我使用WinAPI
创建了一个子窗口,现在我试图在其中绘制一个三角形。
虽然已绘制,但是其比例不正确。
我认为这是因为我没有正确安装正交系统。它是在init()
函数中设置的,在WM_CREATE
消息中创建子窗口时会调用它,但会触发它,但是正交投影仍未设置为所需的大小。所以我只看到三角形的底部。
#include <Windows.h>
#include <GL/GL.h>
#include <GL/GLU.h>
#pragma comment(lib, "OpenGL32.lib")
#pragma comment(lib, "glu32.lib")
//opengl values
int windowWidth = 600, windowHeight = 800, windowDepth = 600;
void init();
HWND childOpenGLWindowHWND = NULL;
HWND CreateOpenGLChildWindow(wchar_t* title, int x, int y, int width, int height,
BYTE type, DWORD flags, HWND hWndParent, HINSTANCE hInstance, WNDPROC wndProc)
{
int pf;
HDC hDC;
HWND hWnd;
PIXELFORMATDESCRIPTOR pfd;
WNDCLASS wc;
wc.style = CS_OWNDC;
wc.lpfnWndProc = wndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = L"OpenGL";
if (!RegisterClass(&wc)) {
MessageBox(NULL, L"RegisterClass() failed: "
L"Cannot register window class.", L"Error", MB_OK);
return NULL;
}
hWnd = CreateWindow(
L"OpenGL",
title,
WS_CHILD,
x,
y,
width,
height,
hWndParent,
NULL,
NULL,
NULL
);
if (!hWnd) {
MessageBox(NULL, L"CreateWindow() failed: Cannot create a window.",
L"Error", MB_OK);
return NULL;
}
hDC = GetDC(hWnd);
/* there is no guarantee that the contents of the stack that become
the pfd are zeroed, therefore _make sure_ to clear these bits. */
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_TYPE_RGBA | flags;
pfd.iPixelType = type;
pfd.cColorBits = 32;
pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0) {
MessageBox(NULL, L"ChoosePixelFormat() failed: "
"Cannot find a suitable pixel format.", L"Error", MB_OK);
return 0;
}
if (SetPixelFormat(hDC, pf, &pfd) == FALSE) {
MessageBox(NULL, L"SetPixelFormat() failed: "
"Cannot set format specified.", L"Error", MB_OK);
return 0;
}
DescribePixelFormat(hDC, pf, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
ReleaseDC(hWnd, hDC);
return hWnd;
}
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
wchar_t WinName[] = L"MainFrame";
int WINAPI WinMain(
HINSTANCE This,
HINSTANCE Prev,
LPSTR cmd,
int mode
)
{
HDC hDC; /* device context */
HGLRC hRC; /* opengl context */
HWND hWnd;
MSG msg;
WNDCLASS wc;
wc.hInstance = This;
wc.lpszClassName = WinName;
wc.lpfnWndProc = WndProc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpszMenuName = NULL;
wc.cbClsExtra = NULL;
wc.cbWndExtra = NULL;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
if (!RegisterClass(&wc)) return NULL;
int windowWidth = 800;
int windowHeight = 800;
int screenWidth = GetSystemMetrics(SM_CXSCREEN);
int screenHeight = GetSystemMetrics(SM_CYSCREEN);
hWnd = CreateWindow(
WinName,
L"Title",
WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX,
(screenWidth - windowWidth) / 2,
(screenHeight - windowHeight) / 2,
windowWidth,
windowHeight,
HWND_DESKTOP,
NULL,
This,
NULL
);
if (!hWnd)
{
MessageBox(NULL, L"MAIN HWND ERROR!!!",
L"Error", MB_OK);
exit(1);
}
childOpenGLWindowHWND = CreateOpenGLChildWindow(
WinName,
0,
0,
600,
800,
NULL,
NULL,
hWnd,
This,
WndProc
);
if (!childOpenGLWindowHWND)
{
MessageBox(NULL, L"Child window init error", L"Error", MB_OK);
return 0;
}
hDC = GetDC(childOpenGLWindowHWND);
hRC = wglCreateContext(hDC);
wglMakeCurrent(hDC, hRC);
SendMessage(hWnd, WM_CHANGEUISTATE, MAKEWPARAM(UIS_SET, UISF_HIDEFOCUS), NULL);
ShowWindow(hWnd, mode);
ShowWindow(childOpenGLWindowHWND, mode);
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
wglMakeCurrent(NULL, NULL);
ReleaseDC(childOpenGLWindowHWND, hDC);
wglDeleteContext(hRC);
DestroyWindow(childOpenGLWindowHWND);
return msg.wParam;
//return NULL;
}
void init()
{
glClearColor(0.0, 0.0, 0.0, 0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-windowWidth / 2, windowWidth / 2, -windowHeight / 2, windowHeight / 2);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(0, 1, 0);
glVertex3f(-50, 0, 0);
glVertex3f(50, 0, 0);
glVertex3f(0, 50, 0);
glEnd();
glFlush();
}
LRESULT CALLBACK WndProc(
HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam
)
{
PAINTSTRUCT ps;
switch (message)
{
case WM_CREATE:
init();
case WM_PAINT:
display();
BeginPaint(hWnd, &ps);
EndPaint(hWnd, &ps);
return NULL;
case WM_SIZE:
glViewport(0, 0, LOWORD(lParam), HIWORD(lParam));
PostMessage(hWnd, WM_PAINT, 0, 0);
return NULL;
case WM_CHAR:
switch (wParam) {
case 27:
PostQuitMessage(0);
break;
}
return 0;
case WM_DESTROY:
PostQuitMessage(NULL);
break;
default: return DefWindowProc(hWnd, message, wParam, lParam);
}
return NULL;
}
答案 0 :(得分:4)
WM_CREATE
消息由CreateWindow
触发。这是OpenGL Context创建wglCreateContext
并由wglMakeCurrent
设置为当前值之前的版本。
因此,目前还没有任何OpenGL指令生效。
我建议改为实施WM_SHOWWINDOW
消息:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hDC;
switch (message)
{
// [...]
case WM_SHOWWINDOW:
BeginPaint(hWnd, &ps);
init();
EndPaint(hWnd, &ps);
return NULL;
case WM_PAINT:
BeginPaint(hWnd, &ps);
display();
EndPaint(hWnd, &ps);
return NULL;
// [...]
}
return NULL;
}