如何测试2个方形对象之间的碰撞? 我有一个玩家,还有一个障碍物,我想检查一下它们是否彼此碰撞。
我尝试使用很多碰撞检测算法,但是它们似乎在我的项目中不起作用,或者我只是没有正确地编写它们。
这是我的玩家碰撞功能,一开始它已经定义了x,y位置和一个接地变量。
this.testCollisions = function(other){
if (this.x+20 < other.x || this.x > other.x+other.w ||
this.y+20 < other.y || this.y > other.y+other.h) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
它认为对象位于下方某处,并且它具有无限的x轴? 块对象中发生碰撞的重要变量是:
this.x = x; // float
this.y = y;
this.h = 40;
this.w = 40;
它也从一开始就开始下降,即使我在开始时就将其设置在块上。 谢谢您的宝贵时间。
Here is my full code ( each function NAME(){} is a new file)
function Player(){
this.x = width/2+10;
this.y = height/2-20;
this.grounded = true;
this.show = function(){
fill(255);
square(this.x,this.y,20);
}
this.testCollisions = function(other){
if (this.x+20 < other.x || this.x > other.x+other.w ||
this.y+20 < other.y || this.y > other.y+other.h) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
this.affectGravity = function(){
if (!this.grounded)
this.y+=1;
}
}
function Block(x,y,grassed){
this.grassed = grassed; // bool
this.x = x; // float
this.y = y;
this.h = 40;
this.w = 40;
this.gh = 15;
this.gw = 40;
this.render = function(){
if (this.grassed){
fill("#AF7250");
rect(this.x,this.y,this.w,this.h);
fill("#869336");
rect(this.x,this.y,this.gw,this.gh);
}
}
}
var block;
var player;
var grounded = true;
function setup() {
createCanvas(400, 400);
block = new Block(height/2,width/2,true);
player = new Player();
}
function draw() {
background(120);
block.render();
player.show();
if (keyIsDown(LEFT_ARROW)){
player.x --;
} else if (keyIsDown(RIGHT_ARROW)){
player.x ++;
}
strokeWeight(1);
player.testCollisions(block);
player.affectGravity();
console.log(player.grounded);
}
function keyPressed(){
if (player.grounded && keyCode === 32){
for (let i = 0; i < 10; i++)
player.y-=1;
}
}
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答案 0 :(得分:0)
要检查与矩形的碰撞,您必须检查矩形在两个维度上是否重叠。
对于每个维度,可能存在以下几种情况(例如x维度):
不重叠:
x1 x1+w1
+----+
+----+
x2 x2+w2
x1 x1+w1
+----+
+----+
x2 x2+w2
重叠
x1 x1+w1
+--------------+
+----+
x2 x2+w2
x1 x1+w1
+----+
+---------------+
x2 x2+w2
x1 x1+w1
+---------+
+----------+
x2 x2+w2
x1 x1+w1
+----------+
+----------+
x2 x2+w2
这意味着,如果范围重叠,则
x1 < x2+w2 AND x2 < x1+w1
这导致以下情况:
this.testCollisions = function(other){
if (this.x < other.x+other.w && other.x < this.x+20 &&
this.y < other.y+other.h && other.y < this.y+20) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
function Player(){
this.x = width/2+10;
this.y = 10;
this.grounded = true;
this.show = function(){
fill(255);
square(this.x,this.y,20);
}
this.testCollisions = function(other){
if (this.x < other.x+other.w && other.x < this.x+20 &&
this.y < other.y+other.h && other.y < this.y+20) {
print("collision")
this.grounded = true;
} else {
this.grounded = false;
}
}
this.affectGravity = function(){
if (!this.grounded)
this.y+=1;
}
}
function Block(x,y,grassed){
this.grassed = grassed; // bool
this.x = x; // float
this.y = y;
this.h = 40;
this.w = 40;
this.gh = 15;
this.gw = 40;
this.render = function(){
if (this.grassed){
fill("#AF7250");
rect(this.x,this.y,this.w,this.h);
fill("#869336");
rect(this.x,this.y,this.gw,this.gh);
}
}
}
var block;
var player;
var grounded = true;
function setup() {
createCanvas(400, 200);
block = new Block(width/2,height-40,true);
player = new Player();
}
function draw() {
background(120);
block.render();
player.show();
if (keyIsDown(LEFT_ARROW)){
player.x --;
} else if (keyIsDown(RIGHT_ARROW)){
player.x ++;
}
strokeWeight(1);
player.testCollisions(block);
player.affectGravity();
console.log(player.grounded);
}
function keyPressed(){
if (player.grounded && keyCode === 32){
for (let i = 0; i < 10; i++)
player.y-=1;
}
}
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