我希望能够使用WASD键旋转透视相机。按下W和S键将使照相机沿X轴旋转,按下A和D键将使照相机沿Y轴旋转。为此,我创建了一个名为RotateCamera的类,该类扩展了PerspectiveCamera类并包括方法I旋转相机。这种方式通常可行,但是我发现是否先使用向上箭头键将摄像机向前移动,然后向W键发送垃圾邮件,以使摄像机旋转360度,当球体返回视图时,它就很远了,并且可以移动使用箭头键的相机似乎会在随机方向上移动它。我想知道为什么这是/如何解决?下面是我课程的副本。
package ui;
import javafx.scene.PerspectiveCamera;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Transform;
/**
* A PerspectiveCamera that includes methods which allow it to be rotated
*/
public class RotateCamera extends PerspectiveCamera {
Transform currTransform;
/**
* Constructor
* Creates a new camera with default Rotate transform
*/
public RotateCamera() {
currTransform = new Rotate();
}
/**
* Rotates the camera along the x-axis according to the given angle
* @param angle the amount of degrees the camera is rotated
*/
public void rotateInX(int angle) {
Rotate newRotation = new Rotate(angle, Rotate.X_AXIS);
rotateCam(newRotation);
}
/**
* Rotates the camera along the y-axis according to the given angle
* @param angle the amount of degrees the camera is rotated
*/
public void rotateInY(int angle) {
Rotate newRotation = new Rotate(angle, Rotate.Y_AXIS);
rotateCam(newRotation);
}
/**
* Applies both the currTransform and given rotation to the camera
*/
private void rotateCam(Rotate rotation) {
currTransform = currTransform.createConcatenation(rotation);
getTransforms().clear();
getTransforms().addAll(currTransform);
}
}
>
package ui;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Sphere;
import javafx.stage.Stage;
import javafx.scene.Group;
import model.Molecule;
import java.util.Observable;
import java.util.Observer;
/**
* Represents the window in which the molecule drawing editor appears.
* Run the main method to start the program!
*/
public class MarsBonds extends Application {
private static final int CAM_NEAR_CLIP = 0;
private static final int CAM_FAR_CLIP = 1000;
private static final int CAM_ORG_DISTANCE = -10;
private static final int WIDTH = 1000;
private static final int HEIGHT = 800;
private static final Color SCENE_COLOR = Color.BLACK;
private static final int CAM_SPEED = 30;
private static Stage primaryStage;
private static RotateCamera camera;
private static Scene scene;
@Override
public void start(Stage primaryStage) throws Exception {
setScene();
setCamera();
setPrimaryState(primaryStage);
}
/**
* Creates scene with molecule in center of screen and black background
*/
public static void setScene() {
Sphere molecule = new Sphere(30);
molecule.translateXProperty().set(WIDTH/2);
molecule.translateYProperty().set(HEIGHT/2);
Group root = new Group();
root.getChildren().add(molecule);
scene = new Scene(root, WIDTH, HEIGHT);
scene.setFill(SCENE_COLOR);
}
/**
* Initializes camera and adds to scene
*/
private static void setCamera() {
camera = new RotateCamera();
camera.setNearClip(CAM_NEAR_CLIP);
camera.setFarClip(CAM_FAR_CLIP);
camera.translateZProperty().set(CAM_ORG_DISTANCE);
scene.setCamera(camera);
}
/**
* Sets up the primary stage by setting its scene, title, and adding key control
* @param stage the primary stage
*/
private static void setPrimaryState(Stage stage) {
primaryStage = stage;
addEventHandlers();
primaryStage.setTitle("Mar's Bonds");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* Adds KeyEvent handler to primary stage
* The KeyEvent handler uses input from the WASD keys to rotate
* the camera and the arrow keys to move the camera
*/
private static void addEventHandlers() {
primaryStage.addEventHandler(KeyEvent.KEY_PRESSED, e -> {
switch(e.getCode()) {
case W:
camera.rotateInX(-1);
break;
case S:
camera.rotateInX(1);
break;
case A:
camera.rotateInY(1);
break;
case D:
camera.rotateInY(-1);
break;
case UP:
camera.setTranslateZ(camera.getTranslateZ() + CAM_SPEED);
break;
case DOWN:
camera.setTranslateZ(camera.getTranslateZ() - CAM_SPEED);
break;
case LEFT:
camera.setTranslateX(camera.getTranslateX() - CAM_SPEED/3);
break;
case RIGHT:
camera.setTranslateX(camera.getTranslateX() + CAM_SPEED/3);
break;
}
});
}
public static void main( String[] args ) {
launch(args);
}
}