我有一个精灵,代表我在pygame中的游戏玩家,但他们向左移动的速度都比向右移动的速度快。
我代码的重要部分:
class Player(pygame.sprite.Sprite):
def __init__(self,
name,
width,
height,
image=None,
keys=dict(left=pygame.K_a, right=pygame.K_d, up=pygame.K_w, down=pygame.K_s),
jump_height=2.55,
move_speed=1.5,
pos=(0, 0)):
super().__init__()
self.name = name
if image is None:
self.rect = pygame.Rect(pos, (width, height))
else:
self.rect = pygame.Rect(pos, (width, height))
self.image = pygame.Surface((width, height))
self.image.fill(image)
self.keys = keys
self.width = width
self.height = height
self.pos = pos
self.rect.topleft = pos
self.VX = 0
self.VY = 0
self.jump_height = jump_height
self.move_speed = move_speed
self.haveJumped = False
self.wins = 0
def move(self):
self.VX = 0.0
pressed = pygame.key.get_pressed()
if pressed[self.keys["left"]]:
self.VX = -self.move_speed
if self.rect.left > 0:
self.rect.left += self.VX
if pressed[self.keys["right"]]:
self.VX = self.move_speed
if self.rect.right < windowWidth:
self.rect.right += self.VX
请问有人能告诉我为什么我的玩家向左移动得更快以及如何解决吗?
答案 0 :(得分:5)
按照Rect docs:
Rect对象的坐标都是整数。
Pygame的Rect用于处理像素,而您的move_speed
是1.5
,所以
if pressed[self.keys["left"]]:
self.VX = -self.move_speed
if self.rect.left > 0:
self.rect.left += self.VX
将您的矩形2
移到左侧,然后
if pressed[self.keys["right"]]:
self.VX = self.move_speed
if self.rect.right < windowWidth:
self.rect.right += self.VX
将您的矩形1
移动到右侧。
您应该在类中使用其他变量来存储对象的位置。您可以使用已经存在的pos
属性:
class Player(pygame.sprite.Sprite):
def __init__(self,
name,
width,
height,
image=None,
keys=dict(left=pygame.K_a, right=pygame.K_d, up=pygame.K_w, down=pygame.K_s),
jump_height=2.55,
move_speed=1.5,
pos=(0, 0)):
super().__init__()
self.name = name
if image is None:
self.rect = pygame.Rect(pos, (width, height))
else:
self.rect = pygame.Rect(pos, (width, height))
self.image = pygame.Surface((width, height))
self.image.fill(image)
self.keys = keys
self.width = width
self.height = height
self.pos = pos
self.rect.topleft = pos
self.VX = 0
self.VY = 0
self.jump_height = jump_height
self.move_speed = move_speed
self.haveJumped = False
self.wins = 0
def move(self):
self.VX = 0.0
pressed = pygame.key.get_pressed()
if pressed[self.keys["left"]]:
self.VX = -self.move_speed
if self.pos[0] > 0:
self.pos[0] += self.VX
if pressed[self.keys["right"]]:
self.VX = self.move_speed
if (self.pos[0] + self.width) < windowWidth:
self.pos[0] += self.VX
但是请注意,您需要相应地更改渲染代码。