我已经使用CAShapeLayer创建了一个圈子。现在,我想向控件中添加文本,但是我不确定如何这样做(看起来不错)。
我有以下代码:
import Foundation
import UIKit
class Gauge : UIView
{
private var shapeLayer = CAShapeLayer()
private var maskingLayer = CAShapeLayer()
private var gradientLayer = CAGradientLayer()
private var textLayers: [CATextLayer] = []
private var mValue: CGFloat = 0.0
private var mSegments = 9
private let textHeight: CGFloat = 24.0
// MARK: Properties
var lineWidth: CGFloat = 32.0
var min: CGFloat = 0.0
var max: CGFloat = 100.0
var segments: Int
{
get { return self.mSegments - 1 }
set
{
self.mSegments = newValue + 1
self.commonInit()
}
}
var progress: CGFloat
{
get
{
let diff = abs(self.min) + self.max
return self.value / diff
}
}
var segmentSize: CGFloat = 270.0
{
didSet
{
self.value = 0.0
self.commonInit()
}
}
var value: CGFloat
{
get { return self.mValue }
set
{
if self.mValue == newValue { return }
if newValue < 0.0
{
self.mValue = 0.0
}
else if newValue > self.max
{
self.mValue = self.max
}
else
{
self.mValue = newValue
}
self.maskingLayer.strokeStart = 0.0
self.maskingLayer.strokeEnd = 0.5
}
}
override init(frame: CGRect)
{
super.init(frame: frame)
self.commonInit()
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
self.commonInit()
}
fileprivate func commonInit()
{
self.value = 50
self.determineLineWidth()
self.initLayers()
self.initDataLayers()
self.initTextLayers()
}
override func layoutSubviews()
{
super.layoutSubviews()
self.commonInit()
}
fileprivate func initTextLayers()
{
for textLayer in self.textLayers
{
textLayer.removeFromSuperlayer()
}
let fontSize: CGFloat = self.getFontSize()
for i in 0 ... self.segments
{
let orientation = CGFloat(i) * (1.0 / CGFloat(self.segments))
let span = self.max + abs(self.min)
let step = span / CGFloat(self.segments)
let value = CGFloat(i) * step
let font = UIFont.systemFont(ofSize: fontSize, weight: .bold)
let width = Utilities.measure(Int(value).description, .zero, font)
let point = self.getLabelPosition(orientation, width)
let layer = CATextLayer()
layer.contentsScale = UIScreen.main.scale
layer.font = font
layer.foregroundColor = UIColor.black.cgColor
layer.fontSize = fontSize
layer.string = Int(value).description
layer.alignmentMode = .center
layer.frame = CGRect(origin: point, size: .init(width: 48.0, height: self.textHeight))
self.textLayers.append(layer)
self.layer.addSublayer(layer)
}
}
fileprivate func gaugeFont() -> UIFont
{
let valueFontSize = self.getFontSize()
return UIFont.boldSystemFont(ofSize: valueFontSize)
}
fileprivate func getFontSize() -> CGFloat
{
if self.bounds.height < 128.0
{
return 10.0
}
else if self.bounds.height < 256.0
{
return 14.0
}
else
{
return 18.0
}
}
fileprivate func initDataLayers()
{
self.maskingLayer.removeFromSuperlayer()
let fillPath = self.createPath()
self.maskingLayer.frame = self.bounds
self.maskingLayer.path = fillPath.cgPath
self.maskingLayer.lineCap = .round
self.maskingLayer.fillColor = UIColor.clear.cgColor
self.maskingLayer.strokeColor = UIColor.black.cgColor
self.maskingLayer.lineWidth = self.lineWidth / 2.0
self.maskingLayer.position = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
self.layer.addSublayer(self.maskingLayer)
}
fileprivate func calculateAngle(_ value: CGFloat) -> CGFloat
{
let diff = abs(self.min) + self.max
return value / diff
}
fileprivate func getLabelPosition(_ progress: CGFloat, _ width: CGFloat) -> CGPoint
{
let size = Swift.min(self.bounds.width - self.lineWidth, self.bounds.height - self.lineWidth)
let center = CGPoint(x: self.bounds.midX, y: self.bounds.midY)
let alpha = (180.0 - self.segmentSize) / 2.0
let radius = size / 2.0 - self.lineWidth - width
let cx = center.x
let cy = center.y
let angle = self.segmentSize * progress
let x2 = self.deg2rad(180.0 + alpha + angle)
let outerX = cx + (radius + self.lineWidth / 2.0) * CGFloat(cos(x2))
let outerY = cy + (radius + self.lineWidth / 2.0) * CGFloat(sin(x2))
return CGPoint(x: outerX, y: outerY)
}
fileprivate func initLayers()
{
self.shapeLayer.removeFromSuperlayer()
let path = self.createPath()
self.shapeLayer = CAShapeLayer()
self.shapeLayer.frame = self.bounds
self.shapeLayer.path = path.cgPath
self.shapeLayer.strokeColor = UIColor.lightGray.cgColor
self.shapeLayer.fillColor = nil
self.shapeLayer.lineWidth = self.lineWidth / 2.0
self.shapeLayer.lineCap = .round
self.layer.addSublayer(self.shapeLayer)
}
fileprivate func createPath() -> UIBezierPath
{
let size = Swift.min(self.frame.width - self.lineWidth / 2, self.frame.height - self.lineWidth)
let center = CGPoint(x: self.frame.width / 2.0, y: self.frame.height / 2.0)
let alpha = (180.0 - self.segmentSize) / 2.0
let path = UIBezierPath(arcCenter: center, radius: size / 2.0, startAngle: self.deg2rad(180.0 + alpha), endAngle: self.deg2rad(360.0 - alpha), clockwise: true)
return path
}
fileprivate func determineLineWidth()
{
if self.bounds.height < 192.0
{
self.lineWidth = 20.0
}
else if self.bounds.height < 320
{
self.lineWidth = 32.0
}
else
{
self.lineWidth = 40.0
}
}
fileprivate func deg2rad(_ number: CGFloat) -> CGFloat
{
return number * .pi / 180
}
}
我尝试手动添加各种偏移量,但是当控件调整大小时,它又开始看起来很糟糕。我可以使用某种公式来计算确切位置吗?
答案 0 :(得分:2)
看起来getLabelPosition
返回了一个点,该点应该用作文本的中心,但是您要将其传递到框架,因此将其用作左上点。
您需要将标签偏移一半,以获取原点。
let size = CGSize(width: 48.0, height: self.textHeight)
var origin = point
origin.x -= size.width / 2
origin.y -= size.height / 2
layer.frame = CGRect(origin: origin, size: size)