(BuildContext context) =>
new CustomRenderSliverToBoxAdapter();
}
class CustomRenderSliverToBoxAdapter extends RenderSliverSingleBoxAdapter {
CustomRenderSliverToBoxAdapter({
RenderBox child,
})
: super(child: child);
@override
void performLayout() {
if (child == null) {
geometry = SliverGeometry.zero;
return;
}
child.layout(constraints.asBoxConstraints(), parentUsesSize: true);
double childExtent;
switch (constraints.axis) {
case Axis.horizontal:
childExtent = child.size.width;
break;
case Axis.vertical:
childExtent = child.size.height;
break;
}
assert(childExtent != null);
final double paintedChildSize =
calculatePaintOffset(constraints, from: 0.0, to: childExtent);
assert(paintedChildSize.isFinite);
assert(paintedChildSize >= 0.0);
geometry = new SliverGeometry(
scrollExtent: childExtent,
paintExtent: paintedChildSize,
maxPaintExtent: childExtent,
hitTestExtent: paintedChildSize,
hasVisualOverflow: childExtent > constraints.remainingPaintExtent ||
constraints.scrollOffset > 0.0,
);
setChildParentData(child, constraints, geometry);
// Expose geometry
_visibleRect = new Rect.fromLTWH(
constraints.scrollOffset, 0.0, geometry.paintExtent, child.size.height);
}
}
Rect _visibleRect = Rect.zero;
答案 1 :(得分:-1)
说实话,我真的不明白你的问题,但最近我正在开发NumberPicker。也许它会以某种方式帮助你。 https://github.com/MarcinusX/NumberPicker