我实现了以下code from Apple。旨在观察playerItem状态的变化。问题是由于某种原因它不起作用。准备就绪后,观察功能将无法运行。
所有相关代码如下:
func preloadVideo(media: Media) {
//setup code, and then:
media.playerItem1!.addObserver(self,
forKeyPath: #keyPath(AVPlayerItem.status),
options: [.old, .new],
context: &playerItemContext)
}
观察方法:
private var playerItemContext = 0
override func observeValue(forKeyPath keyPath: String?, of object: Any?, change: [NSKeyValueChangeKey : Any]?, context: UnsafeMutableRawPointer?) {
// Only handle observations for the playerItemContext
print("jdslfhjkfdhaldfahjkflhajfldashkjfdshkjlas")
guard context == &playerItemContext else {
super.observeValue(forKeyPath: keyPath, of: object,change: change, context: context)
return
}
if keyPath == #keyPath(AVPlayerItem.status) {
let status: AVPlayerItem.Status
// Get the status change from the change dictionary
if let statusNumber = change?[.newKey] as? NSNumber {
status = AVPlayerItem.Status(rawValue: statusNumber.intValue)!
} else {
status = .unknown
}
print("dsfdgddgdggdgdgdgddsafdsaf434fdfdg433444343")
// Switch over the status
switch status {
case .readyToPlay:
//Stop animation, and go to p3
print("dsfdsafdsaf434433444343")
if goToVideo {
print("Runinfdsh sahkbdsfhbsadfbadsfl")
goToP3()
}
break
// Player item is ready to play.
case .failed: break
// Player item failed. See error.
case .unknown: break
// Player item is not yet ready.
@unknown default: break
//fatal error
}
}
}
此方法将首先运行:
@objc func viewHandleTap(_ sender: UITapGestureRecognizer) {
if selectedPost?.interimMedia.first?.imageURLString != nil || selectedPost?.interimMedia.first!.playerQueue?.status.rawValue == 1 {
//do something
} else {
//status is 0 (video has not loaded yet)//load animation
//this runs...
goToVideo = true
}
}
我如何使其起作用?目前,观察方法中没有任何内容可以打印。
如果还有另一种方法可以完成此操作,然后发布答案。
答案 0 :(得分:1)
尝试通过将addObserver选项更新为[.old,.new,.initial,.prior]。