在SwiftUI 5.1中,我想使用AppDelegate创建一个userData对象。 userData也将包含BLE广告数据,该数据也将从AppDelegate更新。这些数据应可用于UI来显示这些值。
我在AppDelegate中使用
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
private var centralManager : CBCentralManager!
var userData: UserData!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userData = UserData()
return true
}
在SceneDelegate中,我想使用
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
@EnvironmentObject var userData: UserData
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Use a UIHostingController as window root view controller
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView:
BeaconList().environmentObject(userData)
)
self.window = window
window.makeKeyAndVisible()
}
}
编译正常,但是运行代码时我得到
线程1:致命错误:在外部读取EnvironmentObject View.body
如果我删除
.environmentObject(userData)
我知道
线程1:EXC_BAD_INSTRUCTION(代码= EXC_I386_INVOP,子代码= 0x0)
本质上,我试图从AppDelegate创建和更新userData对象,并从SceneDelegate显示并在下面查看。
我该如何实现?
答案 0 :(得分:0)
也许您可以使用UIApplication.shared.delegate
来使AppDelegate访问用户数据:
class AppDelegate: UIResponder, UIApplicationDelegate {
var userData: UserData!
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
userData = UserData()
return true
}
}
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
let userData = (UIApplication.shared.delegate as! AppDelegate).userData
// Use a UIHostingController as window root view controller
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: ContentView().environmentObject(userData))
self.window = window
window.makeKeyAndVisible()
}
}