我正在尝试在按下鼠标键时在画布上添加一个正方形,我希望在释放鼠标键时将其保留在画布上,但是在释放键时它会消失。谁能帮助我,我在做什么错了?
int squareSize = 6;
final float DIFF_SIZE = 1;
final int MIN_COLOUR = 1;
final int MAX_COLOUR = 10;
final float INIT_RED = 100, INIT_GREEN = 50, INIT_BLUE = 80;
final float FINAL_RED = 255, FINAL_GREEN = 200, FINAL_BLUE = 250;
final float MAX_SIZE = 40;
final float X_SPACING = 10;
final float Y_SPACING = 10;
float squareX, squareY;
void setup() {
size(600, 600);
}
void draw() {
squareX = mouseX - squareSize / 2;
squareY = mouseY - squareSize / 2;
background(255);
drawRowsOfBlocks();
}
void drawOneBlock() {
rect(squareX, squareY, squareSize, squareSize);
for (int i = MIN_COLOUR; mousePressed && i <= MAX_COLOUR / 10; i++)
{
float redValue = INIT_RED + (i - MIN_COLOUR) / (MAX_COLOUR - MIN_COLOUR)(FINAL_RED - INIT_RED);
float greenValue = INIT_GREEN + (i - MIN_COLOUR) / (MAX_COLOUR - MIN_COLOUR)(FINAL_GREEN - INIT_GREEN);
float blueValue = INIT_BLUE + (i - MIN_COLOUR) / (MAX_COLOUR - MIN_COLOUR) * (FINAL_BLUE - INIT_BLUE);
fill(redValue, greenValue, blueValue);
rect(squareX, squareY, squareSize, squareSize);
squareSize += DIFF_SIZE;
}
if (squareSize > MAX_SIZE) {
squareSize = 6;
}
}
void drawRowsOfBlocks() {
drawOneBlock();
for (int i = 1; keyPressed && i <= 2; i++) {
drawOneBlock();
float squareY2;
squareY2 = squareY + squareSize + Y_SPACING;
squareY = squareY2;
}
}
答案 0 :(得分:2)
创建一个可以处理矩形的类。调用需要一种方法来绘制矩形(Draw()
)和一种方法来更新矩形的位置和大小(Update()
):
final int DIFF_SIZE = 1;
final int MIN_SIZE = 6;
final int MAX_SIZE = 40;
final float INIT_RED = 100, INIT_GREEN = 50, INIT_BLUE = 80;
final float FINAL_RED = 255, FINAL_GREEN = 200, FINAL_BLUE = 250;
class Rectangle {
int pos_x, pos_y, size;
color col;
Rectangle(int px, int py, int s, color c) {
col = c;
pos_x = px; pos_y = py;
size = s;
}
void Update(int px, int py, int inc_size) {
pos_x = px; pos_y = py;
size += inc_size;
if (size > MAX_SIZE)
size = MIN_SIZE;
float w = float(size - MIN_SIZE) / float(MAX_SIZE - MIN_SIZE);
float redValue = INIT_RED + w * (FINAL_RED - INIT_RED);
float greenValue = INIT_GREEN + w * (FINAL_GREEN - INIT_GREEN);
float blueValue = INIT_BLUE + w * (FINAL_BLUE - INIT_BLUE);
col = color(int(redValue), int(greenValue), int(blueValue));
}
void Draw() {
fill(col);
rect(pos_x-size/2, pos_y-size/2, size, size);
}
}
使用ArrayList
存储所有绘制的矩形:
ArrayList<Rectangle> rectangles = new ArrayList<Rectangle>();
添加一个全局布尔状态(drawingRect
),该状态指示当前是否按下了鼠标按钮。设置状态,并在发生mousePressed()
事件时在列表的末尾添加新的矩形。在mouseReleased()
事件发生时保持状态
boolean drawingRect = false;
void mousePressed() {
drawingRect = true;
color col = color(int(INIT_RED), int(INIT_GREEN), int(INIT_BLUE));
rectangles.add(new Rectangle(mouseX, mouseY, MIN_SIZE, col));
}
void mouseReleased() {
drawingRect = false;
}
只要状态为.Update()
表示已按下鼠标按钮,请使用方法drawingRect
来更改列表中最后一个矩形的位置和大小。
连续不断地绘制所有te矩形:
void setup() {
size(600, 600);
}
void draw() {
if (drawingRect && rectangles.size() > 0) {
Rectangle lastRect = rectangles.get(rectangles.size()-1);
lastRect.Update(mouseX, mouseY, DIFF_SIZE);
}
background(255);
for (int i = 0; i < rectangles.size(); i++) {
Rectangle rect = rectangles.get(i);
rect.Draw();
}
}