如何自定义交互模型

时间:2019-07-16 18:35:48

标签: dygraphs

我正在使用Dygraphs来实现一些图形,并且在使用interactiveModel选项自定义缩放选项时遇到了麻烦。按照网站关于如何使用它的建议,似乎没有指定downV3moveV3等,并且我的程序无法识别它们。我使用jsFiddle中的选项复制并粘贴了Dygraphs的示例。有人知道如何有效地使用它和/或正确的语法吗?谢谢!

var g3 = new Dygraph(document.getElementById("div_g3"),
           NoisyData, { errorBars : true, interactionModel : {
            'mousedown' : downV3,
            'mousemove' : moveV3,
            'mouseup' : upV3,
            'click' : clickV3,
            'dblclick' : dblClickV3,
            'mousewheel' : scrollV3
      }});

2 个答案:

答案 0 :(得分:0)

downV3等是Dygraphs将在命名事件上调用的函数的名称。因此,您必须执行这些功能。 downV3示例函数为:

function downV3(event, g, context) {
  context.initializeMouseDown(event, g, context);
  if (event.altKey || event.shiftKey) {
    Dygraph.startZoom(event, g, context);
  } else {
    Dygraph.startPan(event, g, context);
  }
}

eventmousedown事件,g是图形对象,context是图形画布。

您可以在Dygraphs示例页面中的interaction-api.js中找到所有示例函数。

当然,您可以(并且应该)将这些函数命名为更有意义的东西。

答案 1 :(得分:0)

交互方面也存在相同的问题,并且关于interactionModel属性的文档不存在...希望此答案将有助于将来的用户...

如果您只想修改这些功能中的一个或多个,则可以使用defaultInteractionModel

interactionModel: {
    'dblclick': function (event, g, context) { Dygraph.defaultInteractionModel.dblclick(event, g, context); },
    'mousedown': function (event, g, context) { Dygraph.defaultInteractionModel.mousedown(event, g, context); },
    'touchend': function (event, g, context) { Dygraph.defaultInteractionModel.touchend(event, g, context); },
    'touchmove': function (event, g, context) { Dygraph.defaultInteractionModel.touchmove(event, g, context); },
    'touchstart': function (event, g, context) { Dygraph.defaultInteractionModel.touchstart(event, g, context); },
    willDestroyContextMyself: true
}

这是Dygraphs interaction example中6个功能的基本代码,您可以根据需要对其进行修改:

// Code for a variety of interaction models. Used in interaction.html, but split out from
// that file so they can be tested in isolation.
//
function downV3(event, g, context) {
  context.initializeMouseDown(event, g, context);
  if (event.altKey || event.shiftKey) {
    Dygraph.startZoom(event, g, context);
  } else {
    Dygraph.startPan(event, g, context);
  }
}

function moveV3(event, g, context) {
  if (context.isPanning) {
    Dygraph.movePan(event, g, context);
  } else if (context.isZooming) {
    Dygraph.moveZoom(event, g, context);
  }
}

function upV3(event, g, context) {
  if (context.isPanning) {
    Dygraph.endPan(event, g, context);
  } else if (context.isZooming) {
    Dygraph.endZoom(event, g, context);
  }
}

// Take the offset of a mouse event on the dygraph canvas and
// convert it to a pair of percentages from the bottom left. 
// (Not top left, bottom is where the lower value is.)
function offsetToPercentage(g, offsetX, offsetY) {
  // This is calculating the pixel offset of the leftmost date.
  var xOffset = g.toDomCoords(g.xAxisRange()[0], null)[0];
  var yar0 = g.yAxisRange(0);

  // This is calculating the pixel of the higest value. (Top pixel)
  var yOffset = g.toDomCoords(null, yar0[1])[1];

  // x y w and h are relative to the corner of the drawing area,
  // so that the upper corner of the drawing area is (0, 0).
  var x = offsetX - xOffset;
  var y = offsetY - yOffset;

  // This is computing the rightmost pixel, effectively defining the
  // width.
  var w = g.toDomCoords(g.xAxisRange()[1], null)[0] - xOffset;

  // This is computing the lowest pixel, effectively defining the height.
  var h = g.toDomCoords(null, yar0[0])[1] - yOffset;

  // Percentage from the left.
  var xPct = w == 0 ? 0 : (x / w);
  // Percentage from the top.
  var yPct = h == 0 ? 0 : (y / h);

  // The (1-) part below changes it from "% distance down from the top"
  // to "% distance up from the bottom".
  return [xPct, (1-yPct)];
}

function dblClickV3(event, g, context) {
  // Reducing by 20% makes it 80% the original size, which means
  // to restore to original size it must grow by 25%

  if (!(event.offsetX && event.offsetY)){
    event.offsetX = event.layerX - event.target.offsetLeft;
    event.offsetY = event.layerY - event.target.offsetTop;
  }

  var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
  var xPct = percentages[0];
  var yPct = percentages[1];

  if (event.ctrlKey) {
    zoom(g, -.25, xPct, yPct);
  } else {
    zoom(g, +.2, xPct, yPct);
  }
}

var lastClickedGraph = null;

function clickV3(event, g, context) {
  lastClickedGraph = g;
  event.preventDefault();
  event.stopPropagation();
}

function scrollV3(event, g, context) {
  if (lastClickedGraph != g) {
    return;
  }
  var normal = event.detail ? event.detail * -1 : event.wheelDelta / 40;
  // For me the normalized value shows 0.075 for one click. If I took
  // that verbatim, it would be a 7.5%.
  var percentage = normal / 50;

  if (!(event.offsetX && event.offsetY)){
    event.offsetX = event.layerX - event.target.offsetLeft;
    event.offsetY = event.layerY - event.target.offsetTop;
  }

  var percentages = offsetToPercentage(g, event.offsetX, event.offsetY);
  var xPct = percentages[0];
  var yPct = percentages[1];

  zoom(g, percentage, xPct, yPct);
  event.preventDefault();
  event.stopPropagation();
}

// Adjusts [x, y] toward each other by zoomInPercentage%
// Split it so the left/bottom axis gets xBias/yBias of that change and
// tight/top gets (1-xBias)/(1-yBias) of that change.
//
// If a bias is missing it splits it down the middle.
function zoom(g, zoomInPercentage, xBias, yBias) {
  xBias = xBias || 0.5;
  yBias = yBias || 0.5;
  function adjustAxis(axis, zoomInPercentage, bias) {
    var delta = axis[1] - axis[0];
    var increment = delta * zoomInPercentage;
    var foo = [increment * bias, increment * (1-bias)];
    return [ axis[0] + foo[0], axis[1] - foo[1] ];
  }
  var yAxes = g.yAxisRanges();
  var newYAxes = [];
  for (var i = 0; i < yAxes.length; i++) {
    newYAxes[i] = adjustAxis(yAxes[i], zoomInPercentage, yBias);
  }

  g.updateOptions({
    dateWindow: adjustAxis(g.xAxisRange(), zoomInPercentage, xBias),
    valueRange: newYAxes[0]
    });
}

可以找到源文件here