我有一个可变状态计数器,我想在按下键a
时将其减1,而在按下d
键时将其加1。
我想出了一个启发:按下一个键时仅增加一个,但是我的代码无法按预期工作,当我将was_pressed
变量重置为false
时,状态计数器开始增加自己。
running = True
state_counter = 0
number_of_states = 0
was_pressed = False
import pygame
while running:
for event in pygame.event.get():
if event.type == QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
# The user closed the window or pressed escape
running = False
if event.type == KEYDOWN and event.key==K_a:
if not was_pressed:
state_counter -= 1
print("state_counter %d times"%state_counter)
was_pressed = True
else:
was_pressed = False
elif event.type == KEYDOWN and event.key == K_d:
if not was_pressed:
state_counter += 1
print("state_counter %d times"%state_counter)
was_pressed = True
else:
was_pressed = False
pygame.quit()
print('Done!, state counter is: ', state_counter)
问题是我需要变量同时增加和减少(与所提到的问题有所不同),当然我需要每次按下键时都要更改变量(可能是前一种情况)问题,但我无法实现。)我也不能time.sleep()
,因为我不想让程序进入睡眠状态。
任何帮助表示感谢,非常感谢。
答案 0 :(得分:1)
KEYDOWN
事件仅在按下键时发生一次。按住键时不会连续出现。因此,不需要was_pressed
状态:
while running:
for event in pygame.event.get():
if event.type == QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE):
# The user closed the window or pressed escape
running = False
if event.type == KEYDOWN and event.key==K_a:
state_counter -= 1
print("state_counter %d times"%state_counter)
elif event.type == KEYDOWN and event.key == K_d:
state_counter += 1
print("state_counter %d times"%state_counter)
答案 1 :(得分:1)
import pyautogui
import pygame
Number_of_Presses = 0
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_a:
Number_of_Presses -= 1
print (Number_of_Presses)
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_d:
Number_of_Presses += 1
print (Number_of_Presses)