我正在使用基本的Bloc模式测试如何使用流和流控制器,但是我仍然不知道如何正确处理它们是使用它来更新UI还是触发其他集团。
我注意到其他人的代码将它们处理在无状态或有状态的小部件上,但是我想知道是否也可以在Bloc类上完成它
下面是基本Bloc和无状态小部件的流构建器的代码段
CounterBloc.dart
import 'dart:async';
class CounterBloc {
int _counter = 10;
StreamController<int> _countController = StreamController<int>();
Stream<int> get counterStream => _countController.stream;
StreamSink<int> get counterSink => _countController.sink;
void increamentCounter() {
_counter++;
counterSink.add(_counter);
}
}
main.dart
import 'package:flutter/material.dart';
import 'package:test_bloc/counter_bloc.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
final counterClass = CounterBloc();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Home Page"),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
StreamBuilder(
stream: counterClass.counterStream,
builder: (BuildContext context, AsyncSnapshot<int> snapshot) {
if (snapshot.hasData) {
print(snapshot.data.toString() + ' this is test');
return Text(snapshot.data.toString());
} else {
return CircularProgressIndicator();
}
},
)
],
),
),
floatingActionButton: Row(
mainAxisAlignment: MainAxisAlignment.end,
children: <Widget>[
FloatingActionButton(
onPressed: () {
counterClass.increamentCounter();
},
tooltip: 'Increment',
child: Icon(Icons.add),
)
],
));
}
}
答案 0 :(得分:2)
您可能想在closeStream
类中创建一个名为Bloc
的方法。
void closeStream() {
_countController.close();
}
将HomePage
转换为StatefulWidget
,覆盖dispose()
方法,然后使用
@override
void dispose() {
counterClass.closeStream();
super.dispose();
}