防止圈子重叠

时间:2019-06-08 02:06:05

标签: python matplotlib pygame

我在尝试产生在python中不重叠的圆时遇到一些困难。我已经尝试了pylab和matplotlib,但无济于事。我觉得这与我的逻辑/算法有关,我需要一些帮助来找出问题所在。 (PS请原谅我格式化错误的问题。这是我第一次使用StackOverFlow。)预先感谢。

Python Pygame randomly draw non overlapping circles

我已经看到了此链接,但看不到出什么问题了!

from pylab import *
from scipy.spatial import distance
import matplotlib.pyplot as plt
import matplotlib.animation as animation
import random

fig, ax = plt.subplots()
list1 = [[0,0,0]]
def generatecircle():
    stuff1 = 0
    stuff2 = 20
    while stuff1 <stuff2:
        x = random.random()
        y = random.random()
        r = 0.05
        shouldprint = True
        for i in list1:
            print("****")
            print(x)
            print(i)
            print(list1)
            if notincircle(x,y,r , i[0],i[1],i[2]):
                shouldprint = True
            else:
                shouldprint =  False

        if shouldprint:
            list1.append([x,y,r])
            circle = Circle((x,y), radius = r, facecolor = 'red')
            ax.add_patch(circle)
            stuff1 += 1     
            try:
                list1.remove([0,0,0])
            except:
                pass


def notincircle(x1,y1,r1,x2,y2,r2):
    dist = math.sqrt( ((x2-x1)**2) + ((y2-y1)**2) )
    if dist >= (r1 + r2):
        return True
    else:
        return False

generatecircle()
plt.show()
import pygame, random, math

red = (255, 0, 0)
width = 800
height = 600
circle_num = 10
tick = 2
speed = 5

pygame.init()
screen = pygame.display.set_mode((width, height))

list1 = [[0,0,0]]
def generatecircle():
    stuff1 = 0
    stuff2 = 20
    shouldprint = True
    while stuff1 <stuff2:
        x = random.randint(0,width)
        y = random.randint(0,height)
        r = 50

        for i in list1:
            print("****")
            print(x)
            print(i)
            print(list1)
            if notincircle(x,y,r , i[0],i[1],i[2]):
                shouldprint = True
            else:
                shouldprint =  False

        if shouldprint:
            print("Print!")
            list1.append([x,y,r])
            #circle = Circle((x,y), radius = r, facecolor = 'red')
            pygame.draw.circle(screen, red, (x,y), r, tick)
            pygame.display.update()
            stuff1 += 1     
            try:
                list1.remove([0,0,0])
            except:
                pass


def notincircle(x1,y1,r1,x2,y2,r2):
    dist = math.sqrt( ((x2-x1)**2) + ((y2-y1)**2) )
    if dist >= (r1 + r2):
        return True
    else:
        return False

generatecircle()
while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            quit()

圆圈仍然重叠!

1 个答案:

答案 0 :(得分:0)

问题出在您的代码shouldprint中的变量。如果它找到一个重叠的圆,则无论最后一次测试的圆是什么,它都应该为False。

for i in list1:
    print("****")
    print(x)
    print(i)
    print(list1)
    # Should print will now be false if even 1 circle is found
    if not notincircle(x,y,r , i[0],i[1],i[2]):
        shouldprint = False

在测试单个圆之前,您还需要使shouldprint从True开始,因此您希望在while循环中将其重置。

# shouldprint = True # This should be deleted
    while stuff1 < stuff2:
        x = random.randint(0,width)
        y = random.randint(0,height)
        r = 50
        shouldprint = True # Moved should print here

最后,您可以只返回布尔结果的值。您无需说“如果为true,则返回true”。

if dist >= (r1 + r2):
    return True
else:
    return False

可以转换为

return dist >= (r1 + r2)