我想制作一个顶部有两个角半径的矩形。但是rectangle()
方法不支持。
我也尝试过GeometryReader
,但无法正常工作。
答案 0 :(得分:1)
我在此article中为此编写了一个示例。最后一个例子做到了。答案的确是GeometryReader。如果您在使其无法正常运行时遇到问题,请在此处发布您的代码,以便我们为您提供帮助。
更新
以下是重现评论中包含的图像的方法:
struct ContentView : View {
var body: some View {
RoundedCorners(color: .black, tl: 35, tr: 35).frame(height: 200)
}
}
struct RoundedCorners: View {
var color: Color = .black
var tl: CGFloat = 0.0
var tr: CGFloat = 0.0
var bl: CGFloat = 0.0
var br: CGFloat = 0.0
var body: some View {
GeometryReader { geometry in
Path { path in
let w = geometry.size.width
let h = geometry.size.height
// We make sure the redius does not exceed the bounds dimensions
let tr = min(min(self.tr, h/2), w/2)
let tl = min(min(self.tl, h/2), w/2)
let bl = min(min(self.bl, h/2), w/2)
let br = min(min(self.br, h/2), w/2)
path.move(to: CGPoint(x: w / 2.0, y: 0))
path.addLine(to: CGPoint(x: w - tr, y: 0))
path.addArc(center: CGPoint(x: w - tr, y: tr), radius: tr, startAngle: Angle(degrees: -90), endAngle: Angle(degrees: 0), clockwise: false)
path.addLine(to: CGPoint(x: w, y: h - br))
path.addArc(center: CGPoint(x: w - br, y: h - br), radius: br, startAngle: Angle(degrees: 0), endAngle: Angle(degrees: 90), clockwise: false)
path.addLine(to: CGPoint(x: bl, y: h))
path.addArc(center: CGPoint(x: bl, y: h - bl), radius: bl, startAngle: Angle(degrees: 90), endAngle: Angle(degrees: 180), clockwise: false)
path.addLine(to: CGPoint(x: 0, y: tl))
path.addArc(center: CGPoint(x: tl, y: tl), radius: tl, startAngle: Angle(degrees: 180), endAngle: Angle(degrees: 270), clockwise: false)
}
.fill(self.color)
}
}
}