对于投影,我想制作1px x 2px UIImage并手动将像素设置为某些RGBA值。
我该怎么做?我宁愿不用微小的png污染我的捆绑包。
谢谢!
答案 0 :(得分:4)
这是一种方法。首先分配用RGB值填充的内存,然后调用'imageWithBytes'函数。
您分配的内存应为4 * width * height bytes。每个像素由四个字节描述,顺序为A,R,G,B。
完成后不要忘记释放记忆!
+ (UIImage*)imageWithBytes:(unsigned char*)data size:(CGSize)size { CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); if (colorSpace == NULL) { NSLog(@"Could not create color space"); return nil; } CGContextRef context = CGBitmapContextCreate( data, size.width, size.height, 8, size.width * 4, colorSpace, kCGImageAlphaPremultipliedFirst); CGColorSpaceRelease(colorSpace); if (context == NULL) { NSLog(@"Could not create context"); return nil; } CGImageRef ref = CGBitmapContextCreateImage(context); if (ref == NULL) { NSLog(@"Could not create image"); return nil; } CGContextRelease(context); UIImage* image = [UIImage imageWithCGImage:ref]; CFRelease(ref); return image; }
答案 1 :(得分:1)
UIImage
扩展程序:
extension UIImage {
class func imageWithColor(color: UIColor, size: CGSize) -> UIImage {
let rect = CGRect(origin: CGPoint.zeroPoint, size: size)
UIGraphicsBeginImageContext(rect.size)
let context = UIGraphicsGetCurrentContext()
CGContextSetFillColorWithColor(context, color.CGColor)
CGContextFillRect(context, rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image
}
}
答案 2 :(得分:-1)
UIImageView *imageView = [[UIImageView alloc] initWithFrame:yourFrame];
imageView.backgroundColor = [UIColor colorWithRed:redValue green:greenValue blue:blueValue alpha:alphaValue];
[self.view addSubview:imageView];
[imageView release];
希望这有帮助