我正在使用Facebook SDK for Unity通过FacebookConnectRequest设置与GameSparks服务器的Facebook连接。但是,我收到的错误响应是键“ accessToken”和值“ NOTAUTHENTICATED”。错误的详细信息是“系统无法验证令牌。”。
我试图在Unity中重新导入Facebook和GameSparks SDK。在代码中更改Facebook和GameSpark的一些初始化。但是,我无法提出解决方案。
public void ConnectPlayerViaFacebook()
{
ChangeCurrentText("Connecting Facebook With Server...");
Debug.Log("Connecting Facebook With GameSparks...");// first check if FB is ready, and then login //
// if it's not ready we just init FB and use the login method as the callback for the init method //
if (!FB.IsInitialized)
{
ChangeCurrentText("Initializing Facebook...");
Debug.Log("Initializing Facebook...");
FB.Init(ConnectGameSparksToGameSparks, null);
}
else
{
FB.ActivateApp();
ConnectGameSparksToGameSparks();
}
}
///<summary>
///This method is used as the delegate for FB initialization. It logs in FB
/// </summary>
private void ConnectGameSparksToGameSparks()
{
if (FB.IsInitialized)
{
FB.ActivateApp();
Debug.Log("Logging into Facebook...");
ChangeCurrentText("Logging into Facebook...");
var perms = new List<string>() { "public_profile", "email" };
FB.LogInWithReadPermissions(perms, (result) =>
{
if (FB.IsLoggedIn)
{
ChangeCurrentText("Logged in, Connecting Server via Facebook...");
new FacebookConnectRequest()
.SetAccessToken(AccessToken.CurrentAccessToken.TokenString)
.SetDoNotCreateNewPlayer(false)
.SetDoNotLinkToCurrentPlayer(false)
.SetSwitchIfPossible(false)
.SetSyncDisplayName(true)
.Send((fbauth_response) =>
{
if (!fbauth_response.HasErrors)
{
...
}
else
{
Debug.Log(fbauth_response.Errors.JSON.ToString());
ChangeCurrentText("Server Authentication with Facebook Failed!" + fbauth_response.Errors.JSON.ToString());
}
});
}
else
{
Debug.LogWarning("Facebook Login Failed!" + result.Error.ToString());
ChangeCurrentText("Facebook Login Failed!" + result.Error.ToString());
}
});
}
else
{
ConnectPlayerViaFacebook(); // If we are still not connected, then try to process again
}
}
我要删除GameSparks请求的FacebookConnectRequest的错误响应。
答案 0 :(得分:0)
由于derHugo的建议,我已经解决了问题。由于某些原因,acces令牌在FacebookConnectionRequest之前已损坏。为了防止有关访问令牌的任何不良情况,需要手动刷新它。为此,需要在FacebookConnectionRequest之前使用FB.Mobile.RefreshCurrentAccessToken。
对该功能的解释如下:可能需要手动刷新用户授予应用程序的当前访问令牌,以便检索最新的权限,并延长有效期(如果扩展名是)。可能。使用FB.Mobile.RefreshCurrentAccessToken完成此操作。 (source)
if (FB.IsLoggedIn)
{
FB.Mobile.RefreshCurrentAccessToken(callback =>
{
...
});
ChangeCurrentText("Logged in, Connecting Server via Facebook...");
new FacebookConnectRequest()
.SetAccessToken(AccessToken.CurrentAccessToken.TokenString)
.SetDoNotCreateNewPlayer(false)
.SetDoNotLinkToCurrentPlayer(false)
.SetSwitchIfPossible(false)
.SetSyncDisplayName(true)
.Send((fbauth_response) =>
{
...
});
}
else
{
...
}