您好我正在尝试制作像斗球一样的游戏,
我在iPhone中使用box2d作为UIView的物理引擎, 我创建世界并在其中添加对象。 把每件事都设定得很好。
但我不知道当用户释放淀粉时我怎样才能画出淀粉和弹跳。 (见图)
请有任何人解决。
答案 0 :(得分:1)
我通过以下代码解决了这个问题。声明可变数组。
NSMutableArray *arrTouches;
- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if([[touches allObjects] count] == 1)
{
if([arrTouches count]==2)
{
UITouch *touch = [[touches allObjects] objectAtIndex:0];
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
[arrTouches replaceObjectAtIndex:1 withObject:NSStringFromCGPoint(location)];
[self jumpBall];
}
}
}
- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
if([[touches allObjects] count] == 1)
{
if([arrTouches count] == 1)
{
UITouch *touch = [[touches allObjects] objectAtIndex:0];
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
[arrTouches addObject:NSStringFromCGPoint(location)];
}
else if([arrTouches count] == 2)
{
UITouch *touch = [[touches allObjects] objectAtIndex:0];
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
[arrTouches replaceObjectAtIndex:1 withObject:NSStringFromCGPoint(location)];
}
}
}
- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [[touches allObjects] objectAtIndex:0];
CGPoint location = [touch locationInView: [touch view]];
location = [[CCDirector sharedDirector] convertToGL: location];
if([[touches allObjects] count] == 1 && CGRectContainsPoint(_ball.boundingBox, location))
{
NSLog(@"Touch Begin : X: %f Y: %f",location.x,location.y);
[arrTouches addObject:NSStringFromCGPoint(location)];
}
}
-(void)jumpBall
{
CGPoint diff = ccpSub(CGPointFromString([arrTouches objectAtIndex:0]), CGPointFromString([arrTouches objectAtIndex:1]));
CGPoint oldP = CGPointFromString([arrTouches objectAtIndex:0]);
CGPoint newP = CGPointFromString([arrTouches objectAtIndex:1]);
CGPoint p = CGPointFromString([arrTouches objectAtIndex:1]);
float floatX = p.x/PTM_RATIO;
float floatY = p.y/PTM_RATIO;
_body->ApplyForce(b2Vec2(-5.0f*diff.x,5.0f*newP.y), _body->GetPosition());
[arrTouches removeAllObjects];
}