通过udp在c ++和simulink之间进行通信

时间:2019-06-21 14:43:03

标签: c++ udp simulink

我试图让我的c ++程序通过udp与simulink模型进行通信,特别是计划将数据从c ++传输到simulink,并使用某些simulink模型进行处理,然后将结果发送回去到c ++进行进一步编程,并且数据传输将通过udp(对于c ++的udp套接字,对于simulink的udp实时发送/接收块)来实现。它将重复几次。

我建立了一个while循环,其中c ++继续从txt文件中读取数据,并通过udp将其发送到simulink,效果很好,数据已被乘以2并发送回c ++,但是c ++无法接收正确的数据从simulink发送的数据。在每个周期内接收到的数据为“ 0”。但是,如果我发送的数据是常量,则c ++中的接收函数也可以正常工作。

ifstream file_x("x1.txt"); ifstream file_y("y1.txt"); ifstream file_z("z1.txt"); double x; double y; double z; int main() { //Local Varaiable definition cout<<"\t\t--------------------UDP Server----------------"<<endl; cout<<endl; WSADATA WinsockData; int iWsaStartup; int iWsaCleanup; SOCKET UDPSocketServer1; SOCKET UDPSocketClient3; struct sockaddr_in UDPClient1; struct sockaddr_in UDPServer3; char Buffer1[200]; char Buffer3[200]; int iBufferLen1 = 200+1; int iBufferLen3 = 200+1; int iBind3; int iReceiveFrom; int iSendTo; int iUDPClientLen1 = sizeof(UDPClient1); int iUDPClientLen2 = sizeof(UDPClient2); int iUDPServerLen3 = sizeof(UDPServer3); int iCloseSocket1; int iCloseSocket3; //STEP-1: initialization of Winsock iWsaStartup = WSAStartup(MAKEWORD(2,2), &WinsockData); if (iWsaStartup != 0) { cout<<"WSAStartUp Fun Failed!"<<endl; } else { cout<<"WSAStartUp Success"<<endl; } //STEP-2: Fill the UDPClient(SOCKET ADDRESS) Structure UDPClient1.sin_family = AF_INET; UDPClient1.sin_addr.s_addr = inet_addr("127.0.0.1"); UDPClient1.sin_port = htons(8001); UDPServer3.sin_family = AF_INET; UDPServer3.sin_addr.s_addr = inet_addr("127.0.0.3"); UDPServer3.sin_port = htons(8003); //STEP-3: Socket Creation UDPSocketServer1 = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (UDPSocketServer1 == INVALID_SOCKET) { cout<<"Socket1 Creation Failed & Error No ->"<<WSAGetLastError()<<endl; } else { cout<<"Socket1 Creation Success"<<endl; } UDPSocketClient3 = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (UDPSocketClient3 == INVALID_SOCKET) { cout<<"Socket3 reation Failed = "<<WSAGetLastError()<<endl; } else { cout<<"Socket3 Creation Success"<<endl; } //STEP-4: Bind the server iBind3 = bind(UDPSocketClient3, (SOCKADDR*)&UDPServer3, sizeof(UDPServer3)); if (iBind3 == SOCKET_ERROR) { cout<<"Binding Failed & Error No ->"<<WSAGetLastError()<<endl; } //STEP-4-1: SendTo Fun send data to client while (!file_x.eof()) { file_x >> x; file_y >> y; file_z >> z; sprintf_s(Buffer1,200,"%0.2f\r\n %0.2f\r\n %0.2f\r\n",x,y,z); iSendTo = sendto(UDPSocketServer1, Buffer1, iBufferLen1, MSG_DONTROUTE, (SOCKADDR*)&UDPClient1, sizeof(UDPClient1)); if (iSendTo == SOCKET_ERROR) { cout<<"Sending Data Failed & Error No ->"<<WSAGetLastError()<<endl; } else { cout<<"Sending Data Success"<<endl; } iReceiveFrom = recvfrom(UDPSocketClient3, Buffer3, iBufferLen3, MSG_PEEK, (SOCKADDR*)&UDPServer3, &iUDPServerLen3); if (iReceiveFrom == SOCKET_ERROR) { cout<<"Receiving failed & Error No ->"<<WSAGetLastError()<<endl; } else { cout<<"Receiving Success"<<endl; cout<<"Receive Data ->"<<Buffer3<<endl; } } //STEP-6: CloseSocket Function iCloseSocket1 = closesocket(UDPSocketServer1); if (iCloseSocket1 == SOCKET_ERROR) { cout<<"Socket1 Closing failed & Error No ->"<<WSAGetLastError()<<endl; } else { cout<<"Socket1 Closing Success"<<endl; } iCloseSocket3 = closesocket(UDPSocketClient3); if (iCloseSocket3 == SOCKET_ERROR) { cout<<"Socket3 Closing failed & Error No ->"<<WSAGetLastError()<<endl; } else { cout<<"Socket3 Closing Success"<<endl; } //STEP-7: WSACleanUp Fun for Terminating from DLL iWsaCleanup = WSACleanup(); if (iWsaCleanup == SOCKET_ERROR) { cout<<"WSA Cleanup Success"<<endl; } else { cout<<"WSA Cleanup Success"<<endl; } system("pause"); return 0; }

1 个答案:

答案 0 :(得分:0)

我发现recvfrom函数中的标志在此问题中很重要,可以参考其文档,并将MSG_PEEK更改为0并考虑我的应用程序,我使用了另一个项目仅接收从simulink发送的数据,并且这个问题已经解决了。