我正在尝试使我认为对应用程序会有很好的效果-一系列图像(例如墙纸)将在视图期间不断在背景中滚动。我开始在Xamarin.Forms中对此进行原型制作,创建一个自定义控件。计划采用对角线平移,但从最基本的方法开始,但仍然很快遇到一些问题,即它并不完全平滑,因为它在这里和那里变得有点断断续续(即使使用缓存并且仅使用10kb的图像)和2 ),如果用户执行的动作更复杂,则可能会导致时滞,并且图像之间的渲染比实际情况更紧密。是否有一种方法可以解决此问题,以使其尽可能平滑且不会干扰(或干扰)其他UI元素,或者是否存在类似这种更好的方法-任何人都可以解决吗?请让我知道,谢谢。
FlyingImageBackground.cs
public class FlyingImageBackground : ContentView
{
public static readonly BindableProperty FlyingImageProperty =
BindableProperty.Create(nameof(FlyingImage), typeof(ImageSource), typeof(FlyingImageBackground), default(ImageSource), BindingMode.TwoWay, propertyChanged: OnFlyingImageChanged);
public ImageSource FlyingImage
{
get => (ImageSource)GetValue(FlyingImageProperty);
set => SetValue(FlyingImageProperty, value);
}
private AbsoluteLayout canvas;
public FlyingImageBackground()
{
this.canvas = new AbsoluteLayout()
{
HorizontalOptions = LayoutOptions.FillAndExpand,
VerticalOptions = LayoutOptions.FillAndExpand
};
this.canvas.SizeChanged += Canvas_SizeChanged;
Content = this.canvas;
}
~FlyingImageBackground() => this.canvas.SizeChanged -= Canvas_SizeChanged;
private static void OnFlyingImageChanged(BindableObject bindable, object oldValue, object newValue)
{
var control = (FlyingImageBackground)bindable;
control.BringToLife();
}
private void BringToLife()
{
if (this.canvas.Width <= 0 || this.canvas.Height <= 0)
return;
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
{
Device.BeginInvokeOnMainThread(async () =>
{
await SendImageWave();
});
return this.canvas.IsVisible;
});
}
private async Task SendImageWave()
{
var startingX = -100;
var endingX = this.canvas.Width;
if (endingX <= 0)
return;
endingX += 100;
var yPositions = Enumerable.Range(0, (int)this.canvas.Height).Where(x => x % 90 == 0).ToList();
var imgList = new List<CachedImage>();
foreach (var yPos in yPositions)
{
var img = new CachedImage
{
Source = FlyingImage,
HeightRequest = 50
};
imgList.Add(img);
this.canvas.Children.Add(img, new Point(startingX, yPos));
}
await Task.WhenAll(
imgList.Select(x => x.TranslateTo(endingX, 0, 10000)));
//.Concat(imgList.Select(x => x.TranslateTo(startingX, 0, uint.MinValue))));
imgList.ForEach(x =>
{
this.canvas.Children.Remove(x);
x = null;
});
imgList = null;
}
private void Canvas_SizeChanged(object sender, EventArgs e)
{
BringToLife();
}
}
用法示例:
只需将其与主要内容一起放入ContentPage中的Grid中: 例如:
<ContentPage.Content>
<Grid>
<controls:FlyingImageBackground FlyingImage="fireTruck.png" />
<StackLayout HorizontalOptions="Center">
<Button
Text="I'm a button!" />
<Label
FontAttributes="Bold,Italic"
Text="You're a good man, old sport!!!"
TextDecorations="Underline" />
</StackLayout>
</Grid>
</ContentPage.Content>
答案 0 :(得分:0)
切换到SkiaSharp,效果更好。动画看起来很流畅,如果流程中断,图像将保持适当的距离。在初稿中也使用内置的Xamarin动画实现了这一功能,我将检查的运行时间搞砸了。即使页面不再显示在屏幕上,IsVisible道具也将保持为true,因此在此新版本中,需要绑定到一个告诉我页面是否实际处于活动状态的属性(基于何时导航到和导航离开),如果没有,则停止动画。目前,这仍只是处理水平滚动效果。希望其他人觉得它有用,并且欢迎其他任何改进,请发表评论/发表答案!
[DesignTimeVisible(true)]
public class FlyingImageBackgroundSkia : ContentView
{
public static readonly BindableProperty IsActiveProperty =
BindableProperty.Create(
nameof(IsActive),
typeof(bool),
typeof(FlyingImageBackground),
default(bool),
BindingMode.TwoWay,
propertyChanged: OnPageActivenessChanged);
private SKCanvasView canvasView;
private SKBitmap resourceBitmap;
private Stopwatch stopwatch = new Stopwatch();
// consider making these bindable props
private float percentComplete;
private float imageSize = 40;
private float columnSpacing = 100;
private float rowSpacing = 100;
private float framesPerSecond = 60;
private float cycleTime = 1; // in seconds, for a single column
public FlyingImageBackgroundSkia()
{
this.canvasView = new SKCanvasView();
this.canvasView.PaintSurface += OnCanvasViewPaintSurface;
this.Content = this.canvasView;
string resourceID = "XamarinTestProject.Resources.Images.fireTruck.png";
Assembly assembly = GetType().GetTypeInfo().Assembly;
using (Stream stream = assembly.GetManifestResourceStream(resourceID))
{
this.resourceBitmap = SKBitmap.Decode(stream);
}
}
~FlyingImageBackgroundSkia() => this.resourceBitmap.Dispose();
public bool IsActive
{
get => (bool)GetValue(IsActiveProperty);
set => SetValue(IsActiveProperty, value);
}
private static async void OnPageActivenessChanged(BindableObject bindable, object oldValue, object newValue)
{
var control = (FlyingImageBackgroundSkia)bindable;
await control.AnimationLoop();
}
private async Task AnimationLoop()
{
this.stopwatch.Start();
while (IsActive)
{
this.percentComplete = (float)(this.stopwatch.Elapsed.TotalSeconds % this.cycleTime) / this.cycleTime; // always between 0 and 1
this.canvasView.InvalidateSurface(); // trigger redraw
await Task.Delay(TimeSpan.FromSeconds(1.0 / this.framesPerSecond)); // non-blocking
}
this.stopwatch.Stop();
}
private void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)
{
SKImageInfo info = args.Info;
SKSurface surface = args.Surface;
SKCanvas canvas = surface.Canvas;
canvas.Clear();
var xPositions = Enumerable.Range(0, info.Width + (int)this.columnSpacing).Where(x => x % (int)this.columnSpacing == 0).ToList();
xPositions.Insert(0, -(int)this.columnSpacing);
var yPositions = Enumerable.Range(0, info.Height + (int)this.rowSpacing).Where(x => x % (int)this.rowSpacing == 0).ToList();
yPositions.Insert(0, -(int)this.rowSpacing);
if (this.resourceBitmap != null)
{
foreach (var xPos in xPositions)
{
var xPosNow = xPos + (this.rowSpacing * this.percentComplete);
foreach (var yPos in yPositions)
{
canvas.DrawBitmap(
this.resourceBitmap,
new SKRect(xPosNow, yPos, xPosNow + this.imageSize, yPos + this.imageSize));
}
}
}
}
}