我有这种振动方法,可使我的应用程序完全按照我的手机振动要求(Android 6 API23)。
但是,当我的朋友在他的手机(Android 9)上尝试操作时,它无法正常工作。它不断以错误的方式振动,他甚至无法使用应用程序中的按钮将其关闭。
如何使振动在更新版本的Android上完全相同?
long[] pattern = { 0, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000};
这是振动代码
v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
Log.d("VIBRATE ===>", "I AM VIBRATING");
// v.vibrate(VibrationEffect.createWaveform(pattern, 0)); This did not work
} else {
Log.d("VIBRATE ====>", "I AM VIBRATING");
v.vibrate(pattern , 0); //This do work on Android 6
}
这是停止振动的方法。 (同样适用于Android 6)
public static void stopVibration() {
v.cancel();
}
编辑我的尝试
所以我希望它振动1秒,暂停1秒,振动1秒,依此类推,直到按下按钮。您是否认为此代码适用于Android 9(或者我想API> 26)?
long[] mVibratePattern = new long[]{ 0, 1000, 1000, 1000, 1000, 1000, 1000, 1000};
int[] mAmplitudes = new int[]{0, 255, 255, 255, 255, 255, 255, 255};
v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
Log.d("VIBRATE ===>", "I AM VIBRATING");
VibrationEffect effect = VibrationEffect.createWaveform(mVibratePattern, mAmplitudes, 0); //Will this work on Android 9?
v.vibrate(effect);
} else {
Log.d("VIBRATE ====>", "I AM VIBRATING");
v.vibrate(pattern , 0); //This do work on Android 6
}
答案 0 :(得分:0)
所以我得到了Android 9手机,这使振动在Android 9上也一样。
long[] pattern = { 0, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000, 1000};
int[] mAmplitudes = new int[]{0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0};
v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
Log.d("VIBRATE ===>", "I AM VIBRATING");
VibrationEffect effect = VibrationEffect.createWaveform(pattern, mAmplitudes, 0); //This do work on Android 9
v.vibrate(effect);
} else {
Log.d("VIBRATE ====>", "I AM VIBRATING");
v.vibrate(pattern , 0); //This do work on Android 6
}
答案 1 :(得分:0)
Try this once
import android.os.Vibrator;
...
Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
// Vibrate for 500 milliseconds
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
v.vibrate(VibrationEffect.createOneShot(500,
VibrationEffect.DEFAULT_AMPLITUDE));
} else {
//deprecated in API 26
v.vibrate(500);
}