@ObjectBinding不适用于协议

时间:2019-06-21 19:16:47

标签: swift swiftui

我有一个SwiftUI视图,其中有一个@ObjectBinding progression: Progressable,如下所示:

struct ProgressBarComponent : View {
  @ObjectBinding var progression: Progressable
  var progressAnimation: Animation {
    Animation
    .spring(stiffness: 43, initialVelocity: 3.2)
    .speed(3)
    .delay(0.07)
  }

  var body: some View {
    VStack {
      HStack {
        Text(self.progression.name)
          .font(.subheadline)
          .color(.gray)
        Spacer()
        Text(self.progression.description)
          .font(.subheadline)
          .color(.gray)
      }
        .padding(.bottom, -8)
        .padding(.horizontal, 4)
      ZStack {
        GeometryReader { geometry in
          Capsule()
          .fill(
            Color(.displayP3,
              red: 150 / 255,
              green: 150 / 255,
              blue: 150 / 255,
              opacity: 0.1)
          )
          .overlay(
            ZStack(alignment: .leading) {
              Circle()
                .fill(self.progression.gradient)
                .position(x: 7, y: 7)
              Capsule()
                .size(
                  width: geometry.size.width * self.progression.progress,
                  height: geometry.size.height)
                .fill(self.progression.gradient)
                .animation(self.progressAnimation)
            }
          )
        }
      }
        .frame(width: nil, height: 14, alignment: .leading)
    }
      .padding()
  }
}

我创建的协议如下所示:

protocol Progressable: BindableObject {
  var name: String { get }
  var description: String { get }
  var progress: CGFloat { get }
  var gradient: LinearGradient { get set }
}

最后,我有一个实现BaseNutrient协议的Progressable类:

class BaseNutrient: Progressable {
  let unitFormatter = NumberFormatter()

  var didChange = PassthroughSubject<BaseNutrient, Never>()

  var name: String
  var description: String {
    get {
      return
        "\(unitFormatter.string(from: NSNumber(value: Float(current)))!) / \(unitFormatter.string(from: NSNumber(value: Float(total)))!) \(unit.rawValue)"
    }
  }

  var unit: NutrientUnit

  var current: CGFloat
  var total: CGFloat
  var progress: CGFloat {
    get {
      return current / total
    }
  }

  var gradient: LinearGradient

  init(name: String, unit: NutrientUnit, total: CGFloat, colors: [Color] = [Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255), Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)], start: CGFloat = 0) {
    self.name    = name
    self.unit    = unit
    self.total   = total
    self.current = start

    unitFormatter.locale = Locale.current
    unitFormatter.numberStyle = .decimal
    unitFormatter.maximumFractionDigits = 0

    gradient = LinearGradient(gradient: .init(colors: colors), startPoint: .init(x: 0.0, y: 0),
        endPoint: .init(x: 1.0, y: 0))
  }

  func addProgress(_ progress: CGFloat) {
    current += progress
    if current > total {
      current = total
    }
    didChange.send(self)
  }

  func removeProgress(_ progress: CGFloat) {
    current -= progress
    if current < 0 {
      current = 0
    }
    didChange.send(self)
  }

}

如果我在SwiftUI视图中使用BaseNutrient作为Progressable的类型,则所有内容都会编译并运行良好。如果我改用协议Progressable,则构建将永远不会结束并且会挂起,永远不会给我任何错误。有人知道会发生什么吗?

1 个答案:

答案 0 :(得分:1)

当您将Progressable用作直接类型时,编译无法推断BindableObject.PublisherType关联类型。

添加<P: Progressable>将有助于编译器。 不幸的是,编译器只是挂起,没有给出合理的错误消息。

请参阅:

struct ProgressBarComponent<P: Progressable> : View {
    @ObjectBinding var progression: P

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