我正在使用AVAssetReader从AVAsset提取SampleBuffers。我使用下面的代码片段将每个CMSampleBuffer转换为MTLTexture。但是,我得到了CVPixelBuffer的期望,但是当我尝试对其进行转换时却得到了。预期输出为 ..
我已经尝试调试准确的宽度和高度,我尝试使用发生相同问题的其他视频,尝试创建不同的textureCache。同样的问题。
func convertToMTLTexture(sampleBuffer: CMSampleBuffer?) -> MTLTexture? {
if let textureCache = textureCache,
let sampleBuffer = sampleBuffer,
let imageBuffer:CVPixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer) {
let width = CVPixelBufferGetWidth(imageBuffer)
let height = CVPixelBufferGetHeight(imageBuffer)
var texture: CVMetalTexture?
CVMetalTextureCacheCreateTextureFromImage(kCFAllocatorDefault, textureCache,
imageBuffer, nil, .bgra8Unorm, width, height, 0, &texture)
if let texture = texture {
return CVMetalTextureGetTexture(texture)
}
}
return nil
}